/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_PROTOCOLLOGIN_H_1238F4B473074DF2ABC595C29E81C46D #define FS_PROTOCOLLOGIN_H_1238F4B473074DF2ABC595C29E81C46D #include "protocol.h" #include "tools.h" class NetworkMessage; class OutputMessage; class ProtocolLogin : public Protocol { public: // static protocol information enum {server_sends_first = false}; enum {protocol_identifier = 0x01}; enum { use_checksum = true }; static const char* protocol_name() { return "login protocol"; } explicit ProtocolLogin(Connection_ptr connection) : Protocol(connection) {} void onRecvFirstMessage(NetworkMessage& msg) override; bool isProtocolAllowed(uint16_t version); private: void disconnectClient(const std::string& message, uint16_t version); void getCharacterList(uint32_t accountNumber, const std::string& password, uint16_t version); }; #endif