mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-29 09:09:20 +02:00
prepare fake players mechanism
This commit is contained in:
parent
95e0c0155a
commit
ab6a677b7a
@ -1,3 +1,108 @@
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local fakePlayers = {
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{x = 32864, y = 31997, z = 7},
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{x = 32864, y = 31998, z = 7},
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{x = 32865, y = 31999, z = 7},
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{x = 32871, y = 31999, z = 7},
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{x = 32872, y = 32000, z = 7},
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{x = 32825, y = 32065, z = 7},
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{x = 32828, y = 32065, z = 7},
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{x = 32885, y = 32050, z = 7},
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{x = 32885, y = 32049, z = 7},
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{x = 32823, y = 31887, z = 7},
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{x = 32691, y = 31716, z = 7},
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{x = 32705, y = 31787, z = 7},
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{x = 32716, y = 31928, z = 7},
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{x = 32880, y = 31845, z = 7},
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{x = 32879, y = 31845, z = 7},
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{x = 32882, y = 31840, z = 7},
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{x = 32655, y = 32109, z = 8},
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{x = 32665, y = 32109, z = 8},
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{x = 32254, y = 32019, z = 7},
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{x = 32255, y = 32020, z = 7},
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{x = 32245, y = 32021, z = 7},
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{x = 32238, y = 32330, z = 7},
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{x = 32238, y = 32331, z = 7},
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{x = 32273, y = 32396, z = 7},
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{x = 32465, y = 32315, z = 7},
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{x = 32225, y = 31740, z = 7},
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{x = 32230, y = 31739, z = 7},
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{x = 32257, y = 31838, z = 7},
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{x = 32258, y = 31840, z = 7},
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{x = 32258, y = 31844, z = 7},
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{x = 32260, y = 31846, z = 7},
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{x = 32261, y = 31848, z = 7},
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{x = 32231, y = 31701, z = 7},
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{x = 32516, y = 31599, z = 7},
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{x = 32486, y = 31590, z = 7},
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{x = 32493, y = 31590, z = 7},
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{x = 32503, y = 31670, z = 7},
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{x = 32579, y = 31928, z = 0},
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{x = 32596, y = 31922, z = 0},
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{x = 32621, y = 31921, z = 1},
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{x = 32651, y = 31942, z = 7},
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{x = 32531, y = 32721, z = 7},
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{x = 32531, y = 32720, z = 7},
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{x = 32530, y = 32720, z = 7},
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{x = 32537, y = 32813, z = 7},
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{x = 32537, y = 32814, z = 7},
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{x = 32537, y = 32759, z = 7},
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{x = 32538, y = 32759, z = 7},
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{x = 33023, y = 32872, z = 7},
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{x = 33023, y = 32871, z = 7},
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{x = 33023, y = 32870, z = 7},
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{x = 33275, y = 32829, z = 7},
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{x = 33238, y = 32555, z = 7},
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{x = 33237, y = 32555, z = 7},
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{x = 33187, y = 32343, z = 7},
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{x = 33187, y = 32342, z = 7},
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{x = 33152, y = 32354, z = 7},
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{x = 33154, y = 32354, z = 7},
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{x = 33076, y = 32345, z = 7},
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{x = 32655, y = 31648, z = 10},
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{x = 32656, y = 31648, z = 10},
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{x = 32657, y = 31648, z = 10},
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{x = 33262, y = 31866, z = 7},
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{x = 33263, y = 31866, z = 7},
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{x = 33244, y = 31904, z = 7},
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{x = 33245, y = 31903, z = 7},
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{x = 33219, y = 31926, z = 7},
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{x = 33298, y = 31839, z = 7},
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{x = 33298, y = 31838, z = 7},
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{x = 33358, y = 31692, z = 9},
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{x = 33359, y = 31692, z = 9},
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{x = 33360, y = 31692, z = 9},
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{x = 33362, y = 31696, z = 9},
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{x = 33366, y = 31696, z = 9},
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{x = 33318, y = 31728, z = 7},
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{x = 33318, y = 31729, z = 7},
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{x = 33273, y = 31680, z = 7},
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{x = 33169, y = 31737, z = 7},
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{x = 33274, y = 31791, z = 6},
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{x = 33321, y = 32419, z = 7},
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{x = 33318, y = 32406, z = 7},
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{x = 32372, y = 32840, z = 7},
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{x = 32371, y = 32839, z = 7},
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{x = 32369, y = 32838, z = 7},
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{x = 32347, y = 32691, z = 7},
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{x = 32348, y = 32692, z = 7},
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{x = 32157, y = 32783, z = 7},
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{x = 32225, y = 32880, z = 7},
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{x = 32386, y = 32695, z = 7},
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{x = 32314, y = 32830, z = 8},
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{x = 32593, y = 31885, z = 12},
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{x = 32593, y = 31884, z = 12},
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{x = 32586, y = 31919, z = 10},
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{x = 32547, y = 31921, z = 10},
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{x = 32763, y = 31941, z = 7},
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{x = 32763, y = 31942, z = 7},
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{x = 32700, y = 31842, z = 7},
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{x = 32700, y = 31841, z = 7},
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{x = 32991, y = 32377, z = 7},
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{x = 32314, y = 32282, z = 7}
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}
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function onLogin(player)
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local loginStr = "Welcome to " .. configManager.getString(configKeys.SERVER_NAME) .. "!"
