function onUse(player, item, fromPosition, target, toPosition) if math.random(1, 100) <= 95 then item:getPosition():sendMagicEffect(19) local parent = item:getParent() if parent:isContainer() or parent:isPlayer() then parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) else Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) end else item:getPosition():sendMagicEffect(19) local parent = item:getParent() if parent:isContainer() or parent:isPlayer() then parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) parent:addItem(3592, 1) else Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) Game.createItem(3592, 1, fromPosition) end item:transform(3592, 1) item:decay() end return true end