Merge branch '3-upgrade-client-protocol-to-7-81-actual' into 'master'

Resolve "Upgrade client protocol to 7.81" [Actual Changes]

Closes #3

See merge request ErikasKontenis/Sabrehaven!9
This commit is contained in:
Erikas Kontenis 2019-11-13 15:07:07 +00:00
commit c01ff81bff
47 changed files with 1248 additions and 521 deletions

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@ -10,6 +10,7 @@ list(INSERT CMAKE_MODULE_PATH 0 "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(cotire)
add_compile_options(-Wall -pipe -fvisibility=hidden)
add_definitions(-DBOOST_ALL_NO_LIB)
if (CMAKE_COMPILER_IS_GNUCXX)
add_compile_options(-fno-strict-aliasing)

35
data/XML/outfits.xml Normal file
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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<outfits>
<!-- Female outfits -->
<outfit type="0" looktype="136" name="Citizen" premium="no" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="137" name="Hunter" premium="no" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="138" name="Mage" premium="no" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="139" name="Knight" premium="no" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="140" name="Noblewoman" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="141" name="Summoner" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="142" name="Warrior" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="147" name="Barbarian" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="148" name="Druid" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="149" name="Wizard" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="150" name="Oriental" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="0" looktype="155" name="Pirate" premium="yes" unlocked="no" enabled="yes" />
<outfit type="0" looktype="156" name="Assassin" premium="yes" unlocked="no" enabled="yes" />
<outfit type="0" looktype="157" name="Beggar" premium="yes" unlocked="no" enabled="yes" />
<outfit type="0" looktype="158" name="Shaman" premium="yes" unlocked="no" enabled="yes" />
<!-- Male outfits -->
<outfit type="1" looktype="128" name="Citizen" premium="no" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="129" name="Hunter" premium="no" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="130" name="Mage" premium="no" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="131" name="Knight" premium="no" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="132" name="Nobleman" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="133" name="Summoner" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="134" name="Warrior" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="143" name="Barbarian" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="144" name="Druid" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="145" name="Wizard" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="146" name="Oriental" premium="yes" unlocked="yes" enabled="yes" />
<outfit type="1" looktype="151" name="Pirate" premium="yes" unlocked="no" enabled="yes" />
<outfit type="1" looktype="152" name="Assassin" premium="yes" unlocked="no" enabled="yes" />
<outfit type="1" looktype="153" name="Beggar" premium="yes" unlocked="no" enabled="yes" />
<outfit type="1" looktype="154" name="Shaman" premium="yes" unlocked="no" enabled="yes" />
</outfits>

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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<houses/>

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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<spawns/>

BIN
data/world/mymap.otbm Normal file

Binary file not shown.

13
key.pem Normal file
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@ -0,0 +1,13 @@
-----BEGIN RSA PRIVATE KEY-----
MIICXAIBAAKBgQCbZGkDtFsHrJVlaNhzU71xZROd15QHA7A+bdB5OZZhtKg3qmBWHXzLlFL6AIBZ
SQmIKrW8pYoaGzX4sQWbcrEhJhHGFSrT27PPvuetwUKnXT11lxUJwyHFwkpb1R/UYPAbThW+sN4Z
MFKKXT8VwePL9cQB1nd+EKyqsz2+jVt/9QIDAQABAoGAQovTtTRtr3GnYRBvcaQxAvjIV9ZUnFRm
C7Y3i1KwJhOZ3ozmSLrEEOLqTgoc7R+sJ1YzEiDKbbete11EC3gohlhW56ptj0WDf+7ptKOgqiEy
Kh4qt1sYJeeGz4GiiooJoeKFGdtk/5uvMR6FDCv6H7ewigVswzf330Q3Ya7+jYECQQERBxsga6+5
x6IofXyNF6QuMqvuiN/pUgaStUOdlnWBf/T4yUpKvNS1+I4iDzqGWOOSR6RsaYPYVhj9iRABoKyx
AkEAkbNzB6vhLAWht4dUdGzaREF3p4SwNcu5bJRa/9wCLSHaS9JaTq4lljgVPp1zyXyJCSCWpFnl
0WvK3Qf6nVBIhQJBANS7rK8+ONWQbxENdZaZ7Rrx8HUTwSOS/fwhsGWBbl1Qzhdq/6/sIfEHkfeH
1hoH+IlpuPuf21MdAqvJt+cMwoECQF1LyBOYduYGcSgg6u5mKVldhm3pJCA+ZGxnjuGZEnet3qeA
eb05++112fyvO85ABUun524z9lokKNFh45NKLjUCQGshzV43P+RioiBhtEpB/QFzijiS4L2HKNu1
tdhudnUjWkaf6jJmQS/ppln0hhRMHlk9Vus/bPx7LtuDuo6VQDo=
-----END RSA PRIVATE KEY-----

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@ -1125,6 +1125,7 @@ CREATE TABLE `players` (
`lookhead` int(11) NOT NULL DEFAULT '0',
`looklegs` int(11) NOT NULL DEFAULT '0',
`looktype` int(11) NOT NULL DEFAULT '136',
`lookaddons` int(11) NOT NULL DEFAULT '0',
`maglevel` int(11) NOT NULL DEFAULT '0',
`mana` int(11) NOT NULL DEFAULT '0',
`manamax` int(11) NOT NULL DEFAULT '0',
@ -1147,6 +1148,7 @@ CREATE TABLE `players` (
`onlinetime` int(11) NOT NULL DEFAULT '0',
`deletion` bigint(15) NOT NULL DEFAULT '0',
`balance` bigint(20) UNSIGNED NOT NULL DEFAULT '0',
`stamina` smallint(5) NOT NULL DEFAULT '3360',
`skill_fist` int(10) UNSIGNED NOT NULL DEFAULT '10',
`skill_fist_tries` bigint(20) UNSIGNED NOT NULL DEFAULT '0',
`skill_club` int(10) UNSIGNED NOT NULL DEFAULT '10',

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@ -41,6 +41,7 @@ set(tfs_SRC
${CMAKE_CURRENT_LIST_DIR}/networkmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/npc.cpp
${CMAKE_CURRENT_LIST_DIR}/otserv.cpp
${CMAKE_CURRENT_LIST_DIR}/outfit.cpp
${CMAKE_CURRENT_LIST_DIR}/outputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/party.cpp
${CMAKE_CURRENT_LIST_DIR}/player.cpp
@ -66,5 +67,6 @@ set(tfs_SRC
${CMAKE_CURRENT_LIST_DIR}/vocation.cpp
${CMAKE_CURRENT_LIST_DIR}/waitlist.cpp
${CMAKE_CURRENT_LIST_DIR}/wildcardtree.cpp
${CMAKE_CURRENT_LIST_DIR}/xtea.cpp
)

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@ -224,7 +224,7 @@ Action* Actions::getAction(const Item* item)
return g_spells->getRuneSpell(item->getID());
}
ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item)
ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey)
{
if (Door* door = item->getDoor()) {
if (!door->canUse(player)) {
@ -235,13 +235,17 @@ ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_
Action* action = getAction(item);
if (action) {
if (action->isScripted()) {
if (action->executeUse(player, item, pos, nullptr, pos)) {
if (action->executeUse(player, item, pos, nullptr, pos, isHotkey)) {
return RETURNVALUE_NOERROR;
}
if (item->isRemoved()) {
return RETURNVALUE_CANNOTUSETHISOBJECT;
}
} else if (action->function) {
if (action->function(player, item, pos, nullptr, pos, isHotkey)) {
return RETURNVALUE_NOERROR;
}
}
}
@ -273,6 +277,11 @@ ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_
openContainer = container;
}
uint32_t corpseOwner = container->getCorpseOwner();
if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) {
return RETURNVALUE_YOUARENOTTHEOWNER;
}
//open/close container
int32_t oldContainerId = player->getContainerID(openContainer);
if (oldContainerId != -1) {
@ -309,12 +318,16 @@ ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_
return RETURNVALUE_CANNOTUSETHISOBJECT;
}
bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item* item)
bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey)
{
player->setNextAction(OTSYS_TIME() + g_config.getNumber(ConfigManager::ACTIONS_DELAY_INTERVAL));
player->stopWalk();
ReturnValue ret = internalUseItem(player, pos, index, item);
if (isHotkey) {
showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), -1));
}
ReturnValue ret = internalUseItem(player, pos, index, item, isHotkey);
if (ret != RETURNVALUE_NOERROR) {
player->sendCancelMessage(ret);
return false;
@ -323,7 +336,7 @@ bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item*
}
bool Actions::useItemEx(Player* player, const Position& fromPos, const Position& toPos,
uint8_t toStackPos, Item* item, Creature* creature/* = nullptr*/)
uint8_t toStackPos, Item* item, bool isHotkey, Creature* creature/* = nullptr*/)
{
player->setNextAction(OTSYS_TIME() + g_config.getNumber(ConfigManager::EX_ACTIONS_DELAY_INTERVAL));
player->stopWalk();
@ -340,7 +353,11 @@ bool Actions::useItemEx(Player* player, const Position& fromPos, const Position&
return false;
}
if (!action->executeUse(player, item, fromPos, action->getTarget(player, creature, toPos, toStackPos), toPos)) {
if (isHotkey) {
showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), -1));
}
if (!action->executeUse(player, item, fromPos, action->getTarget(player, creature, toPos, toStackPos), toPos, isHotkey)) {
if (!action->hasOwnErrorHandler()) {
player->sendCancelMessage(RETURNVALUE_CANNOTUSETHISOBJECT);
}
@ -349,8 +366,25 @@ bool Actions::useItemEx(Player* player, const Position& fromPos, const Position&
return true;
}
void Actions::showUseHotkeyMessage(Player* player, const Item* item, uint32_t count)
{
std::ostringstream ss;
const ItemType& it = Item::items[item->getID()];
if (!it.showCount) {
ss << "Using one of " << item->getName() << "...";
}
else if (count == 1) {
ss << "Using the last " << item->getName() << "...";
}
else {
ss << "Using one of " << count << ' ' << item->getPluralName() << "...";
}
player->sendTextMessage(MESSAGE_INFO_DESCR, ss.str());
}
Action::Action(LuaScriptInterface* interface) :
Event(interface), allowFarUse(false), checkFloor(true), checkLineOfSight(true) {}
Event(interface), function(nullptr), allowFarUse(false), checkFloor(true), checkLineOfSight(true) {}
Action::Action(const Action* copy) :
Event(copy), allowFarUse(copy->allowFarUse), checkFloor(copy->checkFloor), checkLineOfSight(copy->checkLineOfSight) {}
@ -359,17 +393,17 @@ bool Action::configureEvent(const pugi::xml_node& node)
{
pugi::xml_attribute allowFarUseAttr = node.attribute("allowfaruse");
if (allowFarUseAttr) {
setAllowFarUse(allowFarUseAttr.as_bool());
allowFarUse = allowFarUseAttr.as_bool();
}
pugi::xml_attribute blockWallsAttr = node.attribute("blockwalls");
if (blockWallsAttr) {
setCheckLineOfSight(blockWallsAttr.as_bool());
checkLineOfSight = blockWallsAttr.as_bool();
}
pugi::xml_attribute checkFloorAttr = node.attribute("checkfloor");
if (checkFloorAttr) {
setCheckFloor(checkFloorAttr.as_bool());
checkFloor = checkFloorAttr.as_bool();
}
return true;
@ -382,10 +416,11 @@ std::string Action::getScriptEventName() const
ReturnValue Action::canExecuteAction(const Player* player, const Position& toPos)
{
if (!getAllowFarUse()) {
if (!allowFarUse) {
return g_actions->canUse(player, toPos);
} else {
return g_actions->canUseFar(player, toPos, getCheckLineOfSight(), getCheckFloor());
}
else {
return g_actions->canUseFar(player, toPos, checkLineOfSight, checkFloor);
}
}
@ -397,9 +432,9 @@ Thing* Action::getTarget(Player* player, Creature* targetCreature, const Positio
return g_game.internalGetThing(player, toPosition, toStackPos, 0, STACKPOS_USETARGET);
}
bool Action::executeUse(Player* player, Item* item, const Position& fromPos, Thing* target, const Position& toPos)
bool Action::executeUse(Player* player, Item* item, const Position& fromPosition, Thing* target, const Position& toPosition, bool isHotkey)
{
//onUse(player, item, fromPosition, target, toPosition)
//onUse(player, item, fromPosition, target, toPosition, isHotkey)
if (!scriptInterface->reserveScriptEnv()) {
std::cout << "[Error - Action::executeUse] Call stack overflow" << std::endl;
return false;
@ -416,10 +451,11 @@ bool Action::executeUse(Player* player, Item* item, const Position& fromPos, Thi
LuaScriptInterface::setMetatable(L, -1, "Player");
LuaScriptInterface::pushThing(L, item);
LuaScriptInterface::pushPosition(L, fromPos);
LuaScriptInterface::pushPosition(L, fromPosition);
LuaScriptInterface::pushThing(L, target);
LuaScriptInterface::pushPosition(L, toPos);
LuaScriptInterface::pushPosition(L, toPosition);
return scriptInterface->callFunction(5);
LuaScriptInterface::pushBoolean(L, isHotkey);
return scriptInterface->callFunction(6);
}

