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	extra important / fix crash bug when onThinkYell
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		| @@ -1072,8 +1072,8 @@ void Monster::onThinkYell(uint32_t) | ||||
|  | ||||
| 	int32_t randomResult = rand(); | ||||
| 	if (rand() == 50 * (randomResult / 50)) { | ||||
| 		int32_t totalVoices = mType->info.voiceVector.size(); | ||||
| 		const voiceBlock_t& voice = mType->info.voiceVector[rand() % totalVoices + 1]; | ||||
| 		uint32_t index = uniform_random(0, mType->info.voiceVector.size() - 1); | ||||
| 		const voiceBlock_t& voice = mType->info.voiceVector[index]; | ||||
|  | ||||
| 		if (voice.yellText) { | ||||
| 			g_game.internalCreatureSay(this, TALKTYPE_MONSTER_YELL, voice.text, false); | ||||
|   | ||||
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