2019-11-26 18:30:18 +02:00

32 lines
1.1 KiB
Lua

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local playerPosition = player:getPosition()
local afrompos = {x=playerPosition.x - 1, y=playerPosition.y - 1, z=playerPosition.z}
local atopos = {x=playerPosition.x + 1, y=playerPosition.y + 1, z=playerPosition.z}
for xa = afrompos.x,atopos.x do
for ya = afrompos.y,atopos.y do
for za = afrompos.z,atopos.z do
local npos = {x = xa,y = ya,z = za}
local depotItem = Tile(npos):getItemByType(ITEM_TYPE_DEPOT)
if depotItem ~= nil then
player:sendCancelMessage("You cannot use this object.")
return true
end
end
end
end
local dicePosition = item:getPosition()
local value = math.random(6)
local isInGhostMode = player:isInGhostMode()
dicePosition:sendMagicEffect(CONST_ME_CRAPS, isInGhostMode and player)
local spectators = Game.getSpectators(dicePosition, false, true, 3, 3)
for i = 1, #spectators do
player:say(player:getName() .. " rolled a " .. value .. ".", TALKTYPE_MONSTER_SAY, isInGhostMode, spectators[i], dicePosition)
end
item:transform(5791 + value)
return true
end