function onUse(player, item, fromPosition, target, toPosition, isHotkey) local playerPosition = player:getPosition() local afrompos = {x=playerPosition.x - 1, y=playerPosition.y - 1, z=playerPosition.z} local atopos = {x=playerPosition.x + 1, y=playerPosition.y + 1, z=playerPosition.z} for xa = afrompos.x,atopos.x do for ya = afrompos.y,atopos.y do for za = afrompos.z,atopos.z do local npos = {x = xa,y = ya,z = za} local depotItem = Tile(npos):getItemByType(ITEM_TYPE_DEPOT) if depotItem ~= nil then player:sendCancelMessage("You cannot use this object.") return true end end end end local dicePosition = item:getPosition() local value = math.random(6) local isInGhostMode = player:isInGhostMode() dicePosition:sendMagicEffect(CONST_ME_CRAPS, isInGhostMode and player) local spectators = Game.getSpectators(dicePosition, false, true, 3, 3) for i = 1, #spectators do player:say(player:getName() .. " rolled a " .. value .. ".", TALKTYPE_MONSTER_SAY, isInGhostMode, spectators[i], dicePosition) end item:transform(5791 + value) return true end