2019-01-16 17:16:38 -05:00

62 lines
1.9 KiB
Lua

function onUse(player, item, fromPosition, target, toPosition)
if math.random(1, 100) <= 95 then
item:getPosition():sendMagicEffect(19)
local parent = item:getParent()
if parent:isContainer() or parent:isPlayer() then
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
else
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
end
else
item:getPosition():sendMagicEffect(19)
local parent = item:getParent()
if parent:isContainer() or parent:isPlayer() then
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
parent:addItem(3592, 1)
else
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
Game.createItem(3592, 1, fromPosition)
end
item:transform(3592, 1)
item:decay()
end
return true
end