2019-01-16 17:16:38 -05:00

25 lines
1.2 KiB
Lua

function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 and math.random(1, 100) <= 70 then
item:transform(2773, 1)
item:decay()
Game.removeItemsOnMap({x = item:getPosition().x - 1, y = item:getPosition().y, z = 14})
Game.createItem(3242, 1, {x = item:getPosition().x - 1, y = item:getPosition().y, z = 14})
doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -200, -200)
elseif item:getId() == 2772 then
item:transform(2773, 1)
item:decay()
Game.removeItemsOnMap({x = item:getPosition().x - 1, y = item:getPosition().y, z = 14})
Game.createItem(3595, 1, {x = 33117, y = item:getPosition().y, z = 14})
player:setStorageValue(258, 1)
Game.sendMagicEffect({x = 33122, y = 32765, z = 14}, 15)
Game.sendMagicEffect({x = 33117, y = 32761, z = 14}, 15)
Game.sendMagicEffect({x = 33117, y = 32762, z = 14}, 15)
Game.sendMagicEffect({x = 33117, y = 32763, z = 14}, 15)
elseif item:getId() == 2773 then
item:transform(2772, 1)
item:decay()
Game.removeItemsOnMap({x = item:getPosition().x - 1, y = item:getPosition().y, z = 14})
Game.createItem(3573, 1, {x = item:getPosition().x - 1, y = item:getPosition().y, z = 14})
end
return true
end