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@ -24,6 +24,10 @@
#include "enums.h"
#include "luascript.h"
class Action;
using Action_ptr = std::unique_ptr<Action>;
using ActionFunction = std::function<bool(Player* player, Item* item, const Position& fromPosition, Thing* target, const Position& toPosition, bool isHotkey)>;
class Action : public Event
{
public:
@ -34,7 +38,7 @@ class Action : public Event
//scripting
virtual bool executeUse(Player* player, Item* item, const Position& fromPosition,
Thing* target, const Position& toPosition);
Thing* target, const Position& toPosition, bool isHotkey);
//
bool getAllowFarUse() const {
@ -58,18 +62,44 @@ class Action : public Event
checkFloor = v;
}
std::vector<uint16_t> getItemIdRange() {
return ids;
}
void addItemId(uint16_t id) {
ids.emplace_back(id);
}
std::vector<uint16_t> getUniqueIdRange() {
return uids;
}
void addUniqueId(uint16_t id) {
uids.emplace_back(id);
}
std::vector<uint16_t> getActionIdRange() {
return aids;
}
void addActionId(uint16_t id) {
aids.emplace_back(id);
}
virtual ReturnValue canExecuteAction(const Player* player, const Position& toPos);
virtual bool hasOwnErrorHandler() {
return false;
}
virtual Thing* getTarget(Player* player, Creature* targetCreature, const Position& toPosition, uint8_t toStackPos) const;
protected:
ActionFunction function;
private:
std::string getScriptEventName() const override;
bool allowFarUse;
bool checkFloor;
bool checkLineOfSight;
bool allowFarUse = false;
bool checkFloor = true;
bool checkLineOfSight = true;
std::vector<uint16_t> ids;
std::vector<uint16_t> uids;
std::vector<uint16_t> aids;
};
class Actions final : public BaseEvents
@ -82,15 +112,16 @@ class Actions final : public BaseEvents
Actions(const Actions&) = delete;
Actions& operator=(const Actions&) = delete;
bool useItem(Player* player, const Position& pos, uint8_t index, Item* item);
bool useItemEx(Player* player, const Position& fromPos, const Position& toPos, uint8_t toStackPos, Item* item, Creature* creature = nullptr);
bool useItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey);
bool useItemEx(Player* player, const Position& fromPos, const Position& toPos, uint8_t toStackPos, Item* item, bool isHotkey, Creature* creature = nullptr);
ReturnValue canUse(const Player* player, const Position& pos);
ReturnValue canUse(const Player* player, const Position& pos, const Item* item);
ReturnValue canUseFar(const Creature* creature, const Position& toPos, bool checkLineOfSight, bool checkFloor);
protected:
ReturnValue internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item);
private:
ReturnValue internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey);
static void showUseHotkeyMessage(Player* player, const Item* item, uint32_t count);
void clear() final;
LuaScriptInterface& getScriptInterface() final;

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@ -68,11 +68,13 @@ bool ConfigManager::load()
boolean[SHOW_MONSTER_LOOT] = getGlobalBoolean(L, "showMonsterLoot", true);
boolean[ALLOW_CHANGEOUTFIT] = getGlobalBoolean(L, "allowChangeOutfit", true);
boolean[ONE_PLAYER_ON_ACCOUNT] = getGlobalBoolean(L, "onePlayerOnlinePerAccount", true);
boolean[AIMBOT_HOTKEY_ENABLED] = getGlobalBoolean(L, "hotkeyAimbotEnabled", true);
boolean[REMOVE_RUNE_CHARGES] = getGlobalBoolean(L, "removeChargesFromRunes", true);
boolean[EXPERIENCE_FROM_PLAYERS] = getGlobalBoolean(L, "experienceByKillingPlayers", false);
boolean[FREE_PREMIUM] = getGlobalBoolean(L, "freePremium", false);
boolean[REPLACE_KICK_ON_LOGIN] = getGlobalBoolean(L, "replaceKickOnLogin", true);
boolean[ALLOW_CLONES] = getGlobalBoolean(L, "allowClones", false);
boolean[STAMINA_SYSTEM] = getGlobalBoolean(L, "staminaSystem", true);
boolean[WARN_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "warnUnsafeScripts", true);
boolean[CONVERT_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "convertUnsafeScripts", true);
boolean[TELEPORT_NEWBIES] = getGlobalBoolean(L, "teleportNewbies", true);

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@ -29,6 +29,7 @@ class ConfigManager
SHOW_MONSTER_LOOT,
ALLOW_CHANGEOUTFIT,
ONE_PLAYER_ON_ACCOUNT,
AIMBOT_HOTKEY_ENABLED,
REMOVE_RUNE_CHARGES,
EXPERIENCE_FROM_PLAYERS,
FREE_PREMIUM,
@ -36,6 +37,7 @@ class ConfigManager
ALLOW_CLONES,
BIND_ONLY_GLOBAL_ADDRESS,
OPTIMIZE_DATABASE,
STAMINA_SYSTEM,
WARN_UNSAFE_SCRIPTS,
CONVERT_UNSAFE_SCRIPTS,
TELEPORT_NEWBIES,

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@ -182,7 +182,8 @@ void Connection::parsePacket(const boost::system::error_code& error)
if (error) {
close(FORCE_CLOSE);
return;
} else if (connectionState != CONNECTION_STATE_OPEN) {
}
else if (connectionState != CONNECTION_STATE_OPEN) {
return;
}
@ -197,12 +198,14 @@ void Connection::parsePacket(const boost::system::error_code& error)
close(FORCE_CLOSE);
return;
}
} else {
}
else {
msg.skipBytes(1); // Skip protocol ID
}
protocol->onRecvFirstMessage(msg);
} else {
}
else {
protocol->onRecvMessage(msg); // Send the packet to the current protocol
}
@ -215,12 +218,15 @@ void Connection::parsePacket(const boost::system::error_code& error)
boost::asio::async_read(socket,
boost::asio::buffer(msg.getBuffer(), NetworkMessage::HEADER_LENGTH),
std::bind(&Connection::parseHeader, shared_from_this(), std::placeholders::_1));
} catch (boost::system::system_error& e) {
}
catch (boost::system::system_error& e) {
std::cout << "[Network error - Connection::parsePacket] " << e.what() << std::endl;
close(FORCE_CLOSE);
}
}
void Connection::send(const OutputMessage_ptr& msg)
{
std::lock_guard<std::recursive_mutex> lockClass(connectionLock);

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@ -335,4 +335,14 @@ static constexpr int32_t CHANNEL_PARTY = 0x01;
static constexpr int32_t CHANNEL_RULE_REP = 0x02;
static constexpr int32_t CHANNEL_PRIVATE = 0xFFFF;
//Reserved player storage key ranges;
//[10000000 - 20000000];
static constexpr int32_t PSTRG_RESERVED_RANGE_START = 10000000;
static constexpr int32_t PSTRG_RESERVED_RANGE_SIZE = 10000000;
//[1000 - 1500];
static constexpr int32_t PSTRG_OUTFITS_RANGE_START = (PSTRG_RESERVED_RANGE_START + 1000);
static constexpr int32_t PSTRG_OUTFITS_RANGE_SIZE = 500;
#define IS_IN_KEYRANGE(key, range) (key >= PSTRG_##range##_START && ((key - PSTRG_##range##_START) <= PSTRG_##range##_SIZE))
#endif

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@ -22,11 +22,14 @@
static constexpr auto STATUS_SERVER_NAME = "Sabrehaven";
static constexpr auto STATUS_SERVER_VERSION = "1.0";
static constexpr auto STATUS_SERVER_DEVELOPERS = "Sabrehaven Developers Team";
static constexpr auto STATUS_SERVER_DEVELOPERS = "OTLand community & Sabrehaven Developers Team";
static constexpr auto CLIENT_VERSION_MIN = 772;
static constexpr auto CLIENT_VERSION_MAX = 772;
static constexpr auto CLIENT_VERSION_STR = "7.72";
static constexpr auto CLIENT_VERSION_MIN = 781;
static constexpr auto CLIENT_VERSION_MAX = 781;
static constexpr auto CLIENT_VERSION_STR = "7.81";
static constexpr auto AUTHENTICATOR_DIGITS = 6U;
static constexpr auto AUTHENTICATOR_PERIOD = 30U;
#ifndef __FUNCTION__
#define __FUNCTION__ __func__

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@ -359,6 +359,7 @@ struct Outfit_t {
uint8_t lookBody = 0;
uint8_t lookLegs = 0;
uint8_t lookFeet = 0;
uint8_t lookAddons = 0;
};
struct LightInfo {

