107 Commits

Author SHA1 Message Date
Alejandro Mujica
f23dbf2575 Remove bad code
This was not necessary here, it was left during the tests of monsters cornering using RealOTS code. Issue: #20
2019-02-07 23:17:28 -04:00
Alejandro Mujica
000460265c Player::getDefense Bug Fix
In RealOTS when wielding two handed weapons the defense skill used is the weapon's type, however, this was not used although the code was added but seems I had forgotten to get the skill level.
2019-02-07 23:05:30 -04:00
Alejandro Mujica
233edcb48f Fix monster talking rand
It seems that on my previous merge I didn't fully merge from the last private branch.
2019-02-07 13:03:56 -04:00
Alejandro Mujica
6e02936226 Added config option"queryPlayerContainers"
This option should allow you to query every player container for an available slot.
2019-02-05 12:51:39 -04:00
Alejandro Mujica
1aaa6288a8 Bug Fixes
Fixed an issue that caused players to increase distance fighting by wielding a distance weapon on hands and on ammunition slots.

Fixed an issue with monster yelling (C code not compatible with C++ entirely, thank you IDA).
2019-02-05 12:42:16 -04:00
rasanpedromujica
768be1d7af Missed spell merges, fixes to yelling
One more ops to the list.
Yell should work for 30x30 SQMs
2019-01-17 01:37:35 -05:00
rasanpedromujica
009a571331 Full Distribution 2019-01-16 17:16:38 -05:00