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implement npcs till lurik
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99
data/npc/hawkyr.npc
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data/npc/hawkyr.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# arito.npc: Datenbank fuer den Wirt Arito
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Name = "Hawkyr"
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Outfit = (143,97-116-82-121-2)
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Home = [32255,31080,6]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "Hello fellow hunter. Are you looking for paladin spells? I'm your man."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please show some patience, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good hunting, %N."
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"bye" -> "Good hunting, %N.", Idle
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"farewell" -> *
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"job" -> "I am a hunter and bowyer. If you need some training, I am the man you want to see."
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"name" -> "I am Hawkyr the hunter."
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"mission" -> "Sorry, I don't have anything to do for you."
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"task" -> *
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"quest" -> *
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"king" -> "In our lands, the most successful hunter is the king. Be it beast or man."
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"queen" -> "In our lands, the most successful huntress is the queen. Be it beast or woman."
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"gods" -> "The gods of the south seem to have little influence here."
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"Uman" -> "I heard that's some god in the South."
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"Zathroth" -> *
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"Banor" -> *
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"druid" -> " They know the ways of spirits and nature. You can learn a lot from them just by listening. Still, you can always learn a lot if you're listening well to what nature tells you."
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"shaman" -> *
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"Ferumbras" -> "Better ask the Southerners about that one."
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"Excalibug" -> "A weapon hardly useful for a hunter."
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"news" -> "The wolves are very hungry lately."
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"Carlin" -> "I don't think I'd like that place and it's not only that this is not my marked territory."
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"Edron" -> "Only foreigners talk about that place now and then."
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"Port","Hope" -> *
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"Svargrond" -> "I admire the safety of the burrow and the closeness of the pack. It's a good thing to have a lair to which you can withdraw to lick your wounds."
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"Thais" -> "Thais is some far away city."
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# Not finished talks
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"spell",Paladin -> "I can teach you rune spells and instant spells. What kind of spell do you wish to learn? You can also tell me for which level you would like to learn a spell, if you prefer that.", Topic=2
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"spell" -> "Sorry, I don't teach spells for your vocation."
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Topic=2,"rune","spell" -> "I sell 'Light Magic Missile', 'Heavy Magic Missile', 'Fireball' and 'Destroy Field'."
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Topic=2,"instant","spell" -> "I sell healing spells, supply spells and support spells. Which of these interests you most?"
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Topic=2,"level" -> "For which level would you like to learn a spell?", Topic=2
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Topic=2,"bye" -> "May the gods watch you.", Idle
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Topic=2,"8$" -> "For level 8 I have 'Find Person' and 'Light'.", Topic=2
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Topic=2,"9$" -> "For level 9 I have 'Light Healing'.", Topic=2
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Topic=2,"10$" -> "For level 10 I have 'Antidote'.", Topic=2
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Topic=2,"11$" -> "For level 11 I have 'Intense Healing'.", Topic=2
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Topic=2,"13$" -> "For level 13 I have 'Great Light' and 'Conjure Arrow'.", Topic=2
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Topic=2,"14$" -> "For level 14 I have 'Food' and 'Magic Shield'.", Topic=2
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Topic=2,"15$" -> "For level 15 I have 'Light Magic Missile'.", Topic=2
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Topic=2,"16$" -> "For level 16 I have 'Poisoned Arrow'.", Topic=2
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Topic=2,"17$" -> "For level 17 I have 'Fireball' and 'Destroy Field'.", Topic=2
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Topic=2,"20$" -> "For level 20 I have 'Ultimate Healing'.", Topic=2
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Topic=2,"25$" -> "For level 25 I have 'Explosive Arrow' and 'Heavy Magic Missile'.", Topic=2
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Topic=2,"35$" -> "For level 35 I have 'Invisible'.", Topic=2
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Topic=2 -> "Sorry, I have only spells for level 8 to 11 and 13 to 17 as well as for level 20, 25 and 35.", Topic=2
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Paladin,"rune","spell" -> "I sell 'Light Magic Missile', 'Heavy Magic Missile', 'Fireball' and 'Destroy Field'."
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Paladin,"instant","spell" -> "I sell healing spells, supply spells and support spells. Which of these interests you most?"
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Paladin,"level" -> "For which level would you like to learn a spell?", Topic=2
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Paladin,"healing","spell" -> "In this category I have 'Light Healing', 'Intense Healing', 'Ultimate Healing' and 'Antidote'."