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if player:getLastLoginSaved() <= 0 then
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@ -40,6 +145,16 @@ function onLogin(player)
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player:setStorageValue(43434, 0)
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end
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-- FakePlayer
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if player:isFakePlayer() then
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local inFightCondition = Condition(CONDITION_INFIGHT)
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inFightCondition:setParameter(CONDITION_PARAM_TICKS, 2000 * 60 * 1000)
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player:addCondition(inFightCondition)
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player:teleportTo(fakePlayers[1])
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table.remove(fakePlayers, 1)
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-- TODO give random bps, lvls, mls
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end
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-- Events
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player:registerEvent("PlayerDeath")
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player:registerEvent("kills")
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@ -196,7 +196,7 @@ function onStartup()
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end
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spawnRashid()
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addEvent(function () Game.setGameState(GAME_STATE_CLOSED) end, 5000)
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--addEvent(function () Game.setGameState(GAME_STATE_CLOSED) end, 5000)
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setGlobalStorageValue(17657, 0) -- reset POI levers
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setGlobalStorageValue(8420, monsterOfTheDay[math.random(1, #monsterOfTheDay)].id)
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setGlobalStorageValue(8421, math.random(10, 25))
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@ -190,7 +190,7 @@ bool IOLoginData::preloadPlayer(Player* player, const std::string& name)
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bool IOLoginData::loadPlayerById(Player* player, uint32_t id)
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{
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std::ostringstream query;
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query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `id` = " << id;
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query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries`, `fake_player` FROM `players` WHERE `id` = " << id;
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return loadPlayer(player, Database::getInstance()->storeQuery(query.str()));
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}
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@ -198,7 +198,7 @@ bool IOLoginData::loadPlayerByName(Player* player, const std::string& name)
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{
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Database* db = Database::getInstance();
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std::ostringstream query;
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query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `name` = " << db->escapeString(name);
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query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries`, `fake_player` FROM `players` WHERE `name` = " << db->escapeString(name);
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return loadPlayer(player, db->storeQuery(query.str()));
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}
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@ -320,6 +320,7 @@ bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
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player->lastLoginSaved = result->getNumber<time_t>("lastlogin");
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player->lastLogout = result->getNumber<time_t>("lastlogout");
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player->isFakePlayer = result->getNumber<int32_t>("fake_player") == 1;
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player->offlineTrainingTime = result->getNumber<int32_t>("offlinetraining_time") * 1000;
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player->offlineTrainingSkill = result->getNumber<int32_t>("offlinetraining_skill");
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@ -2105,6 +2105,7 @@ void LuaScriptInterface::registerFunctions()
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registerMethod("Player", "save", LuaScriptInterface::luaPlayerSave);
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registerMethod("Player", "isPzLocked", LuaScriptInterface::luaPlayerIsPzLocked);
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registerMethod("Player", "isFakePlayer", LuaScriptInterface::luaPlayerIsFakePlayer);
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registerMethod("Player", "getClient", LuaScriptInterface::luaPlayerGetClient);
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registerMethod("Player", "getHouse", LuaScriptInterface::luaPlayerGetHouse);
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@ -7111,6 +7112,7 @@ int LuaScriptInterface::luaPlayerIsPlayer(lua_State* L)
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return 1;
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}
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int LuaScriptInterface::luaPlayerGetGuid(lua_State* L)
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{
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// player:getGuid()
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@ -8741,6 +8743,19 @@ int LuaScriptInterface::luaPlayerIsPzLocked(lua_State* L)
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return 1;
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}
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int LuaScriptInterface::luaPlayerIsFakePlayer(lua_State* L)
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{
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// player:isFakePlayer()
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Player* player = getUserdata<Player>(L, 1);
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if (player) {
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pushBoolean(L, player->isFakePlayer);
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}
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else {
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lua_pushnil(L);
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}
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return 1;
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}
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int LuaScriptInterface::luaPlayerGetClient(lua_State* L)
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{
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// player:getClient()
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@ -925,6 +925,7 @@ class LuaScriptInterface
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static int luaPlayerSave(lua_State* L);
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static int luaPlayerIsPzLocked(lua_State* L);
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static int luaPlayerIsFakePlayer(lua_State* L);
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static int luaPlayerGetClient(lua_State* L);
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static int luaPlayerGetHouse(lua_State* L);
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@ -1180,7 +1180,7 @@ void Player::onThink(uint32_t interval)
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}
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lastWalkingTime += interval;
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if (!getTile()->hasFlag(TILESTATE_NOLOGOUT) && !isAccessPlayer()) {
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if (!getTile()->hasFlag(TILESTATE_NOLOGOUT) && !isAccessPlayer() && !isFakePlayer) {