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@ -1866,6 +1866,11 @@ void Game::playerUseItemEx(uint32_t playerId, const Position& fromPos, uint8_t f
return;
}
bool isHotkey = (fromPos.x == 0xFFFF && fromPos.y == 0 && fromPos.z == 0);
if (isHotkey && !g_config.getBoolean(ConfigManager::AIMBOT_HOTKEY_ENABLED)) {
return;
}
Thing* thing = internalGetThing(player, fromPos, fromStackPos, fromSpriteId, STACKPOS_USEITEM);
if (!thing) {
player->sendCancelMessage(RETURNVALUE_NOTPOSSIBLE);
@ -1934,7 +1939,7 @@ void Game::playerUseItemEx(uint32_t playerId, const Position& fromPos, uint8_t f
player->resetIdleTime();
player->setNextActionTask(nullptr);
g_actions->useItemEx(player, fromPos, toPos, toStackPos, item);
g_actions->useItemEx(player, fromPos, toPos, toStackPos, item, isHotkey);
}
void Game::playerUseItem(uint32_t playerId, const Position& pos, uint8_t stackPos,
@ -1945,6 +1950,11 @@ void Game::playerUseItem(uint32_t playerId, const Position& pos, uint8_t stackPo
return;
}
bool isHotkey = (pos.x == 0xFFFF && pos.y == 0 && pos.z == 0);
if (isHotkey && !g_config.getBoolean(ConfigManager::AIMBOT_HOTKEY_ENABLED)) {
return;
}
Thing* thing = internalGetThing(player, pos, stackPos, spriteId, STACKPOS_USEITEM);
if (!thing) {
player->sendCancelMessage(RETURNVALUE_NOTPOSSIBLE);
@ -1989,7 +1999,7 @@ void Game::playerUseItem(uint32_t playerId, const Position& pos, uint8_t stackPo
player->resetIdleTime();
player->setNextActionTask(nullptr);
g_actions->useItem(player, pos, index, item);
g_actions->useItem(player, pos, index, item, isHotkey);
}
void Game::playerUseWithCreature(uint32_t playerId, const Position& fromPos, uint8_t fromStackPos, uint32_t creatureId, uint16_t spriteId)
@ -2004,14 +2014,17 @@ void Game::playerUseWithCreature(uint32_t playerId, const Position& fromPos, uin
return;
}
if (creature->getPlayer()) {
player->sendCancelMessage(RETURNVALUE_DIRECTPLAYERSHOOT);
if (!Position::areInRange<7, 5, 0>(creature->getPosition(), player->getPosition())) {
return;
}
if (!Position::areInRange<7, 5, 0>(creature->getPosition(), player->getPosition())) {
bool isHotkey = (fromPos.x == 0xFFFF && fromPos.y == 0 && fromPos.z == 0);
if (!g_config.getBoolean(ConfigManager::AIMBOT_HOTKEY_ENABLED)) {
if (creature->getPlayer() || isHotkey) {
player->sendCancelMessage(RETURNVALUE_DIRECTPLAYERSHOOT);
return;
}
}
Thing* thing = internalGetThing(player, fromPos, fromStackPos, spriteId, STACKPOS_USEITEM);
if (!thing) {
@ -2081,7 +2094,7 @@ void Game::playerUseWithCreature(uint32_t playerId, const Position& fromPos, uin
player->resetIdleTime();
player->setNextActionTask(nullptr);
g_actions->useItemEx(player, fromPos, creature->getPosition(), creature->getParent()->getThingIndex(creature), item, creature);
g_actions->useItemEx(player, fromPos, creature->getPosition(), creature->getParent()->getThingIndex(creature), item, isHotkey, creature);
}
void Game::playerCloseContainer(uint32_t playerId, uint8_t cid)
@ -2874,7 +2887,7 @@ void Game::playerChangeOutfit(uint32_t playerId, Outfit_t outfit)
return;
}
if (player->canWear(outfit.lookType)) {
if (player->canWear(outfit.lookType, outfit.lookAddons)) {
player->defaultOutfit = outfit;
if (player->hasCondition(CONDITION_OUTFIT)) {

View File

@ -188,7 +188,7 @@ bool IOLoginData::preloadPlayer(Player* player, const std::string& name)
bool IOLoginData::loadPlayerById(Player* player, uint32_t id)
{
std::ostringstream query;
query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `id` = " << id;
query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `id` = " << id;
return loadPlayer(player, Database::getInstance()->storeQuery(query.str()));
}
@ -196,7 +196,7 @@ bool IOLoginData::loadPlayerByName(Player* player, const std::string& name)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `name` = " << db->escapeString(name);
query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `name` = " << db->escapeString(name);
return loadPlayer(player, db->storeQuery(query.str()));
}
@ -296,6 +296,7 @@ bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
player->defaultOutfit.lookBody = result->getNumber<uint16_t>("lookbody");
player->defaultOutfit.lookLegs = result->getNumber<uint16_t>("looklegs");
player->defaultOutfit.lookFeet = result->getNumber<uint16_t>("lookfeet");
player->defaultOutfit.lookAddons = result->getNumber<uint16_t>("lookaddons");
player->currentOutfit = player->defaultOutfit;
if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
@ -331,6 +332,8 @@ bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
player->loginPosition = player->getTemplePosition();
}
player->staminaMinutes = result->getNumber<uint16_t>("stamina");
static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"};
static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"};
static constexpr size_t size = sizeof(skillNames) / sizeof(std::string);
@ -616,6 +619,7 @@ bool IOLoginData::savePlayer(Player* player)
query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
query << "`looktype` = " << player->defaultOutfit.lookType << ',';
query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ',';
query << "`maglevel` = " << player->magLevel << ',';
query << "`mana` = " << player->mana << ',';
query << "`manamax` = " << player->manaMax << ',';
@ -654,6 +658,7 @@ bool IOLoginData::savePlayer(Player* player)
query << "`lastlogout` = " << player->getLastLogout() << ',';
query << "`balance` = " << player->bankBalance << ',';
query << "`stamina` = " << player->getStaminaMinutes() << ',';
query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';

View File

@ -730,6 +730,8 @@ Position LuaScriptInterface::getPosition(lua_State* L, int32_t arg)
Outfit_t LuaScriptInterface::getOutfit(lua_State* L, int32_t arg)
{
Outfit_t outfit;
outfit.lookAddons = getField<uint8_t>(L, arg, "lookAddons");
outfit.lookFeet = getField<uint8_t>(L, arg, "lookFeet");
outfit.lookLegs = getField<uint8_t>(L, arg, "lookLegs");
outfit.lookBody = getField<uint8_t>(L, arg, "lookBody");
@ -882,6 +884,7 @@ void LuaScriptInterface::pushOutfit(lua_State* L, const Outfit_t& outfit)
setField(L, "lookBody", outfit.lookBody);
setField(L, "lookLegs", outfit.lookLegs);
setField(L, "lookFeet", outfit.lookFeet);
setField(L, "lookAddons", outfit.lookAddons);
}
#define registerEnum(value) { std::string enumName = #value; registerGlobalVariable(enumName.substr(enumName.find_last_of(':') + 1), value); }
@ -1607,6 +1610,7 @@ void LuaScriptInterface::registerFunctions()
registerEnumIn("configKeys", ConfigManager::ALLOW_CLONES)
registerEnumIn("configKeys", ConfigManager::BIND_ONLY_GLOBAL_ADDRESS)
registerEnumIn("configKeys", ConfigManager::OPTIMIZE_DATABASE)
registerEnumIn("configKeys", ConfigManager::STAMINA_SYSTEM)
registerEnumIn("configKeys", ConfigManager::WARN_UNSAFE_SCRIPTS)
registerEnumIn("configKeys", ConfigManager::CONVERT_UNSAFE_SCRIPTS)
registerEnumIn("configKeys", ConfigManager::TELEPORT_NEWBIES)
@ -2008,6 +2012,9 @@ void LuaScriptInterface::registerFunctions()
registerMethod("Player", "getGroup", LuaScriptInterface::luaPlayerGetGroup);
registerMethod("Player", "setGroup", LuaScriptInterface::luaPlayerSetGroup);
registerMethod("Player", "getStamina", LuaScriptInterface::luaPlayerGetStamina);
registerMethod("Player", "setStamina", LuaScriptInterface::luaPlayerSetStamina);
registerMethod("Player", "getSoul", LuaScriptInterface::luaPlayerGetSoul);
registerMethod("Player", "addSoul", LuaScriptInterface::luaPlayerAddSoul);
registerMethod("Player", "getMaxSoul", LuaScriptInterface::luaPlayerGetMaxSoul);
@ -7757,6 +7764,35 @@ int LuaScriptInterface::luaPlayerSetGroup(lua_State* L)
return 1;
}
int LuaScriptInterface::luaPlayerGetStamina(lua_State* L)
{
// player:getStamina()
Player* player = getUserdata<Player>(L, 1);
if (player) {
lua_pushnumber(L, player->getStaminaMinutes());
}
else {
lua_pushnil(L);
}
return 1;
}
int LuaScriptInterface::luaPlayerSetStamina(lua_State* L)
{
// player:setStamina(stamina)
uint16_t stamina = getNumber<uint16_t>(L, 2);
Player* player = getUserdata<Player>(L, 1);
if (player) {
player->staminaMinutes = std::min<uint16_t>(3360, stamina);
player->sendStats();
pushBoolean(L, true);
}
else {
lua_pushnil(L);
}
return 1;
}
int LuaScriptInterface::luaPlayerGetSoul(lua_State* L)
{
// player:getSoul()
@ -10616,11 +10652,12 @@ int LuaScriptInterface::luaConditionSetSpeedDelta(lua_State* L)
int LuaScriptInterface::luaConditionSetOutfit(lua_State* L)
{
// condition:setOutfit(outfit)
// condition:setOutfit(lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)
// condition:setOutfit(lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet[, lookAddons])
Outfit_t outfit;
if (isTable(L, 2)) {
outfit = getOutfit(L, 2);
} else {
outfit.lookAddons = getNumber<uint8_t>(L, 8, outfit.lookAddons);
outfit.lookFeet = getNumber<uint8_t>(L, 7);
outfit.lookLegs = getNumber<uint8_t>(L, 6);
outfit.lookBody = getNumber<uint8_t>(L, 5);

View File

@ -849,6 +849,9 @@ class LuaScriptInterface
static int luaPlayerGetGroup(lua_State* L);
static int luaPlayerSetGroup(lua_State* L);
static int luaPlayerGetStamina(lua_State* L);
static int luaPlayerSetStamina(lua_State* L);
static int luaPlayerGetSoul(lua_State* L);
static int luaPlayerAddSoul(lua_State* L);
static int luaPlayerGetMaxSoul(lua_State* L);

View File

@ -759,6 +759,10 @@ bool Monsters::loadMonster(const std::string& file, const std::string& monsterNa
if ((attr = node.attribute("feet"))) {
mType->info.outfit.lookFeet = pugi::cast<uint16_t>(attr.value());
}
if ((attr = node.attribute("addons"))) {
mType->info.outfit.lookAddons = pugi::cast<uint16_t>(attr.value());
}
} else if ((attr = node.attribute("typeex"))) {
mType->info.outfit.lookTypeEx = pugi::cast<uint16_t>(attr.value());
} else {