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Paladin,"supply","spell" -> "In this category I have 'Food', 'Conjure Arrow', 'Poisoned Arrow' and 'Explosive Arrow'."
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Paladin,"support","spell" -> "In this category I have 'Find Person', 'Light', 'Great Light', 'Magic Shield' and 'Invisible'."
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Paladin,"find","person" -> String="Find Person", Price=80, "Do you want to buy the spell 'Find Person' for %P gold?", Topic=3
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Paladin,"light" -> String="Light", Price=100, "Do you want to buy the spell 'Light' for %P gold?", Topic=3
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Paladin,"food" -> String="Food", Price=300, "Do you want to buy the spell 'Food' for %P gold?", Topic=3
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Paladin,"light","healing" -> String="Light Healing", Price=170, "Do you want to buy the spell 'Light Healing' for %P gold?", Topic=3
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Paladin,"light","missile" -> String="Light Magic Missile", Price=500, "Do you want to buy the spell 'Light Magic Missile' for %P gold?", Topic=3
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Paladin,"antidote" -> String="Antidote", Price=150, "Do you want to buy the spell 'Antidote' for %P gold?", Topic=3
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Paladin,"intense","healing" -> String="Intense Healing", Price=350, "Do you want to buy the spell 'Intense Healing' for %P gold?", Topic=3
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Paladin,"conjure","arrow" -> String="Conjure Arrow", Price=450, "Do you want to buy the spell 'Conjure Arrow' for %P gold?", Topic=3
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Paladin,"great","light" -> String="Great Light", Price=500, "Do you want to buy the spell 'Great Light' for %P gold?", Topic=3
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Paladin,"heavy","missile" -> String="Heavy Magic Missile", Price=1500, "Do you want to buy the spell 'Heavy Magic Missile' for %P gold?", Topic=3
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Paladin,"magic","shield" -> String="Magic Shield", Price=450, "Do you want to buy the spell 'Magic Shield' for %P gold?", Topic=3
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Paladin,"fireball" -> String="Fireball", Price=800, "Do you want to buy the spell 'Fireball' for %P gold?", Topic=3
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Paladin,"poison","arrow" -> String="Poisoned Arrow", Price=700, "Do you want to buy the spell 'Poisoned Arrow' for %P gold?", Topic=3
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Paladin,"destroy","field" -> String="Destroy Field", Price=700, "Do you want to buy the spell 'Destroy Field' for %P gold?", Topic=3
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Paladin,"ultimate","healing" -> String="Ultimate Healing", Price=1000, "Do you want to buy the spell 'Ultimate Healing' for %P gold?", Topic=3
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Paladin,"explosive","arrow" -> String="Explosive Arrow", Price=1000, "Do you want to buy the spell 'Explosive Arrow' for %P gold?", Topic=3
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Paladin,"invisible" -> String="Invisible", Price=2000, "Do you want to buy the spell 'Invisible' for %P gold?", Topic=3
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Topic=3,"yes",SpellKnown(String)=1 -> "You already know how to cast this spell."
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Topic=3,"yes",Level<SpellLevel(String) -> Amount=SpellLevel(String), "You must be level %A to learn this spell."
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Topic=3,"yes",CountMoney<Price -> "Oh. You do not have enough money."
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Topic=3,"yes" -> "Here you are. Look in your spellbook for the pronunciation of this spell.", DeleteMoney, EffectOpp(13), TeachSpell(String)
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Topic=3 -> "Ok. Then not."
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}
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24
data/npc/hjaern.npc
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data/npc/hjaern.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# arito.npc: Datenbank fuer den Wirt Arito
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Name = "Hjaern"
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Outfit = (154,0-94-95-114-3)
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Home = [32351,31026,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "Be greeted, %N. The spiritual world looks upon you and your deeds."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please show some patience, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye, %N."
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"bye" -> "Good bye, %N.", Idle
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"farewell" -> *
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"spiritual" -> "I would not consider this as a job. But one of my responsibilities is the training of young shamans. Even druids can learn a few new tricks from me."
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# Not finished talks
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}
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data/npc/iskan.npc
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data/npc/iskan.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# arito.npc: Datenbank fuer den Wirt Arito
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Name = "Iskan"
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Outfit = (143,38-116-38-19-0)
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Home = [32302,31082,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "Greetings. What can I do for you?"
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please show some patience, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye."
