function onUse(player, item, fromPosition, target, toPosition) if item:getId() == 2772 then item:transform(2773, 1) item:decay() Game.transformItemOnMap({x = 32098, y = 32204, z = 08}, 2772, 2773) Game.transformItemOnMap({x = 32100, y = 32205, z = 08}, 622, 1771) Game.transformItemOnMap({x = 32101, y = 32205, z = 08}, 622, 1771) Game.removeItemOnMap({x = 32100, y = 32205, z = 08}, 4788) Game.removeItemOnMap({x = 32101, y = 32205, z = 08}, 4786) elseif item:getId() == 2773 then item:transform(2772, 1) item:decay() Game.transformItemOnMap({x = 32098, y = 32204, z = 08}, 2773, 2772) doRelocate({x = 32100, y = 32205, z = 08},{x = 32102, y = 32205, z = 08}) doRelocate({x = 32101, y = 32205, z = 08},{x = 32102, y = 32205, z = 08}) Game.transformItemOnMap({x = 32100, y = 32205, z = 08}, 1771, 622) Game.transformItemOnMap({x = 32101, y = 32205, z = 08}, 1771, 622) Game.createItem(4788, 1, {x = 32100, y = 32205, z = 08}) Game.createItem(4786, 1, {x = 32101, y = 32205, z = 08}) end return true end