function onUse(player, item, fromPosition, target, toPosition) if item:getId() == 2772 and math.random(1, 100) <= 70 then item:transform(2773, 1) item:decay() Game.removeItemsOnMap({x = item:getPosition().x - 1, y = item:getPosition().y, z = 14}) Game.createItem(3242, 1, {x = item:getPosition().x - 1, y = item:getPosition().y, z = 14}) doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -200, -200) elseif item:getId() == 2772 then item:transform(2773, 1) item:decay() Game.removeItemsOnMap({x = item:getPosition().x - 1, y = item:getPosition().y, z = 14}) Game.createItem(3595, 1, {x = 33117, y = item:getPosition().y, z = 14}) player:setStorageValue(258, 1) Game.sendMagicEffect({x = 33122, y = 32765, z = 14}, 15) Game.sendMagicEffect({x = 33117, y = 32761, z = 14}, 15) Game.sendMagicEffect({x = 33117, y = 32762, z = 14}, 15) Game.sendMagicEffect({x = 33117, y = 32763, z = 14}, 15) elseif item:getId() == 2773 then item:transform(2772, 1) item:decay() Game.removeItemsOnMap({x = item:getPosition().x - 1, y = item:getPosition().y, z = 14}) Game.createItem(3573, 1, {x = item:getPosition().x - 1, y = item:getPosition().y, z = 14}) end return true end