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"bye" -> "Good bye.", Idle
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"farewell" -> *
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"do","for","you" -> "I run the dog sled service from this city to Nibelor."
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"name" -> "I am Iskan."
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"job" -> "I run the dog sled service from this city to Nibelor."
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"shop" -> *
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"nibelor" -> "I can bring you to Nibelor with the sled if you want to. Just ask for a passage."
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"city" -> "This city seems to be growing every day. First, there have been only a few huts and now ... look around, houses everywhere."
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"svargrond" -> *
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"barbarian" -> "Our people are very proud and honest. I guess that's more than most people can say about themselves and their people, right boys?"
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"rumours" -> "I heard something about a ship crashing in the shelf ice between Nibelor and Grimlund. If I were you, I wouldn't go to chakoya terrain. It's pretty dangerous."
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"chakoya" -> "Nasty little beasts. Me and the boys had quite some bloody encounters with them on the ice."
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# Not finished talks
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}
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data/npc/janz.npc
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data/npc/janz.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# edvard.npc: Möbelverkäufer Edvard in Edron
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Name = "Janz"
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Outfit = (143,58-119-118-120-1)
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Home = [32279,31131,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "Welcome to my shop of wonderful carpentry and furniture."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "One moment please, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye."
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"bye" -> "Good bye.", Idle
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"farewell" -> *
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"name" -> "My name is Janz."
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"job" -> "I am selling furniture."
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"time" -> "It is %T. Do you need a clock for your house?"
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"news" -> "You mean my specials, don't you?"
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"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
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"goods" -> *
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"do","you","sell" -> *
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"do","you","have" -> *
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"furniture" -> *
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"equipment" -> *
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"special" -> "My offers are permanently extraordinary cheap."
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@"gen-t-furniture-statues-s.ndb"
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@"gen-t-furniture-tables-s.ndb"
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@"gen-t-furniture-chairs-s.ndb"
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@"gen-t-furniture-flowers-s.ndb"
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@"gen-t-furniture-pillows-s.ndb"
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@"gen-t-furniture-pottery-s.ndb"
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@"gen-t-furniture-instruments-s.ndb"
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@"gen-t-furniture-decoration-s.ndb"
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@"gen-t-furniture-tapestries-s.ndb"
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@"gen-t-furniture-containers-s.ndb"
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}
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data/npc/jessica.npc
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data/npc/jessica.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# odemara.npc: Datenbank für die Edelsteinhändlerin Odemara
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Name = "Jessica"
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Outfit = (140,114-16-18-33-1)
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Home = [32299,31136,7]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",! -> "Greetings stranger. Let me know if you want to trade gems or jewellery. I am also the local bank contact."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "I am deeply sorry, dear %N, but I am busy with a customer. Please wait a moment.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Farewell."
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"bye" -> "Farewell.", Idle
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"farewell" -> *
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"job" -> "I sell jewellery and serve as the local bank contact."
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"name" -> "My name is Jessica."
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"time" -> "It's %T."
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"offer" -> "We offer a great assortment of gems and pearls."
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"goods" -> *
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"do","you","sell" -> *
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"do","you","have" -> *
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"gem" -> "We trade small diamonds, sapphires, rubies, emeralds, and amethysts."
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"pearl" -> "We trade white and black pearls."