View File

@ -163,9 +163,13 @@ void mainLoader(int, char*[], ServiceManager* services)
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
try {
g_RSA.loadPEM("key.pem");
}
catch (const std::exception& e) {
startupErrorMessage(e.what());
return;
}
std::cout << ">> Establishing database connection..." << std::flush;
@ -216,6 +220,13 @@ void mainLoader(int, char*[], ServiceManager* services)
return;
}
std::cout << ">> Loading outfits" << std::endl;
auto& outfits = Outfits::getInstance();
if (!outfits.loadFromXml()) {
startupErrorMessage("Unable to load outfits!");
return;
}
std::cout << ">> Checking world type... " << std::flush;
std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
if (worldType == "pvp") {

77
src/outfit.cpp Normal file
View File

@ -0,0 +1,77 @@
/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "outfit.h"
#include "pugicast.h"
#include "tools.h"
bool Outfits::loadFromXml()
{
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file("data/XML/outfits.xml");
if (!result) {
printXMLError("Error - Outfits::loadFromXml", "data/XML/outfits.xml", result);
return false;
}
for (auto outfitNode : doc.child("outfits").children()) {
pugi::xml_attribute attr;
if ((attr = outfitNode.attribute("enabled")) && !attr.as_bool()) {
continue;
}
if (!(attr = outfitNode.attribute("type"))) {
std::cout << "[Warning - Outfits::loadFromXml] Missing outfit type." << std::endl;
continue;
}
uint16_t type = pugi::cast<uint16_t>(attr.value());
if (type > PLAYERSEX_LAST) {
std::cout << "[Warning - Outfits::loadFromXml] Invalid outfit type " << type << "." << std::endl;
continue;
}
pugi::xml_attribute lookTypeAttribute = outfitNode.attribute("looktype");
if (!lookTypeAttribute) {
std::cout << "[Warning - Outfits::loadFromXml] Missing looktype on outfit." << std::endl;
continue;
}
outfits[type].emplace_back(
outfitNode.attribute("name").as_string(),
pugi::cast<uint16_t>(lookTypeAttribute.value()),
outfitNode.attribute("premium").as_bool(),
outfitNode.attribute("unlocked").as_bool(true)
);
}
return true;
}
const Outfit* Outfits::getOutfitByLookType(PlayerSex_t sex, uint16_t lookType) const
{
for (const Outfit& outfit : outfits[sex]) {
if (outfit.lookType == lookType) {
return &outfit;
}
}
return nullptr;
}

63
src/outfit.h Normal file
View File

@ -0,0 +1,63 @@
/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_OUTFIT_H_C56E7A707E3F422C8C93D9BE09916AA3
#define FS_OUTFIT_H_C56E7A707E3F422C8C93D9BE09916AA3
#include "enums.h"
struct Outfit {
Outfit(std::string name, uint16_t lookType, bool premium, bool unlocked) :
name(std::move(name)), lookType(lookType), premium(premium), unlocked(unlocked) {}
std::string name;
uint16_t lookType;
bool premium;
bool unlocked;
};
struct ProtocolOutfit {
ProtocolOutfit(const std::string& name, uint16_t lookType, uint8_t addons) :
name(name), lookType(lookType), addons(addons) {}
const std::string& name;
uint16_t lookType;
uint8_t addons;
};
class Outfits
{
public:
static Outfits& getInstance() {
static Outfits instance;
return instance;
}
bool loadFromXml();
const Outfit* getOutfitByLookType(PlayerSex_t sex, uint16_t lookType) const;
const std::vector<Outfit>& getOutfits(PlayerSex_t sex) const {
return outfits[sex];
}
private:
std::vector<Outfit> outfits[PLAYERSEX_LAST + 1];
};
#endif

View File

@ -473,3 +473,11 @@ void Party::clearPlayerPoints(Player* player)
updateSharedExperience();
}
}
bool Party::canOpenCorpse(uint32_t ownerId) const
{
if (Player* player = g_game.getPlayerByID(ownerId)) {
return leader->getID() == ownerId || player->getParty() == this;
}
return false;
}

View File

@ -65,6 +65,7 @@ class Party
bool empty() const {
return memberList.empty() && inviteList.empty();
}
bool canOpenCorpse(uint32_t ownerId) const;
void shareExperience(uint64_t experience, Creature* source/* = nullptr*/);
bool setSharedExperience(Player* player, bool sharedExpActive);

View File

@ -493,6 +493,11 @@ uint16_t Player::getContainerIndex(uint8_t cid) const
return it->second.index;
}
bool Player::canOpenCorpse(uint32_t ownerId) const
{
return getID() == ownerId || (party && party->canOpenCorpse(ownerId));
}
uint16_t Player::getLookCorpse() const
{
if (sex == PLAYERSEX_FEMALE) {
@ -504,6 +509,20 @@ uint16_t Player::getLookCorpse() const
void Player::addStorageValue(const uint32_t key, const int32_t value)
{
if (IS_IN_KEYRANGE(key, RESERVED_RANGE)) {
if (IS_IN_KEYRANGE(key, OUTFITS_RANGE)) {
outfits.emplace_back(
value >> 16,
value & 0xFF
);
return;
}
else {
std::cout << "Warning: unknown reserved key: " << key << " player: " << getName() << std::endl;
return;
}
}
if (value != -1) {
storageMap[key] = value;
} else {
@ -3129,7 +3148,7 @@ bool Player::onKilledCreature(Creature* target, bool lastHit/* = true*/)
void Player::gainExperience(uint64_t gainExp, Creature* source)
{
if (hasFlag(PlayerFlag_NotGainExperience) || gainExp == 0) {
if (hasFlag(PlayerFlag_NotGainExperience) || gainExp == 0 || staminaMinutes == 0) {
return;
}
@ -3223,26 +3242,31 @@ void Player::changeSoul(int32_t soulChange)
sendStats();
}
bool Player::canWear(uint32_t lookType) const
bool Player::canWear(uint32_t lookType, uint8_t addons) const
{
if (group->access) {
return true;
}
if (getSex() == PLAYERSEX_MALE) {
if (lookType >= 132 && lookType <= 134 && isPremium()) {
return true;
} else if (lookType >= 128 && lookType <= 131) {
return true;
}
} else if (getSex() == PLAYERSEX_FEMALE) {
if (lookType >= 140 && lookType <= 142 && isPremium()) {
return true;
} else if (lookType >= 136 && lookType <= 139) {
return true;
}
const Outfit* outfit = Outfits::getInstance().getOutfitByLookType(sex, lookType);
if (!outfit) {
return false;
}
if (outfit->premium && !isPremium()) {
return false;
}
if (outfit->unlocked && addons == 0) {
return true;
}
for (const OutfitEntry& outfitEntry : outfits) {
if (outfitEntry.lookType != lookType) {
continue;
}
return (outfitEntry.addons & addons) == addons;
}
return false;
}
@ -3263,6 +3287,77 @@ bool Player::canLogout()
return !isPzLocked() && !hasCondition(CONDITION_INFIGHT);
}
void Player::genReservedStorageRange()
{
//generate outfits range
uint32_t base_key = PSTRG_OUTFITS_RANGE_START;
for (const OutfitEntry& entry : outfits) {
storageMap[++base_key] = (entry.lookType << 16) | entry.addons;
}
}
void Player::addOutfit(uint16_t lookType, uint8_t addons)
{
for (OutfitEntry& outfitEntry : outfits) {
if (outfitEntry.lookType == lookType) {
outfitEntry.addons |= addons;
return;
}
}
outfits.emplace_back(lookType, addons);
}
bool Player::removeOutfit(uint16_t lookType)
{
for (auto it = outfits.begin(), end = outfits.end(); it != end; ++it) {
OutfitEntry& entry = *it;
if (entry.lookType == lookType) {
outfits.erase(it);
return true;
}
}
return false;
}
bool Player::removeOutfitAddon(uint16_t lookType, uint8_t addons)
{
for (OutfitEntry& outfitEntry : outfits) {
if (outfitEntry.lookType == lookType) {
outfitEntry.addons &= ~addons;
return true;
}
}
return false;
}
bool Player::getOutfitAddons(const Outfit& outfit, uint8_t& addons) const
{
if (group->access) {
addons = 3;
return true;
}
if (outfit.premium && !isPremium()) {
return false;
}
for (const OutfitEntry& outfitEntry : outfits) {
if (outfitEntry.lookType != outfit.lookType) {
continue;
}
addons = outfitEntry.addons;
return true;
}
if (!outfit.unlocked) {
return false;
}
addons = 0;
return true;
}
void Player::setSex(PlayerSex_t newSex)
{
sex = newSex;

View File

@ -23,6 +23,7 @@
#include "creature.h"
#include "container.h"
#include "cylinder.h"
#include "outfit.h"
#include "enums.h"
#include "vocation.h"
#include "protocolgame.h"
@ -77,9 +78,10 @@ struct OpenContainer {
};
struct OutfitEntry {
constexpr OutfitEntry(uint16_t lookType) : lookType(lookType) {}
constexpr OutfitEntry(uint16_t lookType, uint8_t addons) : lookType(lookType), addons(addons) {}
uint16_t lookType;
uint8_t addons;
};
struct Skill {
@ -148,6 +150,10 @@ class Player final : public Creature, public Cylinder
return ((50ULL * lv * lv * lv) - (150ULL * lv * lv) + (400ULL * lv)) / 3ULL;
}
uint16_t getStaminaMinutes() const {
return staminaMinutes;
}
uint64_t getBankBalance() const {
return bankBalance;
}
@ -265,8 +271,11 @@ class Player final : public Creature, public Cylinder
int8_t getContainerID(const Container* container) const;
uint16_t getContainerIndex(uint8_t cid) const;
bool canOpenCorpse(uint32_t ownerId) const;
void addStorageValue(const uint32_t key, const int32_t value);
bool getStorageValue(const uint32_t key, int32_t& value) const;
void genReservedStorageRange();
void setGroup(Group* newGroup) {
group = newGroup;
@ -556,7 +565,12 @@ class Player final : public Creature, public Cylinder
}
void checkSkullTicks();
bool canWear(uint32_t lookType) const;
bool canWear(uint32_t lookType, uint8_t addons) const;
void addOutfit(uint16_t lookType, uint8_t addons);
bool removeOutfit(uint16_t lookType);
bool removeOutfitAddon(uint16_t lookType, uint8_t addons);
bool getOutfitAddons(const Outfit& outfit, uint8_t& addons) const;
bool canLogout();
@ -1032,6 +1046,7 @@ class Player final : public Creature, public Cylinder
int32_t shieldBlockCount = 0;
int32_t idleTime = 0;
uint16_t staminaMinutes = 3360;
uint16_t maxWriteLen = 0;
uint8_t soul = 0;

