362 lines
10 KiB
Lua

-- BETA VERSION, net tested yet
-- Instruction:
-- creaturescripts.xml <event type="extendedopcode" name="Shop" script="shop.lua" />
-- and in login.lua player:registerEvent("Shop")
-- create sql table shop_history
-- set variables
-- set up function init(), add there items and categories, follow examples
-- set up callbacks at the bottom to add player item/outfit/whatever you want
local SHOP_EXTENDED_OPCODE = 201
local SHOP_OFFERS = {}
local SHOP_CALLBACKS = {}
local SHOP_CATEGORIES = nil
local SHOP_BUY_URL = "http://otland.net" -- can be empty
local SHOP_AD = { -- can be nil
image = "https://s3.envato.com/files/62273611/PNG%20Blue/Banner%20blue%20468x60.png",
url = "http://otclient.ovh",
text = ""
}
local MAX_PACKET_SIZE = 50000
--[[ SQL TABLE
CREATE TABLE `shop_history` (
`id` int(11) NOT NULL,
`account` int(11) NOT NULL,
`player` int(11) NOT NULL,
`date` datetime NOT NULL,
`title` varchar(100) NOT NULL,
`cost` int(11) NOT NULL,
`details` varchar(500) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
ALTER TABLE `shop_history`
ADD PRIMARY KEY (`id`);
ALTER TABLE `shop_history`
MODIFY `id` int(11) NOT NULL AUTO_INCREMENT;
]]--
function init()
-- print(json.encode(g_game.getLocalPlayer():getOutfit())) -- in console in otclient, will print current outfit and mount
SHOP_CATEGORIES = {}
local category1 = addCategory({
type="item",
item=ItemType(6561):getId(),
count=1,
name="Items"
})
local category2 = addCategory({
type="outfit",
name="Outfits",
outfit={
mount=0,
feet=0,
legs=0,
body=0,
type=136,
auxType=0,
addons=0,
head=0,
rotating=false
}
})
local category3 = addCategory({
type="outfit",
name="Mounts",
outfit={
mount=0,
feet=0,
legs=0,
body=0,
type=368,
auxType=0,
addons=0,
head=0,
rotating=false
}
})
local category4 = addCategory({
type="item",
item=ItemType(5919):getId(),
count=1,
name="Addon Items"
})
local category5 = addCategory({
type="item",
item=ItemType(4835):getId(),
count=1,
name="Quest Items"
})
local category6 = addCategory({
type="item",
item=ItemType(3734):getId(),
count=1,
name="Decorations"
})
-- local category4 = addCategory({
-- type="image",
-- image="/data/images/game/states/electrified.png",
-- name="Category with local image"
-- })
category1.addItem(50, 6561, 1, "Ceremonial Ankh", "gives you all blessings")
category1.addItem(20, 5908, 1, "Obsidian Knife", "")
category1.addItem(200, 5797, 1, "Dice", "")
category1.addItem(100, 6549, 1, "Green Djinn Access", "The magical powder will bless you with the power to convince the green djinns")
category1.addItem(100, 6551, 1, "Blue Djinn Access", "The magical powder will bless you with the power to convince the blue djinns")
category1.addItem(100, 3252, 1, "Postman Access", "The magical horn will grant you the trustworthy postman rank")
category2.addOutfit(150, {
mount=0,
feet=0,
legs=0,
body=0,
type=162,
auxType=0,
addons=0,
head=0,
rotating=true
}, "Monk", "")
category3.addOutfit(75, {
mount=1,
feet=0,
legs=0,
body=0,
type=368,
auxType=0,
addons=0,
head=0,
rotating=true
}, "Widow Queen", "")
category4.addItem(150, 5919, 1, "Dragon Claw", "It is the claw of Demodras")
category5.addItem(30, 4835, 1, "Snake Destroyer", "")
category6.addItem(10, 3734, 10, "10x Blood Herb", "")
--category4.addImage(10000, "/data/images/game/states/haste.png", "Offer with local image", "another local image\n/data/images/game/states/haste.png")
--category4.addImage(10000, "http://otclient.ovh/images/freezing.png", "Offer with remote image and custom buy action", "blalasdasd image\nhttp://otclient.ovh/images/freezing.png", customImageBuyAction)
end
function addCategory(data)
data['offers'] = {}
table.insert(SHOP_CATEGORIES, data)
table.insert(SHOP_CALLBACKS, {})
local index = #SHOP_CATEGORIES
return {
addItem = function(cost, itemId, count, title, description, callback)
if not callback then
callback = defaultItemBuyAction
end
table.insert(SHOP_CATEGORIES[index]['offers'], {
cost=cost,
type="item",
item=ItemType(itemId):getId(), -- displayed
itemId=itemId,
count=count,
title=title,
description=description
})
table.insert(SHOP_CALLBACKS[index], callback)
end,
addOutfit = function(cost, outfit, title, description, callback)
if not callback then
callback = defaultOutfitBuyAction
end
table.insert(SHOP_CATEGORIES[index]['offers'], {
cost=cost,
type="outfit",
outfit=outfit,
title=title,
description=description
})
table.insert(SHOP_CALLBACKS[index], callback)
end,
addImage = function(cost, image, title, description, callback)
if not callback then
callback = defaultImageBuyAction
end
table.insert(SHOP_CATEGORIES[index]['offers'], {
cost=cost,
type="image",
image=image,
title=title,
description=description
})
table.insert(SHOP_CALLBACKS[index], callback)
end
}
end
function getPoints(player)
local points = 0
local resultId = db.storeQuery("SELECT `points` FROM `znote_accounts` WHERE `id` = " .. player:getAccountId())
if resultId ~= false then