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"white","pearl" -> Type=3026, Amount=1, Price=320, "Do you want to buy a white pearl for %P gold?", Topic=1
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"black","pearl" -> Type=3027, Amount=1, Price=560, "Do you want to buy a black pearl for %P gold?", Topic=1
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"small","diamond" -> Type=3028, Amount=1, Price=600, "Do you want to buy a small diamond for %P gold?", Topic=1
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"small","sapphire" -> Type=3029, Amount=1, Price=500, "Do you want to buy a small sapphire for %P gold?", Topic=1
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"small","ruby" -> Type=3030, Amount=1, Price=500, "Do you want to buy a small ruby for %P gold?", Topic=1
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"small","emerald" -> Type=3032, Amount=1, Price=500, "Do you want to buy a small emerald for %P gold?", Topic=1
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"small","amethyst" -> Type=3033, Amount=1, Price=400, "Do you want to buy a small amethyst for %P gold?", Topic=1
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%1,1<%1,"white","pearl" -> Type=3026, Amount=%1, Price=320*%1, "Do you want to buy %A white pearls for %P gold?", Topic=1
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%1,1<%1,"black","pearl" -> Type=3027, Amount=%1, Price=560*%1, "Do you want to buy %A black pearls for %P gold?", Topic=1
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%1,1<%1,"small","diamond" -> Type=3028, Amount=%1, Price=600*%1, "Do you want to buy %A small diamonds for %P gold?", Topic=1
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%1,1<%1,"small","sapphire" -> Type=3029, Amount=%1, Price=500*%1, "Do you want to buy %A small sapphires for %P gold?", Topic=1
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%1,1<%1,"small","rub" -> Type=3030, Amount=%1, Price=500*%1, "Do you want to buy %A small rubies for %P gold?", Topic=1
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%1,1<%1,"small","emerald" -> Type=3032, Amount=%1, Price=500*%1, "Do you want to buy %A small emeralds for %P gold?", Topic=1
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%1,1<%1,"small","amethyst" -> Type=3033, Amount=%1, Price=400*%1, "Do you want to buy %A small amethysts for %P gold?", Topic=1
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"sell","white","pearl" -> Type=3026, Amount=1, Price=160, "Do you want to sell a white pearl for %P gold?", Topic=2
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"sell","black","pearl" -> Type=3027, Amount=1, Price=280, "Do you want to sell a black pearl for %P gold?", Topic=2
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"sell","small","diamond" -> Type=3028, Amount=1, Price=300, "Do you want to sell a small diamond for %P gold?", Topic=2
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"sell","small","sapphire" -> Type=3029, Amount=1, Price=250, "Do you want to sell a small sapphire for %P gold?", Topic=2
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"sell","small","ruby" -> Type=3030, Amount=1, Price=250, "Do you want to sell a small ruby for %P gold?", Topic=2
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"sell","small","emerald" -> Type=3032, Amount=1, Price=250, "Do you want to sell a small emerald for %P gold?", Topic=2
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"sell","small","amethyst" -> Type=3033, Amount=1, Price=200, "Do you want to sell a small amethyst for %P gold?", Topic=2
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"sell",%1,1<%1,"white","pearl" -> Type=3026, Amount=%1, Price=160*%1, "Do you want to sell %A white pearls for %P gold?", Topic=2
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"sell",%1,1<%1,"black","pearl" -> Type=3027, Amount=%1, Price=280*%1, "Do you want to sell %A black pearls for %P gold?", Topic=2
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"sell",%1,1<%1,"small","diamond" -> Type=3028, Amount=%1, Price=300*%1, "Do you want to sell %A small diamonds for %P gold?", Topic=2
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"sell",%1,1<%1,"small","sapphire" -> Type=3029, Amount=%1, Price=250*%1, "Do you want to sell %A small sapphires for %P gold?", Topic=2
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"sell",%1,1<%1,"small","rub" -> Type=3030, Amount=%1, Price=250*%1, "Do you want to sell %A small rubies for %P gold?", Topic=2
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"sell",%1,1<%1,"small","emerald" -> Type=3032, Amount=%1, Price=250*%1, "Do you want to sell %A small emeralds for %P gold?", Topic=2
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"sell",%1,1<%1,"small","amethyst" -> Type=3033, Amount=%1, Price=200*%1, "Do you want to sell %A small amethysts for %P gold?", Topic=2
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Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "I am sorry, but you don't have enough money."
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Topic=1 -> "Too bad, perhaps we can trade on the next occasion you visit us."
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Topic=2,"yes",Count(Type)>=Amount -> "Excellent. Here is your money.", Delete(Type), CreateMoney
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Topic=2,"yes" -> "I am sorry, but you do not have one."
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Topic=2,"yes",Amount>1 -> "Sorry, you do not have so many."
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Topic=2 -> "Too bad, perhaps we can trade on the next occasion you visit us."
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@"gen-bank.ndb"
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}
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124
data/npc/kjesse.npc
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124
data/npc/kjesse.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# quentin.npc: Datenbank für den Mönch Quentin
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Name = "Kjesse"
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Outfit = (154,0-94-95-114-3)
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Home = [32211,31132,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "May the spirits be with you, %N!"
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please wait a minute, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,"heal$",Burning>0 -> "You are burning, %N. I will help you.", Burning(0,0), EffectOpp(15)
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BUSY,"heal$",Poison>0 -> "You are poisoned, %N. I will help you.", Poison(0,0), EffectOpp(14)
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BUSY,"heal$",HP<40 -> "You are looking really bad, %N. Let me heal your wounds.", HP=40, EffectOpp(13)
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BUSY,"heal$" -> "You aren't looking that bad, %N. Sorry, I can't help you."