View File

@ -51,7 +51,8 @@ OutputMessage_ptr Protocol::getOutputBuffer(int32_t size)
//dispatcher thread
if (!outputBuffer) {
outputBuffer = OutputMessagePool::getOutputMessage();
} else if ((outputBuffer->getLength() + size) > NetworkMessage::MAX_PROTOCOL_BODY_LENGTH) {
}
else if ((outputBuffer->getLength() + size) > NetworkMessage::MAX_PROTOCOL_BODY_LENGTH) {
send(outputBuffer);
outputBuffer = OutputMessagePool::getOutputMessage();
}
@ -95,14 +96,14 @@ void Protocol::XTEA_encrypt(OutputMessage& msg) const
bool Protocol::XTEA_decrypt(NetworkMessage& msg) const
{
if (((msg.getLength() - 2) % 8) != 0) {
if (((msg.getLength() - 2) & 7) != 0) {
return false;
}
const uint32_t delta = 0x61C88647;
uint8_t* buffer = msg.getBuffer() + msg.getBufferPosition();
const size_t messageLength = (msg.getLength() - 6);
const size_t messageLength = (msg.getLength() - 2);
size_t readPos = 0;
const uint32_t k[] = { key[0], key[1], key[2], key[3] };
while (readPos < messageLength) {
@ -136,7 +137,7 @@ bool Protocol::XTEA_decrypt(NetworkMessage& msg) const
bool Protocol::RSA_decrypt(NetworkMessage& msg)
{
if ((msg.getLength() - msg.getBufferPosition()) < 128) {
if ((msg.getLength() - msg.getBufferPosition()) != 128) {
return false;
}

View File

@ -1,6 +1,6 @@
/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2016 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -25,7 +25,7 @@
class Protocol : public std::enable_shared_from_this<Protocol>
{
public:
explicit Protocol(Connection_ptr connection) : connection(connection) {}
explicit Protocol(Connection_ptr connection) : connection(connection), key(), encryptionEnabled(false), rawMessages(false) {}
virtual ~Protocol() = default;
// non-copyable
@ -89,9 +89,9 @@ class Protocol : public std::enable_shared_from_this<Protocol>
OutputMessage_ptr outputBuffer;
private:
const ConnectionWeak_ptr connection;
uint32_t key[4] = {};
bool encryptionEnabled = false;
bool rawMessages = false;
uint32_t key[4];
bool encryptionEnabled;
bool rawMessages;
};
#endif

View File

@ -313,14 +313,13 @@ void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg)
Game::updatePremium(account);
g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::login, getThis(), characterName, accountId, operatingSystem)));
}
void ProtocolGame::sendUpdateRequest()
void ProtocolGame::onConnect()
{
auto output = OutputMessagePool::getOutputMessage();
output->addByte(0x11);
send(output);
disconnect();
}
void ProtocolGame::disconnectClient(const std::string& message) const
@ -447,7 +446,8 @@ void ProtocolGame::GetTileDescription(const Tile* tile, NetworkMessage& msg)
if (ground) {
msg.addItem(ground);
count = 1;
} else {
}
else {
count = 0;
}
@ -456,7 +456,11 @@ void ProtocolGame::GetTileDescription(const Tile* tile, NetworkMessage& msg)
for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
msg.addItem(*it);
if (++count == 10) {
count++;
if (count == 9 && tile->getPosition() == player->getPosition()) {
break;
}
else if (count == 10) {
return;
}
}
@ -464,11 +468,20 @@ void ProtocolGame::GetTileDescription(const Tile* tile, NetworkMessage& msg)
const CreatureVector* creatures = tile->getCreatures();
if (creatures) {
bool playerAdded = false;
for (const Creature* creature : boost::adaptors::reverse(*creatures)) {
if (!player->canSeeCreature(creature)) {
continue;
}
if (tile->getPosition() == player->getPosition() && count == 9 && !playerAdded) {
creature = player;
}
if (creature->getID() == player->getID()) {
playerAdded = true;
}
bool known;
uint32_t removedKnown;
checkCreatureAsKnown(creature->getID(), known, removedKnown);
@ -693,6 +706,7 @@ void ProtocolGame::parseSetOutfit(NetworkMessage& msg)
newOutfit.lookBody = msg.getByte();
newOutfit.lookLegs = msg.getByte();
newOutfit.lookFeet = msg.getByte();
newOutfit.lookAddons = msg.getByte();
addGameTask(&Game::playerChangeOutfit, player->getID(), newOutfit);
}
@ -1154,11 +1168,12 @@ void ProtocolGame::sendChannel(uint16_t channelId, const std::string& channelNam
writeToOutputBuffer(msg);
}
void ProtocolGame::sendIcons(uint16_t icons)
{
NetworkMessage msg;
msg.addByte(0xA2);
msg.addByte(static_cast<uint8_t>(icons));
msg.add<uint16_t>(icons);
writeToOutputBuffer(msg);
}
@ -1190,6 +1205,8 @@ void ProtocolGame::sendContainer(uint8_t cid, const Container* container, bool h
writeToOutputBuffer(msg);
}
void ProtocolGame::sendTradeItemRequest(const std::string& traderName, const Item* item, bool ack)
{
NetworkMessage msg;
@ -1263,14 +1280,61 @@ void ProtocolGame::sendCreatureTurn(const Creature* creature, uint32_t stackPos)
void ProtocolGame::sendCreatureSay(const Creature* creature, SpeakClasses type, const std::string& text, const Position* pos/* = nullptr*/)
{
NetworkMessage msg;
AddCreatureSpeak(msg, creature, type, text, 0, pos);
msg.addByte(0xAA);
static uint32_t statementId = 0;
msg.add<uint32_t>(++statementId);
msg.addString(creature->getName());
//Add level only for players
if (const Player* speaker = creature->getPlayer()) {
msg.add<uint16_t>(speaker->getLevel());
}
else {
msg.add<uint16_t>(0x00);
}
msg.addByte(type);
if (pos) {
msg.addPosition(*pos);
}
else {
msg.addPosition(creature->getPosition());
}
msg.addString(text);
writeToOutputBuffer(msg);
}
void ProtocolGame::sendToChannel(const Creature* creature, SpeakClasses type, const std::string& text, uint16_t channelId)
{
NetworkMessage msg;
AddCreatureSpeak(msg, creature, type, text, channelId);
msg.addByte(0xAA);
static uint32_t statementId = 0;
msg.add<uint32_t>(++statementId);
if (!creature) {
msg.add<uint32_t>(0x00);
}
else if (type == TALKTYPE_CHANNEL_R2) {
msg.add<uint32_t>(0x00);
type = TALKTYPE_CHANNEL_R1;
}
else {
msg.addString(creature->getName());
//Add level only for players
if (const Player* speaker = creature->getPlayer()) {
msg.add<uint16_t>(speaker->getLevel());
}
else {
msg.add<uint16_t>(0x00);
}
}
msg.addByte(type);
msg.add<uint16_t>(channelId);
msg.addString(text);
writeToOutputBuffer(msg);
}
@ -1280,16 +1344,13 @@ void ProtocolGame::sendPrivateMessage(const Player* speaker, SpeakClasses type,
msg.addByte(0xAA);
static uint32_t statementId = 0;
msg.add<uint32_t>(++statementId);
if (type == TALKTYPE_RVR_ANSWER) {
msg.addString("Gamemaster");
} else {
if (speaker) {
msg.addString(speaker->getName());
} else {
msg.add<uint16_t>(speaker->getLevel());
}
else {
msg.add<uint32_t>(0x00);
}
}
msg.addByte(type);
msg.addString(text);
writeToOutputBuffer(msg);
@ -1493,7 +1554,8 @@ void ProtocolGame::sendAddCreature(const Creature* creature, const Position& pos
msg.addByte(0x0A);
msg.add<uint32_t>(player->getID());
msg.add<uint16_t>(0x32); // beat duration (50)
msg.addByte(0x32); // beat duration (50)
msg.addByte(0x00);
// can report bugs?
if (player->getAccountType() >= ACCOUNT_TYPE_TUTOR) {
@ -1517,16 +1579,9 @@ void ProtocolGame::sendAddCreature(const Creature* creature, const Position& pos
sendMagicEffect(pos, CONST_ME_TELEPORT);
}
sendInventoryItem(CONST_SLOT_HEAD, player->getInventoryItem(CONST_SLOT_HEAD));
sendInventoryItem(CONST_SLOT_NECKLACE, player->getInventoryItem(CONST_SLOT_NECKLACE));
sendInventoryItem(CONST_SLOT_BACKPACK, player->getInventoryItem(CONST_SLOT_BACKPACK));
sendInventoryItem(CONST_SLOT_ARMOR, player->getInventoryItem(CONST_SLOT_ARMOR));
sendInventoryItem(CONST_SLOT_RIGHT, player->getInventoryItem(CONST_SLOT_RIGHT));
sendInventoryItem(CONST_SLOT_LEFT, player->getInventoryItem(CONST_SLOT_LEFT));
sendInventoryItem(CONST_SLOT_LEGS, player->getInventoryItem(CONST_SLOT_LEGS));
sendInventoryItem(CONST_SLOT_FEET, player->getInventoryItem(CONST_SLOT_FEET));
sendInventoryItem(CONST_SLOT_RING, player->getInventoryItem(CONST_SLOT_RING));
sendInventoryItem(CONST_SLOT_AMMO, player->getInventoryItem(CONST_SLOT_AMMO));
for (int i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
sendInventoryItem(static_cast<slots_t>(i), player->getInventoryItem(static_cast<slots_t>(i)));
}
sendStats();
sendSkills();
@ -1715,20 +1770,30 @@ void ProtocolGame::sendOutfitWindow()
Outfit_t currentOutfit = player->getDefaultOutfit();
AddOutfit(msg, currentOutfit);
if (player->getSex() == PLAYERSEX_MALE) {
msg.add<uint16_t>(128);
if (player->isPremium()) {
msg.add<uint16_t>(134);
} else {
msg.add<uint16_t>(131);
std::vector<ProtocolOutfit> protocolOutfits;
if (player->isAccessPlayer()) {
static const std::string gamemasterOutfitName = "Gamemaster";
protocolOutfits.emplace_back(gamemasterOutfitName, 75, 0);
}
} else {
msg.add<uint16_t>(136);
if (player->isPremium()) {
msg.add<uint16_t>(142);
} else {
msg.add<uint16_t>(139);
const auto& outfits = Outfits::getInstance().getOutfits(player->getSex());
protocolOutfits.reserve(outfits.size());
for (const Outfit& outfit : outfits) {
uint8_t addons;
if (!player->getOutfitAddons(outfit, addons)) {
continue;
}
protocolOutfits.emplace_back(outfit.name, outfit.lookType, addons);
if (protocolOutfits.size() == 15) { // Game client doesn't allow more than 15 outfits
break;
}
}
msg.addByte(protocolOutfits.size());
for (const ProtocolOutfit& outfit : protocolOutfits) {
msg.add<uint16_t>(outfit.lookType);
msg.addByte(outfit.addons);
}
writeToOutputBuffer(msg);
@ -1810,14 +1875,14 @@ void ProtocolGame::AddPlayerStats(NetworkMessage& msg)
msg.add<uint16_t>(std::min<int32_t>(player->getHealth(), std::numeric_limits<uint16_t>::max()));
msg.add<uint16_t>(std::min<int32_t>(player->getMaxHealth(), std::numeric_limits<uint16_t>::max()));
msg.add<uint16_t>(static_cast<uint16_t>(player->getFreeCapacity() / 100.));
if (player->getExperience() >= std::numeric_limits<uint32_t>::max()) {
msg.add<uint32_t>(0);
} else {
msg.add<uint32_t>(static_cast<uint32_t>(player->getExperience()));
}
msg.add<uint16_t>(static_cast<uint16_t>(player->getLevel()));
msg.add<uint16_t>(player->getFreeCapacity() / 100);
msg.add<uint32_t>(std::min<uint32_t>(player->getExperience(), 0x7FFFFFFF));
msg.add<uint16_t>(player->getLevel());
msg.addByte(player->getLevelPercent());
msg.add<uint16_t>(std::min<int32_t>(player->getMana(), std::numeric_limits<uint16_t>::max()));
msg.add<uint16_t>(std::min<int32_t>(player->getMaxMana(), std::numeric_limits<uint16_t>::max()));
@ -1825,6 +1890,8 @@ void ProtocolGame::AddPlayerStats(NetworkMessage& msg)
msg.addByte(player->getMagicLevelPercent());
msg.addByte(player->getSoul());
msg.add<uint16_t>(player->getStaminaMinutes());
}
void ProtocolGame::AddPlayerSkills(NetworkMessage& msg)
@ -1846,6 +1913,7 @@ void ProtocolGame::AddOutfit(NetworkMessage& msg, const Outfit_t& outfit)
msg.addByte(outfit.lookBody);
msg.addByte(outfit.lookLegs);
msg.addByte(outfit.lookFeet);
msg.addByte(outfit.lookAddons);
} else {
msg.addItemId(outfit.lookTypeEx);
}
@ -1869,53 +1937,6 @@ void ProtocolGame::AddCreatureLight(NetworkMessage& msg, const Creature* creatur
msg.addByte(lightInfo.color);
}
void ProtocolGame::AddCreatureSpeak(NetworkMessage& msg, const Creature* creature, SpeakClasses type, const std::string& text, uint16_t channelId, const Position* pos /*= nullptr*/)
{
msg.addByte(0xAA);
static uint32_t statementId = 0;
msg.add<uint32_t>(++statementId);
if (type != TALKTYPE_RVR_ANSWER) {
if (type != TALKTYPE_CHANNEL_R2) {
if (creature) {
msg.addString(creature->getName());
} else {
msg.add<uint16_t>(0);
}
} else {
msg.add<uint16_t>(0);
}
}
msg.addByte(type);
switch (type) {
case TALKTYPE_SAY:
case TALKTYPE_WHISPER:
case TALKTYPE_YELL:
case TALKTYPE_MONSTER_SAY:
case TALKTYPE_MONSTER_YELL:
if (!pos) {
msg.addPosition(creature->getPosition());
} else {
msg.addPosition(*pos);
}
break;
case TALKTYPE_CHANNEL_Y:
case TALKTYPE_CHANNEL_R1:
case TALKTYPE_CHANNEL_R2:
case TALKTYPE_CHANNEL_O:
msg.add<uint16_t>(channelId);
break;
case TALKTYPE_RVR_CHANNEL:
msg.add<uint32_t>(0);
break;
default:
break;
}
msg.addString(text);
}
//tile
void ProtocolGame::RemoveTileThing(NetworkMessage& msg, const Position& pos, uint32_t stackpos)
{

