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change calculator message text
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@ -18,7 +18,7 @@
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<skill id="5" multiplier="1.5"/>
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<skill id="5" multiplier="1.5"/>
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<skill id="6" multiplier="1.1"/>
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<skill id="6" multiplier="1.1"/>
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</vocation>
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</vocation>
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<vocation id="2" flagid="2" name="Druid" description="a druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="1" gainmanaticks="3" gainmanaamount="2" manamultiplier="1.1" attackspeed="1" basespeed="70" soulmax="100" gainsoulticks="120" fromvoc="2">
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<vocation id="2" flagid="2" name="Druid" description="a druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="1" gainmanaticks="3" gainmanaamount="2" manamultiplier="1.1" attackspeed="2000" basespeed="70" soulmax="100" gainsoulticks="120" fromvoc="2">
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<skill id="0" multiplier="1.5"/>
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<skill id="0" multiplier="1.5"/>
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<skill id="1" multiplier="1.8"/>
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<skill id="1" multiplier="1.8"/>
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<skill id="2" multiplier="1.8"/>
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<skill id="2" multiplier="1.8"/>
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@ -262,7 +262,7 @@ function onSay(player, words, param)
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if ammunition ~= nil and weapon ~= nil and weapon:getWeaponType() == WEAPON_DISTANCE then
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if ammunition ~= nil and weapon ~= nil and weapon:getWeaponType() == WEAPON_DISTANCE then
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commandStr = commandStr .. ", " .. ammunitionName
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commandStr = commandStr .. ", " .. ammunitionName
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end
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end
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player:sendCancelMessage(commandStr)
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, commandStr)
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local offensiveDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_ATTACK)
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local offensiveDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_ATTACK)
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local balancedDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_BALANCED)
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local balancedDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_BALANCED)
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