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idleTime += interval;
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const int32_t kickAfterMinutes = g_config.getNumber(ConfigManager::KICK_AFTER_MINUTES);
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if ((!pzLocked && OTSYS_TIME() - lastPong >= 60000) || idleTime > (kickAfterMinutes * 60000) + 60000) {
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@ -154,6 +154,8 @@ class Player final : public Creature, public Cylinder
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return staminaMinutes;
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}
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bool isFakePlayer = false;
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bool addOfflineTrainingTries(skills_t skill, uint64_t tries);
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void addOfflineTrainingTime(int32_t addTime) {
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@ -277,7 +279,7 @@ class Player final : public Creature, public Cylinder
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return (getID() == 0);
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}
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void disconnect() {
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if (client) {
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if (client && !isFakePlayer) {
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client->disconnect();
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}
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}
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@ -43,7 +43,7 @@ extern Chat* g_chat;
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void ProtocolGame::release()
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{
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//dispatcher thread
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if (player && player->client == shared_from_this()) {
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if (player && player->client == shared_from_this() && !player->isFakePlayer) {
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player->client.reset();
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player->decrementReferenceCounter();
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player = nullptr;
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@ -60,7 +60,6 @@ void ProtocolGame::login(const std::string& name, uint32_t accountId, OperatingS
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if (!foundPlayer || g_config.getBoolean(ConfigManager::ALLOW_CLONES)) {
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player = new Player(getThis());
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player->setName(name);
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player->incrementReferenceCounter();
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player->setID();
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@ -102,6 +101,7 @@ void ProtocolGame::login(const std::string& name, uint32_t accountId, OperatingS
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} else {
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ss << "Your account has been permanently banned by " << banInfo.bannedBy << ".\n\nReason specified:\n" << banInfo.reason;
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}
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disconnectClient(ss.str());
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return;
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}
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@ -227,7 +227,9 @@ void ProtocolGame::logout(bool displayEffect, bool forced)
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}
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}
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disconnect();
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if (!player->isFakePlayer) {
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disconnect();
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}
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g_game.removeCreature(player);
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}
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@ -313,7 +315,18 @@ void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg)
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Game::updatePremium(account);
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g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::login, getThis(), characterName, accountId, operatingSystem)));
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if (characterName == "Sabrehaven") {
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std::ostringstream query;
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Database* db = Database::getInstance();
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query << "SELECT `name`, `account_id` FROM `players` WHERE `fake_player` = 1 group by `account_id` limit 101";
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DBResult_ptr result;
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if ((result = db->storeQuery(query.str()))) {
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do {
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g_scheduler.addEvent(createSchedulerTask(uniform_random(1000, 60000), std::bind(&ProtocolGame::login, getThis(), result->getString("name"), result->getNumber<uint32_t>("account_id"), operatingSystem)));
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//g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::login, getThis(), result->getString("name"), result->getNumber<uint32_t>("account_id"), operatingSystem)));
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} while (result->next());
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}
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}
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}
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void ProtocolGame::onConnect()
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@ -122,16 +122,22 @@ void ProtocolStatus::sendStatusString()
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std::map<uint32_t, uint32_t> listIP;
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for (const auto& it : g_game.getPlayers()) {
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if (it.second->getIP() != 0) {
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auto ip = listIP.find(it.second->getIP());
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if (ip != listIP.end()) {
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listIP[it.second->getIP()]++;
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if (listIP[it.second->getIP()] < 5) {
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if (it.second->isFakePlayer) {
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real++;
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}
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else {
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if (it.second->getIP() != 0) {
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auto ip = listIP.find(it.second->getIP());
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if (ip != listIP.end()) {
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listIP[it.second->getIP()]++;
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if (listIP[it.second->getIP()] < 5) {
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real++;
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}
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}
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else {
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listIP[it.second->getIP()] = 1;
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real++;
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}
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} else {
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listIP[it.second->getIP()] = 1;
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real++;
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}
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}
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}
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