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BUSY,! -> NOP
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VANISH,! -> "Remember: If you are heavily wounded or poisoned, I will heal you."
|
||||
|
||||
"bye" -> "Good bye, %N!", Idle
|
||||
"farewell" -> *
|
||||
"job" -> "Job? I have no job. I just live for the gods of Tibia."
|
||||
"name" -> "My name is Kjesse."
|
||||
"tibia" -> "That is where we are. The world of Tibia. Admire it's beauty."
|
||||
"god" -> "They created Tibia and all life on it."
|
||||
"life" -> "On Tibia there are many forms of life. There are plants and people and monsters."
|
||||
"plant" -> "Just walk around, you will see grass, trees, and bushes."
|
||||
"people" -> "I am a simple monk. I just know Sam, Frodo, and Gorn. They all live in the main street to the north."
|
||||
"sam" -> "He is our blacksmith. He sells weapons and armour."
|
||||
"frodo" -> "He is the owner of Frodo's Hut, the tavern north of this temple."
|
||||
"gorn" -> "He is selling equipment. If you still have no backpack you should go and ask him for one."
|
||||
"elane" -> "She is the leader of the local Paladins' guild."
|
||||
"muriel" -> "Muriel is a famous sorcerer. She is the keeper of arcane secrets that are known only to few mortals."
|
||||
"gregor" -> "The leader of the Knights' guild is a man of few words."
|
||||
"marvik" -> "I admire the healing skills of Marvik."
|
||||
"king" -> "Our king resides in the castle to the west."
|
||||
"tibianus" -> *
|
||||
"lynda" -> "She is a highly competent priest."
|
||||
"harkath" -> "A hard man but his heart is in the right right place."
|
||||
"army" -> "I don't know much about the Tibian army. Ask general Harkath Bloodblade about that."
|
||||
"ferumbras" -> "Hush! Do not mention the Evil One in these walls."
|
||||
"general" -> "Harkath Bloodblade is his name."
|
||||
"bozo" -> "He is the king's jester, but he believes himself to be the king of fools."
|
||||
"baxter" -> "He is the guard of the royal castle."
|
||||
"oswald" -> "This man is spreading horrible rumours all the time."
|
||||
"sherry" -> "The McRonalds run the local farm."
|
||||
"mcronald" -> *
|
||||
"donald" -> *
|
||||
"lugri" -> "Please do not mention the fallen one."
|
||||
"excalibug" -> "Legends tell us that that Excalibug is a gift of the gods. Banor used in his battles. They say it was passed on to one of his followers."
|
||||
"news" -> "Sorry, I know nothing new. Please ask Frodo about that topic."
|
||||
"monster" -> "There are really too many of them in Tibia. But who am I to challenge the wisdom of the gods?"
|
||||
"help" -> "First you should try to get some gold to buy better equipment."
|
||||
"quest" -> *
|
||||
"task" -> *
|
||||
"what","do" -> *
|
||||
"gold" -> "If you need money you should slay monsters and take their gold. Look for spiders and rats."
|
||||
"money" -> *
|
||||
"spider" -> "There are spiders' nests beyond our city near Gorn's shop and at the McRonalds' farm in the east."
|
||||
"rat" -> "There are sewers underneath the city. They say these sewers are brimming with rats."
|
||||
"sewer" -> "You can enter the sewers thorugh a sewer grate. But watch out. There are many rats. And don't forget to bring a torch."
|
||||
"equipment" -> "First you should buy a bag or backpack. That way your hands will be free to hold a weapon and a shield."
|
||||
"fight" -> "Take a weapon into your hand and select a target. If you are wounded you should eat some food to heal your wounds."
|
||||
"slay" -> "Take a weapon into your hand and select a target. If you are wounded you should eat some food to heal your wounds."
|
||||
"eat" -> "If you would like to heal your wounds you should eat some food. Frodo sells excellent meals. But if you are very weak you can also come to me. I will heal you."
|
||||
"food" -> *
|
||||
"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15)
|
||||
"heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14)
|
||||
"heal$",HP<40 -> "You are looking really bad. Let me heal your wounds.", HP=40, EffectOpp(13)
|
||||
|
||||
"heal$",PvPEnforced -> "You aren't looking that bad."
|
||||
"heal$" -> "You aren't looking that bad. Sorry, I can't help you. But if you are looking for additional protection you should go on the pilgrimage of ashes."