points = result.getDataInt(resultId, "points")
result.free(resultId)
end
return points
end
function getStatus(player)
local status = {
ad = SHOP_AD,
points = getPoints(player),
buyUrl = SHOP_BUY_URL
}
return status
end
function sendJSON(player, action, data, forceStatus)
local status = nil
if not player:getStorageValue(1150001) or player:getStorageValue(1150001) + 10 < os.time() or forceStatus then
status = getStatus(player)
end
player:setStorageValue(1150001, os.time())
local buffer = json.encode({action = action, data = data, status = status})
local s = {}
for i=1, #buffer, MAX_PACKET_SIZE do
s[#s+1] = buffer:sub(i,i+MAX_PACKET_SIZE - 1)
end
local msg = NetworkMessage()
if #s == 1 then
msg:addByte(50)
msg:addByte(SHOP_EXTENDED_OPCODE)
msg:addString(s[1])
msg:sendToPlayer(player)
return
end
-- split message if too big
msg:addByte(50)
msg:addByte(SHOP_EXTENDED_OPCODE)
msg:addString("S" .. s[1])
msg:sendToPlayer(player)
for i=2,#s - 1 do
msg = NetworkMessage()
msg:addByte(50)
msg:addByte(SHOP_EXTENDED_OPCODE)
msg:addString("P" .. s[i])
msg:sendToPlayer(player)
end
msg = NetworkMessage()
msg:addByte(50)
msg:addByte(SHOP_EXTENDED_OPCODE)
msg:addString("E" .. s[#s])
msg:sendToPlayer(player)
end
function sendMessage(player, title, msg, forceStatus)
sendJSON(player, "message", {title=title, msg=msg}, forceStatus)
end
function onExtendedOpcode(player, opcode, buffer)
if opcode ~= SHOP_EXTENDED_OPCODE then
return false
end
local status, json_data = pcall(function() return json.decode(buffer) end)
if not status then
return false
end
local action = json_data['action']
local data = json_data['data']
if not action or not data then
return false
end
if SHOP_CATEGORIES == nil then
init()
end
if action == 'init' then
sendJSON(player, "categories", SHOP_CATEGORIES)
elseif action == 'buy' then
processBuy(player, data)
elseif action == "history" then
sendHistory(player)
end
return true
end
function processBuy(player, data)
local categoryId = tonumber(data["category"])
local offerId = tonumber(data["offer"])
local offer = SHOP_CATEGORIES[categoryId]['offers'][offerId]
local callback = SHOP_CALLBACKS[categoryId][offerId]
if not offer or not callback or data["title"] ~= offer["title"] or data["cost"] ~= offer["cost"] then
sendJSON(player, "categories", SHOP_CATEGORIES) -- refresh categories, maybe invalid
return sendMessage(player, "Error!", "Invalid offer")
end
local points = getPoints(player)
if not offer['cost'] or offer['cost'] > points or points < 1 then
return sendMessage(player, "Error!", "You don't have enough points to buy " .. offer['title'] .."!", true)
end
local status = callback(player, offer)
if status == true then
db.query("UPDATE `znote_accounts` set `points` = `points` - " .. offer['cost'] .. " WHERE `id` = " .. player:getAccountId())
db.asyncQuery("INSERT INTO `shop_history` (`account`, `player`, `date`, `title`, `cost`, `details`) VALUES ('" .. player:getAccountId() .. "', '" .. player:getGuid() .. "', NOW(), " .. db.escapeString(offer['title']) .. ", " .. db.escapeString(offer['cost']) .. ", " .. db.escapeString(json.encode(offer)) .. ")")
return sendMessage(player, "Success!", "You bought " .. offer['title'] .."!", true)
end
if status == nil or status == false then
status = "Unknown error while buying " .. offer['title']
end
sendMessage(player, "Error!", status)
end
function sendHistory(player)
if player:getStorageValue(1150002) and player:getStorageValue(1150002) + 10 > os.time() then
return -- min 10s delay
end
player:setStorageValue(1150002, os.time())
local history = {}
local resultId = db.storeQuery("SELECT * FROM `shop_history` WHERE `account` = " .. player:getAccountId() .. " order by `id` DESC")
if resultId ~= false then
repeat
local details = result.getDataString(resultId, "details")
local status, json_data = pcall(function() return json.decode(details) end)
if not status then
json_data = {
type = "image",
title = result.getDataString(resultId, "title"),
cost = result.getDataInt(resultId, "cost")
}
end
table.insert(history, json_data)
history[#history]["description"] = "Bought on " .. result.getDataString(resultId, "date") .. " for " .. result.getDataInt(resultId, "cost") .. " points."
until not result.next(resultId)
result.free(resultId)
end
sendJSON(player, "history", history)
end
-- BUY CALLBACKS
-- May be useful: print(json.encode(offer))
function defaultItemBuyAction(player, offer)
-- todo: check if has capacity
if player:addItem(offer["itemId"], offer["count"], false) then
return true
end
return "Can't add item! Do you have enough space?"
end
function defaultOutfitBuyAction(player, offer)
return "default outfit buy action is not implemented"
end
function defaultImageBuyAction(player, offer)
return "default image buy action is not implemented"
end
function customImageBuyAction(player, offer)
return "custom image buy action is not implemented. Offer: " .. offer['title']
end