SabrehavenServer/src/protocollogin.h

52 lines
1.7 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_PROTOCOLLOGIN_H_1238F4B473074DF2ABC595C29E81C46D
#define FS_PROTOCOLLOGIN_H_1238F4B473074DF2ABC595C29E81C46D
#include "protocol.h"
#include "tools.h"
class NetworkMessage;
class OutputMessage;
class ProtocolLogin : public Protocol
{
public:
// static protocol information
enum {server_sends_first = false};
enum {protocol_identifier = 0x01};
enum { use_checksum = true };
static const char* protocol_name() {
return "login protocol";
}
explicit ProtocolLogin(Connection_ptr connection) : Protocol(connection) {}
void onRecvFirstMessage(NetworkMessage& msg) override;
bool isProtocolAllowed(uint16_t version);
private:
void disconnectClient(const std::string& message, uint16_t version);
void getCharacterList(uint32_t accountNumber, const std::string& password, uint16_t version);
};
#endif