View File

@ -50,8 +50,8 @@ class ProtocolGame final : public Protocol
{
public:
// static protocol information
enum {server_sends_first = false};
enum {protocol_identifier = 0x0A}; // Not required as we send first
enum { server_sends_first = true };
enum { protocol_identifier = 0 }; // Not required as we send first
static const char* protocol_name() {
return "gameworld protocol";
@ -71,7 +71,6 @@ class ProtocolGame final : public Protocol
return std::static_pointer_cast<ProtocolGame>(shared_from_this());
}
void connect(uint32_t playerId, OperatingSystem_t operatingSystem);
void sendUpdateRequest();
void disconnectClient(const std::string& message) const;
void writeToOutputBuffer(const NetworkMessage& msg);
@ -86,6 +85,7 @@ class ProtocolGame final : public Protocol
// we have all the parse methods
void parsePacket(NetworkMessage& msg) final;
void onRecvFirstMessage(NetworkMessage& msg) final;
void onConnect() override;
//Parse methods
void parseAutoWalk(NetworkMessage& msg);
@ -234,7 +234,6 @@ class ProtocolGame final : public Protocol
void AddPlayerSkills(NetworkMessage& msg);
void AddWorldLight(NetworkMessage& msg, const LightInfo& lightInfo);
void AddCreatureLight(NetworkMessage& msg, const Creature* creature);
void AddCreatureSpeak(NetworkMessage& msg, const Creature* creature, SpeakClasses type, const std::string& text, uint16_t channelId, const Position* pos = nullptr);
//tiles
static void RemoveTileThing(NetworkMessage& msg, const Position& pos, uint32_t stackpos);
@ -262,8 +261,11 @@ class ProtocolGame final : public Protocol
Player* player = nullptr;
uint32_t eventConnect = 0;
uint32_t challengeTimestamp = 0;
uint16_t version = CLIENT_VERSION_MIN;
uint8_t challengeRandom = 0;
bool debugAssertSent = false;
bool acceptPackets = false;
};

View File

@ -32,32 +32,22 @@
extern ConfigManager g_config;
extern Game g_game;
void ProtocolLogin::sendUpdateRequest()
void ProtocolLogin::disconnectClient(const std::string& message, uint16_t version)
{
auto output = OutputMessagePool::getOutputMessage();
output->addByte(0x1E);
send(output);
disconnect();
}
void ProtocolLogin::disconnectClient(const std::string& message)
{
auto output = OutputMessagePool::getOutputMessage();
output->addByte(0x0A);
output->addByte(version >= 1076 ? 0x0B : 0x0A);
output->addString(message);
send(output);
disconnect();
}
void ProtocolLogin::getCharacterList(uint32_t accountNumber, const std::string& password)
void ProtocolLogin::getCharacterList(uint32_t accountNumber, const std::string& password, uint16_t version)
{
Account account;
if (!IOLoginData::loginserverAuthentication(accountNumber, password, account)) {
disconnectClient("Accountnumber or password is not correct.");
disconnectClient("Accountnumber or password is not correct.", version);
return;
}
@ -91,7 +81,8 @@ void ProtocolLogin::getCharacterList(uint32_t accountNumber, const std::string&
//Add premium days
if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
output->add<uint16_t>(0xFFFF);
} else {
}
else {
output->add<uint16_t>(account.premiumDays);
}
@ -100,6 +91,7 @@ void ProtocolLogin::getCharacterList(uint32_t accountNumber, const std::string&
disconnect();
}
void ProtocolLogin::onRecvFirstMessage(NetworkMessage& msg)
{
if (g_game.getGameState() == GAME_STATE_SHUTDOWN) {
@ -109,15 +101,28 @@ void ProtocolLogin::onRecvFirstMessage(NetworkMessage& msg)
msg.skipBytes(2); // client OS
/*uint16_t version =*/ msg.get<uint16_t>();
uint16_t version = msg.get<uint16_t>();
if (version >= 971) {
msg.skipBytes(17);
}
else {
msg.skipBytes(12);
}
/*
* Skipped bytes:
* 4 bytes: protocolVersion
* 12 bytes: dat, spr, pic signatures (4 bytes each)
* 1 byte: 0
*/
if (version <= 760) {
std::ostringstream ss;
ss << "Only clients with protocol " << CLIENT_VERSION_STR << " allowed!";
disconnectClient(ss.str(), version);
return;
}
if (!Protocol::RSA_decrypt(msg)) {
disconnect();
return;
@ -131,19 +136,20 @@ void ProtocolLogin::onRecvFirstMessage(NetworkMessage& msg)
enableXTEAEncryption();
setXTEAKey(key);
/*if (version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX) {
//sendUpdateRequest();
disconnectClient("Use Tibia 7.72 to login!");
if (version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX) {
std::ostringstream ss;
ss << "Only clients with protocol " << CLIENT_VERSION_STR << " allowed!";
disconnectClient(ss.str(), version);
return;
}*/
}
if (g_game.getGameState() == GAME_STATE_STARTUP) {
disconnectClient("Gameworld is starting up. Please wait.");
disconnectClient("Gameworld is starting up. Please wait.", version);
return;
}
if (g_game.getGameState() == GAME_STATE_MAINTAIN) {
disconnectClient("Gameworld is under maintenance.\nPlease re-connect in a while.");
disconnectClient("Gameworld is under maintenance.\nPlease re-connect in a while.", version);
return;
}
@ -160,22 +166,22 @@ void ProtocolLogin::onRecvFirstMessage(NetworkMessage& msg)
std::ostringstream ss;
ss << "Your IP has been banned until " << formatDateShort(banInfo.expiresAt) << " by " << banInfo.bannedBy << ".\n\nReason specified:\n" << banInfo.reason;
disconnectClient(ss.str());
disconnectClient(ss.str(), version);
return;
}
uint32_t accountNumber = msg.get<uint32_t>();
if (!accountNumber) {
disconnectClient("Invalid account number.");
disconnectClient("Invalid account number.", version);
return;
}
std::string password = msg.getString();
if (password.empty()) {
disconnectClient("Invalid password.");
disconnectClient("Invalid password.", version);
return;
}
auto thisPtr = std::static_pointer_cast<ProtocolLogin>(shared_from_this());
g_dispatcher.addTask(createTask(std::bind(&ProtocolLogin::getCharacterList, thisPtr, accountNumber, password)));
g_dispatcher.addTask(createTask(std::bind(&ProtocolLogin::getCharacterList, thisPtr, accountNumber, password, version)));
}

View File

@ -31,20 +31,18 @@ class ProtocolLogin : public Protocol
// static protocol information
enum {server_sends_first = false};
enum {protocol_identifier = 0x01};
enum {use_checksum = true};
static const char* protocol_name() {
return "login protocol";
}
explicit ProtocolLogin(Connection_ptr connection) : Protocol(connection) {}
void onRecvFirstMessage(NetworkMessage& msg);
void onRecvFirstMessage(NetworkMessage& msg) override;
protected:
void sendUpdateRequest();
void disconnectClient(const std::string& message);
private:
void disconnectClient(const std::string& message, uint16_t version);
void getCharacterList(uint32_t accountNumber, const std::string& password);
void getCharacterList(uint32_t accountNumber, const std::string& password, uint16_t version);
};
#endif