|
||||
|
||||
"blessing",PvPEnforced,! -> "The lifeforce of this world is waning. There are no more blessings avaliable on this world."
|
||||
"pilgrimage",PvPEnforced,! -> *
|
||||
"ashes",PvPEnforced,! -> *
|
||||
|
||||
"spiritual",PvPEnforced,! -> *
|
||||
"shielding",PvPEnforced,! -> *
|
||||
"sacred","places",PvPEnforced,! -> *
|
||||
"spark",PvPEnforced,! -> *
|
||||
"phoenix",PvPEnforced,! -> *
|
||||
"embrace",PvPEnforced,! -> *
|
||||
"fire",PvPEnforced,! -> *
|
||||
"suns",PvPEnforced,! -> *
|
||||
"wisdom",PvPEnforced,! -> *
|
||||
"solitude",PvPEnforced,! -> *
|
||||
|
||||
"pilgrimage" -> "Whenever you receive a lethal wound your lifeforce is damaged. With every single of the five blessings you have this damage will be reduced."
|
||||
"ashes" -> *
|
||||
|
||||
"blessing" -> "There are five different blessings available in five sacred places. These blessings are: the spiritual shielding, the spark of the phoenix, the embrace of tibia, the fire of the suns and the wisdom of solitude."
|
||||
"sacred","places" -> "Just ask in which of the five blessings you are interested in."
|
||||
|
||||
"spiritual", QuestValue(104) > 0 -> "I see you received the spiritual shielding in the whiteflower temple south of Thais."
|
||||
"shielding", QuestValue(104) > 0 -> *
|
||||
"spiritual" -> "You can receive the spiritual shielding in the whiteflower temple south of Thais."
|
||||
"shielding" -> *
|
||||
|
||||
"spark", QuestValue(102) > 0 -> "I an sense that the spark of the phoenix already was given to you by the dwarven priests of earth and fire in Kazordoon."
|
||||
"phoenix", QuestValue(102) > 0 -> *
|
||||
"spark" -> "The spark of the phoenix is given by the dwarven priests of earth and fire in Kazordoon."
|
||||
"phoenix" -> *
|
||||
|
||||
"embrace", QuestValue(105) > 0 -> "I can sense the druids north of Carlin provided you with the embrace of tibia."
|
||||
"embrace" -> "The druids north of Carlin can provide you with the embrace of tibia."
|
||||
|
||||
"fire","suns", QuestValue(103) > 0 -> "I can see you recieved the blessing of the two suns in the suntower near Ab'Dendriel ."
|
||||
"suns", QuestValue(103) > 0 -> *
|
||||
"fire","suns" -> "Ask for the blessing of the two suns in the suntower near Ab'Dendriel ."
|
||||
"suns" -> *
|
||||
|
||||
|
||||
"wisdom", QuestValue(101) > 0 -> "I can sense you already talked to the hermit Eremo on the isle of Cormaya and recieved this blessing."
|
||||
"solitude", QuestValue(101) > 0 -> *
|
||||
"wisdom" -> "Talk to the hermit Eremo on the isle of Cormaya about this blessing."
|
||||
"solitude" -> *
|
||||
|
||||
|
||||
"time" -> "Now, it is %T."
|
||||
|
||||
}
|
25
data/npc/lurik.npc
Normal file
25
data/npc/lurik.npc
Normal file
@ -0,0 +1,25 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
# quentin.npc: Datenbank für den Mönch Quentin
|
||||
|
||||
Name = "Lurik"
|
||||
Outfit = (133,38-94-96-116-0)
|
||||
Home = [32318,31135,7]
|
||||
Radius = 3
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Welcome to the explorer society headquarter of Svargrond, %N!"
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "Please show some patience, %N.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "Good bye. Come back soon with exciting stories about your travels."
|
||||
|
||||
"bye" -> "Good bye. Come back soon with exciting stories about your travels.", Idle
|
||||
"farewell" -> *
|
||||
"how","are","you" -> "I am fine. Thank you. There is a bit less work here than I had expected but I am sure we will have some intriguing discoveries just waiting for us."
|
||||
"name" -> "My name is Lurik. Odd enough you ask though. People hardly do that nowadays. I feel as if my name was painted above my head or something."
|
||||
"job" -> "I am the local contact of the explorer's society. I just love it to be at the frontier of all known lands."
|
||||
|
||||
# Not finished talks
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user