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								SabrehavenOTClient/modules/game_shaders/shaders.lua
									
									
									
									
									
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								SabrehavenOTClient/modules/game_shaders/shaders.lua
									
									
									
									
									
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| function init() | ||||
|   -- add manually your shaders from /data/shaders | ||||
|  | ||||
|   -- map shaders | ||||
|   g_shaders.createShader("map_default", "/shaders/map_default_vertex", "/shaders/map_default_fragment")   | ||||
|  | ||||
|   g_shaders.createShader("map_rainbow", "/shaders/map_rainbow_vertex", "/shaders/map_rainbow_fragment") | ||||
|   g_shaders.addTexture("map_rainbow", "/images/shaders/rainbow.png") | ||||
|  | ||||
|   -- use modules.game_interface.gameMapPanel:setShader("map_rainbow") to set shader | ||||
|  | ||||
|   -- outfit shaders | ||||
|   g_shaders.createOutfitShader("outfit_default", "/shaders/outfit_default_vertex", "/shaders/outfit_default_fragment") | ||||
|  | ||||
|   g_shaders.createOutfitShader("outfit_rainbow", "/shaders/outfit_rainbow_vertex", "/shaders/outfit_rainbow_fragment") | ||||
|   g_shaders.addTexture("outfit_rainbow", "/images/shaders/rainbow.png") | ||||
|  | ||||
|   -- you can use creature:setOutfitShader("outfit_rainbow") to set shader | ||||
|  | ||||
| end | ||||
|  | ||||
| function terminate() | ||||
| end | ||||
|  | ||||
|  | ||||
							
								
								
									
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								SabrehavenOTClient/modules/game_shaders/shaders.otmod
									
									
									
									
									
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								SabrehavenOTClient/modules/game_shaders/shaders.otmod
									
									
									
									
									
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| Module | ||||
|   name: game_shaders | ||||
|   description: Load shaders | ||||
|   author: otclientv8 | ||||
|   website: http://otclient.ovh | ||||
|   scripts: [ shaders ] | ||||
|   sandboxed: true | ||||
|   @onLoad: init() | ||||
|   @onUnload: terminate() | ||||
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