View File

@ -29,7 +29,6 @@ class ProtocolStatus final : public Protocol
// static protocol information
enum {server_sends_first = false};
enum {protocol_identifier = 0xFF};
enum {use_checksum = false};
static const char* protocol_name() {
return "status protocol";
}

View File

@ -21,72 +21,60 @@
#include "rsa.h"
RSA::RSA()
{
mpz_init(n);
mpz_init2(d, 1024);
}
#include <cryptopp/base64.h>
#include <cryptopp/osrng.h>
RSA::~RSA()
{
mpz_clear(n);
mpz_clear(d);
}
#include <fstream>
#include <sstream>
void RSA::setKey(const char* pString, const char* qString)
{
mpz_t p, q, e;
mpz_init2(p, 1024);
mpz_init2(q, 1024);
mpz_init(e);
mpz_set_str(p, pString, 10);
mpz_set_str(q, qString, 10);
// e = 65537
mpz_set_ui(e, 65537);
// n = p * q
mpz_mul(n, p, q);
mpz_t p_1, q_1, pq_1;
mpz_init2(p_1, 1024);
mpz_init2(q_1, 1024);
mpz_init2(pq_1, 1024);
mpz_sub_ui(p_1, p, 1);
mpz_sub_ui(q_1, q, 1);
// pq_1 = (p -1)(q - 1)
mpz_mul(pq_1, p_1, q_1);
// d = e^-1 mod (p - 1)(q - 1)
mpz_invert(d, e, pq_1);
mpz_clear(p_1);
mpz_clear(q_1);
mpz_clear(pq_1);
mpz_clear(p);
mpz_clear(q);
mpz_clear(e);
}
static CryptoPP::AutoSeededRandomPool prng;
void RSA::decrypt(char* msg) const
{
mpz_t c, m;
mpz_init2(c, 1024);
mpz_init2(m, 1024);
mpz_import(c, 128, 1, 1, 0, 0, msg);
// m = c^d mod n
mpz_powm(m, c, d, n);
size_t count = (mpz_sizeinbase(m, 2) + 7) / 8;
memset(msg, 0, 128 - count);
mpz_export(msg + (128 - count), nullptr, 1, 1, 0, 0, m);
mpz_clear(c);
mpz_clear(m);
CryptoPP::Integer m{ reinterpret_cast<uint8_t*>(msg), 128 };
auto c = pk.CalculateInverse(prng, m);
c.Encode(reinterpret_cast<uint8_t*>(msg), 128);
}
static const std::string header = "-----BEGIN RSA PRIVATE KEY-----";
static const std::string footer = "-----END RSA PRIVATE KEY-----";
void RSA::loadPEM(const std::string& filename)
{
std::ifstream file{ filename };
if (!file.is_open()) {
throw std::runtime_error("Missing file " + filename + ".");
}
std::ostringstream oss;
for (std::string line; std::getline(file, line); oss << line);
std::string key = oss.str();
if (key.substr(0, header.size()) != header) {
throw std::runtime_error("Missing RSA private key header.");
}
if (key.substr(key.size() - footer.size(), footer.size()) != footer) {
throw std::runtime_error("Missing RSA private key footer.");
}
key = key.substr(header.size(), key.size() - footer.size());
CryptoPP::ByteQueue queue;
CryptoPP::Base64Decoder decoder;
decoder.Attach(new CryptoPP::Redirector(queue));
decoder.Put(reinterpret_cast<const uint8_t*>(key.c_str()), key.size());
decoder.MessageEnd();
try {
pk.BERDecodePrivateKey(queue, false, queue.MaxRetrievable());
if (!pk.Validate(prng, 3)) {
throw std::runtime_error("RSA private key is not valid.");
}
}
catch (const CryptoPP::Exception& e) {
std::cout << e.what() << '\n';
}
}

View File

@ -20,24 +20,24 @@
#ifndef FS_RSA_H_C4E277DA8E884B578DDBF0566F504E91
#define FS_RSA_H_C4E277DA8E884B578DDBF0566F504E91
#include <gmp.h>
#include <cryptopp/rsa.h>
#include <string>
class RSA
{
public:
RSA();
~RSA();
RSA() = default;
// non-copyable
RSA(const RSA&) = delete;
RSA& operator=(const RSA&) = delete;
void setKey(const char* pString, const char* qString);
void loadPEM(const std::string& filename);
void decrypt(char* msg) const;
private:
//use only GMP
mpz_t n, d;
CryptoPP::RSA::PrivateKey pk;
};
#endif

View File

@ -56,7 +56,8 @@ void ServiceManager::stop()
for (auto& servicePortIt : acceptors) {
try {
io_service.post(std::bind(&ServicePort::onStopServer, servicePortIt.second));
} catch (boost::system::system_error& e) {
}
catch (boost::system::system_error& e) {
std::cout << "[ServiceManager::stop] Network Error: " << e.what() << std::endl;
}
}
@ -114,15 +115,18 @@ void ServicePort::onAccept(Connection_ptr connection, const boost::system::error
Service_ptr service = services.front();
if (service->is_single_socket()) {
connection->accept(service->make_protocol(connection));
} else {
}
else {
connection->accept();
}
} else {
}
else {
connection->close(Connection::FORCE_CLOSE);
}
accept();
} else if (error != boost::asio::error::operation_aborted) {
}
else if (error != boost::asio::error::operation_aborted) {
if (!pendingStart) {
close();
pendingStart = true;
@ -168,7 +172,8 @@ void ServicePort::open(uint16_t port)
if (g_config.getBoolean(ConfigManager::BIND_ONLY_GLOBAL_ADDRESS)) {
acceptor.reset(new boost::asio::ip::tcp::acceptor(io_service, boost::asio::ip::tcp::endpoint(
boost::asio::ip::address(boost::asio::ip::address_v4::from_string(g_config.getString(ConfigManager::IP))), serverPort)));
} else {
}
else {
acceptor.reset(new boost::asio::ip::tcp::acceptor(io_service, boost::asio::ip::tcp::endpoint(
boost::asio::ip::address(boost::asio::ip::address_v4(INADDR_ANY)), serverPort)));
}
@ -176,7 +181,8 @@ void ServicePort::open(uint16_t port)
acceptor->set_option(boost::asio::ip::tcp::no_delay(true));
accept();
} catch (boost::system::system_error& e) {
}
catch (boost::system::system_error& e) {
std::cout << "[ServicePort::open] Error: " << e.what() << std::endl;
pendingStart = true;

View File

@ -133,7 +133,8 @@ bool ServiceManager::add(uint16_t port)
service_port = std::make_shared<ServicePort>(io_service);
service_port->open(port);
acceptors[port] = service_port;
} else {
}
else {
service_port = foundServicePort->second;
if (service_port->is_single_socket() || ProtocolType::server_sends_first) {

View File

@ -1801,14 +1801,16 @@ ReturnValue RuneSpell::canExecuteAction(const Player* player, const Position& to
return RETURNVALUE_NOERROR;
}
bool RuneSpell::executeUse(Player* player, Item* item, const Position&, Thing* target, const Position& toPosition)
bool RuneSpell::executeUse(Player* player, Item* item, const Position&, Thing* target, const Position& toPosition, bool isHotkey)
{
if (!playerRuneSpellCheck(player, toPosition)) {
return false;
}
bool result = false;
if (scripted) {
if (!scripted) {
return false;
}
LuaVariant var;
if (needTarget) {
@ -1817,31 +1819,28 @@ bool RuneSpell::executeUse(Player* player, Item* item, const Position&, Thing* t
if (target == nullptr) {
Tile* toTile = g_game.map.getTile(toPosition);
if (toTile) {
const Creature* visibleCreature = toTile->getTopCreature();
const Creature* visibleCreature = toTile->getBottomVisibleCreature(player);
if (visibleCreature) {
var.number = visibleCreature->getID();
}
}
} else {
}
else {
var.number = target->getCreature()->getID();
}
} else {
}
else {
var.type = VARIANT_POSITION;
var.pos = toPosition;
}
result = internalCastSpell(player, var);
} else if (runeFunction) {
result = runeFunction(this, player, toPosition);
}
if (!result) {
if (!internalCastSpell(player, var, isHotkey)) {
return false;
}
postCastSpell(player);
if (hasCharges && item && g_config.getBoolean(ConfigManager::REMOVE_RUNE_CHARGES)) {
int32_t newCount = std::max<int32_t>(0, item->getCharges() - 1);
int32_t newCount = std::max<int32_t>(0, item->getItemCount() - 1);
g_game.transformItem(item, item->getID(), newCount);
}
return true;
@ -1852,7 +1851,7 @@ bool RuneSpell::castSpell(Creature* creature)
LuaVariant var;
var.type = VARIANT_NUMBER;
var.number = creature->getID();
return internalCastSpell(creature, var);
return internalCastSpell(creature, var, false);
}
bool RuneSpell::castSpell(Creature* creature, Creature* target)
@ -1860,23 +1859,24 @@ bool RuneSpell::castSpell(Creature* creature, Creature* target)
LuaVariant var;
var.type = VARIANT_NUMBER;
var.number = target->getID();
return internalCastSpell(creature, var);
return internalCastSpell(creature, var, false);
}
bool RuneSpell::internalCastSpell(Creature* creature, const LuaVariant& var)
bool RuneSpell::internalCastSpell(Creature* creature, const LuaVariant& var, bool isHotkey)
{
bool result;
if (scripted) {
result = executeCastSpell(creature, var);
} else {
result = executeCastSpell(creature, var, isHotkey);
}
else {
result = false;
}
return result;
}
bool RuneSpell::executeCastSpell(Creature* creature, const LuaVariant& var)
bool RuneSpell::executeCastSpell(Creature* creature, const LuaVariant& var, bool isHotkey)
{
//onCastSpell(creature, var)
//onCastSpell(creature, var, isHotkey)
if (!scriptInterface->reserveScriptEnv()) {
std::cout << "[Error - RuneSpell::executeCastSpell] Call stack overflow" << std::endl;
return false;
@ -1894,5 +1894,7 @@ bool RuneSpell::executeCastSpell(Creature* creature, const LuaVariant& var)
LuaScriptInterface::pushVariant(L, var);
return scriptInterface->callFunction(2);
LuaScriptInterface::pushBoolean(L, isHotkey);
return scriptInterface->callFunction(3);
}

