-- BETA VERSION, net tested yet -- Instruction: -- creaturescripts.xml -- and in login.lua player:registerEvent("Shop") -- create sql table shop_history -- set variables -- set up function init(), add there items and categories, follow examples -- set up callbacks at the bottom to add player item/outfit/whatever you want local SHOP_EXTENDED_OPCODE = 201 local SHOP_OFFERS = {} local SHOP_CALLBACKS = {} local SHOP_CATEGORIES = nil local SHOP_BUY_URL = "http://otland.net" -- can be empty local SHOP_AD = { -- can be nil image = "https://s3.envato.com/files/62273611/PNG%20Blue/Banner%20blue%20468x60.png", url = "http://otclient.ovh", text = "" } local MAX_PACKET_SIZE = 50000 --[[ SQL TABLE CREATE TABLE `shop_history` ( `id` int(11) NOT NULL, `account` int(11) NOT NULL, `player` int(11) NOT NULL, `date` datetime NOT NULL, `title` varchar(100) NOT NULL, `cost` int(11) NOT NULL, `details` varchar(500) NOT NULL ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; ALTER TABLE `shop_history` ADD PRIMARY KEY (`id`); ALTER TABLE `shop_history` MODIFY `id` int(11) NOT NULL AUTO_INCREMENT; ]]-- function init() -- print(json.encode(g_game.getLocalPlayer():getOutfit())) -- in console in otclient, will print current outfit and mount SHOP_CATEGORIES = {} local category1 = addCategory({ type="item", item=ItemType(6561):getId(), count=1, name="Items" }) local category2 = addCategory({ type="outfit", name="Outfits", outfit={ mount=0, feet=0, legs=0, body=0, type=136, auxType=0, addons=0, head=0, rotating=false } }) local category3 = addCategory({ type="outfit", name="Mounts", outfit={ mount=0, feet=0, legs=0, body=0, type=368, auxType=0, addons=0, head=0, rotating=false } }) local category4 = addCategory({ type="item", item=ItemType(5919):getId(), count=1, name="Addon Items" }) local category5 = addCategory({ type="item", item=ItemType(4835):getId(), count=1, name="Quest Items" }) local category6 = addCategory({ type="item", item=ItemType(3734):getId(), count=1, name="Decorations" }) -- local category4 = addCategory({ -- type="image", -- image="/data/images/game/states/electrified.png", -- name="Category with local image" -- }) category1.addItem(50, 6561, 1, "Ceremonial Ankh", "gives you all blessings") category1.addItem(20, 5908, 1, "Obsidian Knife", "") category1.addItem(200, 5797, 1, "Dice", "") category1.addItem(100, 6549, 1, "Green Djinn Access", "The magical powder will bless you with the power to convince the green djinns") category1.addItem(100, 6551, 1, "Blue Djinn Access", "The magical powder will bless you with the power to convince the blue djinns") category1.addItem(100, 3252, 1, "Postman Access", "The magical horn will grant you the trustworthy postman rank") category2.addOutfit(150, { mount=0, feet=0, legs=0, body=0, type=162, auxType=0, addons=0, head=0, rotating=true }, "Monk", "") category3.addOutfit(75, { mount=1, feet=0, legs=0, body=0, type=368, auxType=0, addons=0, head=0, rotating=true }, "Widow Queen", "") category4.addItem(150, 5919, 1, "Dragon Claw", "It is the claw of Demodras") category5.addItem(30, 4835, 1, "Snake Destroyer", "") category6.addItem(10, 3734, 10, "10x Blood Herb", "") --category4.addImage(10000, "/data/images/game/states/haste.png", "Offer with local image", "another local image\n/data/images/game/states/haste.png") --category4.addImage(10000, "http://otclient.ovh/images/freezing.png", "Offer with remote image and custom buy action", "blalasdasd image\nhttp://otclient.ovh/images/freezing.png", customImageBuyAction) end function addCategory(data) data['offers'] = {} table.insert(SHOP_CATEGORIES, data) table.insert(SHOP_CALLBACKS, {}) local index = #SHOP_CATEGORIES return { addItem = function(cost, itemId, count, title, description, callback) if not callback then callback = defaultItemBuyAction end table.insert(SHOP_CATEGORIES[index]['offers'], { cost=cost, type="item", item=ItemType(itemId):getId(), -- displayed itemId=itemId, count=count, title=title, description=description }) table.insert(SHOP_CALLBACKS[index], callback) end, addOutfit = function(cost, outfit, title, description, callback) if not callback then callback = defaultOutfitBuyAction end table.insert(SHOP_CATEGORIES[index]['offers'], { cost=cost, type="outfit", outfit=outfit, title=title, description=description }) table.insert(SHOP_CALLBACKS[index], callback) end, addImage = function(cost, image, title, description, callback) if not callback then callback = defaultImageBuyAction end table.insert(SHOP_CATEGORIES[index]['offers'], { cost=cost, type="image", image=image, title=title, description=description }) table.insert(SHOP_CALLBACKS[index], callback) end } end function getPoints(player) local points = 0 local resultId = db.storeQuery("SELECT `points` FROM `znote_accounts` WHERE `id` = " .. player:getAccountId()) if resultId ~= false then points = result.getDataInt(resultId, "points") result.free(resultId) end return points end function getStatus(player) local status = { ad = SHOP_AD, points = getPoints(player), buyUrl = SHOP_BUY_URL } return status end function sendJSON(player, action, data, forceStatus) local status = nil if not player:getStorageValue(1150001) or player:getStorageValue(1150001) + 10 < os.time() or forceStatus then status = getStatus(player) end player:setStorageValue(1150001, os.time()) local buffer = json.encode({action = action, data = data, status = status}) local s = {} for i=1, #buffer, MAX_PACKET_SIZE do s[#s+1] = buffer:sub(i,i+MAX_PACKET_SIZE - 1) end local msg = NetworkMessage() if #s == 1 then msg:addByte(50) msg:addByte(SHOP_EXTENDED_OPCODE) msg:addString(s[1]) msg:sendToPlayer(player) return end -- split message if too big msg:addByte(50) msg:addByte(SHOP_EXTENDED_OPCODE) msg:addString("S" .. s[1]) msg:sendToPlayer(player) for i=2,#s - 1 do msg = NetworkMessage() msg:addByte(50) msg:addByte(SHOP_EXTENDED_OPCODE) msg:addString("P" .. s[i]) msg:sendToPlayer(player) end msg = NetworkMessage() msg:addByte(50) msg:addByte(SHOP_EXTENDED_OPCODE) msg:addString("E" .. s[#s]) msg:sendToPlayer(player) end function sendMessage(player, title, msg, forceStatus) sendJSON(player, "message", {title=title, msg=msg}, forceStatus) end function onExtendedOpcode(player, opcode, buffer) if opcode ~= SHOP_EXTENDED_OPCODE then return false end local status, json_data = pcall(function() return json.decode(buffer) end) if not status then return false end local action = json_data['action'] local data = json_data['data'] if not action or not data then return false end if SHOP_CATEGORIES == nil then init() end if action == 'init' then sendJSON(player, "categories", SHOP_CATEGORIES) elseif action == 'buy' then processBuy(player, data) elseif action == "history" then sendHistory(player) end return true end function processBuy(player, data) local categoryId = tonumber(data["category"]) local offerId = tonumber(data["offer"]) local offer = SHOP_CATEGORIES[categoryId]['offers'][offerId] local callback = SHOP_CALLBACKS[categoryId][offerId] if not offer or not callback or data["title"] ~= offer["title"] or data["cost"] ~= offer["cost"] then sendJSON(player, "categories", SHOP_CATEGORIES) -- refresh categories, maybe invalid return sendMessage(player, "Error!", "Invalid offer") end local points = getPoints(player) if not offer['cost'] or offer['cost'] > points or points < 1 then return sendMessage(player, "Error!", "You don't have enough points to buy " .. offer['title'] .."!", true) end local status = callback(player, offer) if status == true then db.query("UPDATE `znote_accounts` set `points` = `points` - " .. offer['cost'] .. " WHERE `id` = " .. player:getAccountId()) db.asyncQuery("INSERT INTO `shop_history` (`account`, `player`, `date`, `title`, `cost`, `details`) VALUES ('" .. player:getAccountId() .. "', '" .. player:getGuid() .. "', NOW(), " .. db.escapeString(offer['title']) .. ", " .. db.escapeString(offer['cost']) .. ", " .. db.escapeString(json.encode(offer)) .. ")") return sendMessage(player, "Success!", "You bought " .. offer['title'] .."!", true) end if status == nil or status == false then status = "Unknown error while buying " .. offer['title'] end sendMessage(player, "Error!", status) end function sendHistory(player) if player:getStorageValue(1150002) and player:getStorageValue(1150002) + 10 > os.time() then return -- min 10s delay end player:setStorageValue(1150002, os.time()) local history = {} local resultId = db.storeQuery("SELECT * FROM `shop_history` WHERE `account` = " .. player:getAccountId() .. " order by `id` DESC") if resultId ~= false then repeat local details = result.getDataString(resultId, "details") local status, json_data = pcall(function() return json.decode(details) end) if not status then json_data = { type = "image", title = result.getDataString(resultId, "title"), cost = result.getDataInt(resultId, "cost") } end table.insert(history, json_data) history[#history]["description"] = "Bought on " .. result.getDataString(resultId, "date") .. " for " .. result.getDataInt(resultId, "cost") .. " points." until not result.next(resultId) result.free(resultId) end sendJSON(player, "history", history) end -- BUY CALLBACKS -- May be useful: print(json.encode(offer)) function defaultItemBuyAction(player, offer) -- todo: check if has capacity if player:addItem(offer["itemId"], offer["count"], false) then return true end return "Can't add item! Do you have enough space?" end function defaultOutfitBuyAction(player, offer) return "default outfit buy action is not implemented" end function defaultImageBuyAction(player, offer) return "default image buy action is not implemented" end function customImageBuyAction(player, offer) return "custom image buy action is not implemented. Offer: " .. offer['title'] end