View File

@ -56,7 +56,7 @@ class Spells final : public BaseEvents
TalkActionResult_t playerSaySpell(Player* player, std::string& words);
static Position getCasterPosition(Creature* creature, Direction dir);
std::string getScriptBaseName() const final;
std::string getScriptBaseName() const override;
protected:
void clear() final;
@ -94,9 +94,9 @@ class CombatSpell final : public Event, public BaseSpell
CombatSpell(const CombatSpell&) = delete;
CombatSpell& operator=(const CombatSpell&) = delete;
bool castSpell(Creature* creature) final;
bool castSpell(Creature* creature, Creature* target) final;
bool configureEvent(const pugi::xml_node&) final {
bool castSpell(Creature* creature) override;
bool castSpell(Creature* creature, Creature* target) override;
bool configureEvent(const pugi::xml_node&) override {
return true;
}
@ -109,7 +109,7 @@ class CombatSpell final : public Event, public BaseSpell
}
protected:
std::string getScriptEventName() const final {
std::string getScriptEventName() const override {
return "onCastSpell";
}
@ -209,7 +209,7 @@ class InstantSpell : public TalkAction, public Spell
//scripting
bool executeCastSpell(Creature* creature, const LuaVariant& var);
bool isInstant() const final {
bool isInstant() const override {
return true;
}
bool getHasParam() const {
@ -291,13 +291,13 @@ class RuneSpell final : public Action, public Spell
return targetCreature;
}
bool executeUse(Player* player, Item* item, const Position& fromPosition, Thing* target, const Position& toPosition) final;
bool executeUse(Player* player, Item* item, const Position& fromPosition, Thing* target, const Position& toPosition, bool isHotkey) override;
bool castSpell(Creature* creature) final;
bool castSpell(Creature* creature, Creature* target) final;
//scripting
bool executeCastSpell(Creature* creature, const LuaVariant& var);
bool executeCastSpell(Creature* creature, const LuaVariant& var, bool isHotkey);
bool isInstant() const final {
return false;
@ -312,7 +312,7 @@ class RuneSpell final : public Action, public Spell
static RuneSpellFunction Illusion;
static RuneSpellFunction Convince;
bool internalCastSpell(Creature* creature, const LuaVariant& var);
bool internalCastSpell(Creature* creature, const LuaVariant& var, bool isHotkey);
RuneSpellFunction* runeFunction = nullptr;
uint16_t runeId = 0;

View File

@ -272,6 +272,51 @@ std::string pluralizeString(std::string str)
return str2;
}
std::string generateToken(const std::string& key, uint32_t ticks)
{
// generate message from ticks
std::string message(8, 0);
for (uint8_t i = 8; --i; ticks >>= 8) {
message[i] = static_cast<char>(ticks & 0xFF);
}
// hmac key pad generation
std::string iKeyPad(64, 0x36), oKeyPad(64, 0x5C);
for (uint8_t i = 0; i < key.length(); ++i) {
iKeyPad[i] ^= key[i];
oKeyPad[i] ^= key[i];
}
oKeyPad.reserve(84);
// hmac concat inner pad with message
iKeyPad.append(message);
// hmac first pass
message.assign(transformToSHA1(iKeyPad));
// hmac concat outer pad with message, conversion from hex to int needed
for (uint8_t i = 0; i < message.length(); i += 2) {
oKeyPad.push_back(static_cast<char>(std::strtoul(message.substr(i, 2).c_str(), nullptr, 16)));
}
// hmac second pass
message.assign(transformToSHA1(oKeyPad));
// calculate hmac offset
uint32_t offset = static_cast<uint32_t>(std::strtoul(message.substr(39, 1).c_str(), nullptr, 16) & 0xF);
// get truncated hash
uint32_t truncHash = static_cast<uint32_t>(std::strtoul(message.substr(2 * offset, 8).c_str(), nullptr, 16)) & 0x7FFFFFFF;
message.assign(std::to_string(truncHash));
// return only last AUTHENTICATOR_DIGITS (default 6) digits, also asserts exactly 6 digits
uint32_t hashLen = message.length();
message.assign(message.substr(hashLen - std::min(hashLen, AUTHENTICATOR_DIGITS)));
message.insert(0, AUTHENTICATOR_DIGITS - std::min(hashLen, AUTHENTICATOR_DIGITS), '0');
return message;
}
void replaceString(std::string& str, const std::string& sought, const std::string& replacement)
{
size_t pos = 0;
@ -790,6 +835,7 @@ std::string getSkillName(uint8_t skillid)
}
}
std::string ucfirst(std::string str)
{
for (char& i : str) {

View File

@ -30,6 +30,7 @@
void printXMLError(const std::string& where, const std::string& fileName, const pugi::xml_parse_result& result);
std::string transformToSHA1(const std::string& input);
std::string generateToken(const std::string& key, uint32_t ticks);
uint8_t getLiquidColor(uint8_t type);
void extractArticleAndName(std::string& data, std::string& article, std::string& name);

140
src/xtea.cpp Normal file
View File

@ -0,0 +1,140 @@
/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "xtea.h"
#include <array>
#include <assert.h>
namespace xtea {
namespace {
constexpr uint32_t delta = 0x9E3779B9;
template<size_t BLOCK_SIZE>
void XTEA_encrypt(uint8_t data[BLOCK_SIZE * 8], const key& k)
{
alignas(16) uint32_t left[BLOCK_SIZE], right[BLOCK_SIZE];
for (auto i = 0u, j = 0u; i < BLOCK_SIZE; i += 1u, j += 8u) {
left[i] = data[j] | data[j+1] << 8u | data[j+2] << 16u | data[j+3] << 24u;
right[i] = data[j+4] | data[j+5] << 8u | data[j+6] << 16u | data[j+7] << 24u;
}
uint32_t sum = 0u;
for (auto i = 0u; i < 32; ++i) {
for (auto j = 0u; j < BLOCK_SIZE; ++j) {
left[j] += (((right[j] << 4) ^ (right[j] >> 5)) + right[j]) ^ (sum + k[sum & 3]);
}
sum += delta;
for (auto j = 0u; j < BLOCK_SIZE; ++j) {
right[j] += (((left[j] << 4) ^ (left[j] >> 5)) + left[j]) ^ (sum + k[(sum >> 11) & 3]);
}
}
for (auto i = 0u, j = 0u; i < BLOCK_SIZE; i += 1u, j += 8u) {
data[j] = static_cast<uint8_t>(left[i]);
data[j+1] = static_cast<uint8_t>(left[i] >> 8u);
data[j+2] = static_cast<uint8_t>(left[i] >> 16u);
data[j+3] = static_cast<uint8_t>(left[i] >> 24u);
data[j+4] = static_cast<uint8_t>(right[i]);
data[j+5] = static_cast<uint8_t>(right[i] >> 8u);
data[j+6] = static_cast<uint8_t>(right[i] >> 16u);
data[j+7] = static_cast<uint8_t>(right[i] >> 24u);
}
}
template<size_t BLOCK_SIZE>
void XTEA_decrypt(uint8_t data[BLOCK_SIZE * 8], const key& k)
{
alignas(16) uint32_t left[BLOCK_SIZE], right[BLOCK_SIZE];
for (auto i = 0u, j = 0u; i < BLOCK_SIZE; i += 1u, j += 8u) {
left[i] = data[j] | data[j+1] << 8u | data[j+2] << 16u | data[j+3] << 24u;
right[i] = data[j+4] | data[j+5] << 8u | data[j+6] << 16u | data[j+7] << 24u;
}
uint32_t sum = delta << 5;
for (auto i = 0u; i < 32; ++i) {
for (auto j = 0u; j < BLOCK_SIZE; ++j) {
right[j] -= (((left[j] << 4) ^ (left[j] >> 5)) + left[j]) ^ (sum + k[(sum >> 11) & 3]);
}
sum -= delta;
for (auto j = 0u; j < BLOCK_SIZE; ++j) {
left[j] -= (((right[j] << 4) ^ (right[j] >> 5)) + right[j]) ^ (sum + k[(sum) & 3]);
}
}
for (auto i = 0u, j = 0u; i < BLOCK_SIZE; i += 1u, j += 8u) {
data[j] = static_cast<uint8_t>(left[i]);
data[j+1] = static_cast<uint8_t>(left[i] >> 8u);
data[j+2] = static_cast<uint8_t>(left[i] >> 16u);
data[j+3] = static_cast<uint8_t>(left[i] >> 24u);
data[j+4] = static_cast<uint8_t>(right[i]);
data[j+5] = static_cast<uint8_t>(right[i] >> 8u);
data[j+6] = static_cast<uint8_t>(right[i] >> 16u);
data[j+7] = static_cast<uint8_t>(right[i] >> 24u);
}
}
constexpr auto InitialBlockSize =
#if defined(__AVX512F__)
128u;
#elif defined(__AVX__)
32u;
#elif defined(__SSE__) || defined(__ARM_FEATURE_SIMD32)
8u;
#elif defined(__x86_64__)
2u;
#else
1u;
#endif
template<bool Encrypt, size_t BlockSize>
struct XTEA {
static constexpr auto step = BlockSize * 8u;
void operator()(uint8_t* input, size_t length, const key& k) const {
const auto blocks = (length & ~(step - 1));
for (auto i = 0u; i < blocks; i += step) {
if (Encrypt) {
XTEA_encrypt<BlockSize>(input + i, k);
} else {
XTEA_decrypt<BlockSize>(input + i, k);
}
}
input += blocks;
length -= blocks;
if (BlockSize != 1) {
XTEA<Encrypt, (BlockSize + 1u) / 2u>()(input, length, k);
}
}
};
constexpr auto encrypt_v = XTEA<true, InitialBlockSize>();
constexpr auto decrypt_v = XTEA<false, InitialBlockSize>();
} // anonymous namespace
void encrypt(uint8_t* data, size_t length, const key& k) { encrypt_v(data, length, k); }
void decrypt(uint8_t* data, size_t length, const key& k) { decrypt_v(data, length, k); }
} // namespace xtea

32
src/xtea.h Normal file
View File

@ -0,0 +1,32 @@
/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef TFS_XTEA_H
#define TFS_XTEA_H
namespace xtea {
using key = std::array<uint32_t, 4>;
void encrypt(uint8_t* data, size_t length, const key& k);
void decrypt(uint8_t* data, size_t length, const key& k);
} // namespace xtea
#endif // TFS_XTEA_H

View File

@ -190,6 +190,7 @@
<PrecompiledHeaderFile>otpch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\src\otserv.cpp" />
<ClCompile Include="..\src\outfit.cpp" />
<ClCompile Include="..\src\outputmessage.cpp" />
<ClCompile Include="..\src\party.cpp" />
<ClCompile Include="..\src\player.cpp" />
@ -215,6 +216,7 @@
<ClCompile Include="..\src\vocation.cpp" />
<ClCompile Include="..\src\waitlist.cpp" />
<ClCompile Include="..\src\wildcardtree.cpp" />
<ClCompile Include="..\src\xtea.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\account.h" />
@ -263,6 +265,7 @@
<ClInclude Include="..\src\networkmessage.h" />
<ClInclude Include="..\src\npc.h" />
<ClInclude Include="..\src\otpch.h" />
<ClInclude Include="..\src\outfit.h" />
<ClInclude Include="..\src\outputmessage.h" />
<ClInclude Include="..\src\party.h" />
<ClInclude Include="..\src\player.h" />
@ -291,6 +294,7 @@
<ClInclude Include="..\src\vocation.h" />
<ClInclude Include="..\src\waitlist.h" />
<ClInclude Include="..\src\wildcardtree.h" />
<ClInclude Include="..\src\xtea.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">