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https://github.com/ErikasKontenis/SabrehavenServer.git
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finish knight melee damage calculation todo hits with paladin
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139
data/talkactions/scripts/melee_damage.lua
Normal file
139
data/talkactions/scripts/melee_damage.lua
Normal file
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local weaponSkillsConfig = {
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[WEAPON_SWORD] = SKILL_SWORD,
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[WEAPON_CLUB] = SKILL_CLUB,
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[WEAPON_AXE] = SKILL_AXE,
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[WEAPON_DISTANCE] = SKILL_DISTANCE
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}
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local function getWeapon(player)
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local itemLeft = player:getSlotItem(CONST_SLOT_LEFT)
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if itemLeft and itemLeft:getType():getWeaponType() ~= WEAPON_NONE and itemLeft:getType():getWeaponType() ~= WEAPON_SHIELD and itemLeft:getType():getWeaponType() ~= WEAPON_AMMO then
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return itemLeft
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end
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local itemRight = player:getSlotItem(CONST_SLOT_RIGHT)
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if itemRight and itemRight:getType():getWeaponType() ~= WEAPON_NONE and itemRight:getType():getWeaponType() ~= WEAPON_SHIELD and itemRight:getType():getWeaponType() ~= WEAPON_AMMO then
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return itemRight
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end
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end
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local function getDamageFormula(attack, attackSkill, fightMode)
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local damage = attack
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if fightMode == FIGHTMODE_ATTACK then
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damage = math.floor(damage + 2 * damage / 10)
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elseif fightMode == FIGHTMODE_DEFENSE then
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damage = math.floor(damage - 4 * damage / 10)
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end
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local formula = math.floor((5 * (attackSkill) + 50) * damage)
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return formula
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end
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local function getDamage(attack, attackSkill, fightMode, random1, random2)
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local formula = getDamageFormula(attack, attackSkill, fightMode)
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local randResult = math.floor(random1 % 100);
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local damage = -math.floor((math.ceil(formula * ((random2 % 100 + randResult) / 2) / 10000.)));
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return damage
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end
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local function getMinDamage(attack, attackSkill, fightMode)
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local formula = getDamageFormula(attack, attackSkill, fightMode)
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local damage = -math.floor((math.ceil(formula * (0 / 2) / 10000.)));
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return damage
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end
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local function getMaxDamage(attack, attackSkill, fightMode)
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local formula = getDamageFormula(attack, attackSkill, fightMode)
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local damage = -math.floor((math.ceil(formula * (198 / 2) / 10000.)));
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return damage
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end
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local function setVocationDamageIncrease(vocationId, damage)
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local knightCloseAttackDamageIncreasePercent = configManager.getNumber(configKeys.KNIGHT_CLOSE_ATTACK_DAMAGE_INCREASE_PERCENT)
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if knightCloseAttackDamageIncreasePercent ~= -1 then
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damage = math.floor(damage + damage * knightCloseAttackDamageIncreasePercent / 100);
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end
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return damage
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end
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local function getDefense(creature, random1, random2)
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local totalDefense = creature:getType():getDefense() + 1
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local defenseSkill = creature:getType():getSkill()
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local formula = math.floor((5 * (defenseSkill) + 50) * totalDefense)
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local randresult = math.floor(random1 % 100)
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return math.floor(formula * ((random2 % 100 + randresult) / 2) / 10000.)
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end
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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local function getArmor(creature, rand)
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local armor = creature:getType():getArmor()
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if armor > 1 then
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return rand % rshift(armor, 1) + rshift(armor, 1);
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end
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return armor
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end
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local function setDamageBlock(creature, damage, random1, random2, randomArmor)
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if bit.band(creature:getType():getCombatImmunities(), COMBAT_PHYSICALDAMAGE) == COMBAT_PHYSICALDAMAGE then
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return 0
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end
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damage = damage + getDefense(creature, random1, random2)
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if damage >= 0 then
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return 0
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end
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if damage < 0 then
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print (getArmor(creature, randomArmor))
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damage = damage + getArmor(creature, randomArmor)
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if damage >= 0 then
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return 0
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end
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end
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return damage
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end
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function onSay(player, words, param)
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local split = param:split(",")
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if split[3] == nil then
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--player:sendCancelMessage("Insufficient parameters [(exp,skill,loot,magic),percentage,hours].")
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--return false
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end
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local creature = Creature("Troll")
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if creature == nil then
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player:sendCancelMessage("The monster does not exist.")
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end
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local skillType = SKILL_FIST
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local attack = 7
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local weapon = getWeapon(player)
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if weapon ~= nil then
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attack = weapon:getType():getAttack()
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skillType = weaponSkillsConfig[weapon:getType():getWeaponType()]
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end
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local damage = setDamageBlock(creature, setVocationDamageIncrease(player:getVocation():getId(), getDamage(attack, player:getSkillLevel(skillType), FIGHTMODE_ATTACK, os.rand(), os.rand())), os.rand(), os.rand(), os.rand())
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local minDamage = setDamageBlock(creature, setVocationDamageIncrease(player:getVocation():getId(), getDamage(attack, player:getSkillLevel(skillType), FIGHTMODE_ATTACK, 0, 0)), 99, 99, rshift(creature:getType():getArmor(), 1) + 1)
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local maxDamage = setDamageBlock(creature, setVocationDamageIncrease(player:getVocation():getId(), getDamage(attack, player:getSkillLevel(skillType), FIGHTMODE_ATTACK, 99, 99)), 0, 0, 0)
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print ("TotalDamage:" .. damage)
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print ("MinDamage:" .. minDamage)
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print ("MaxDamage:" .. maxDamage)
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--print (weapon:getType():getAttack())
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--print (shield:getName())
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local message = ""
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message = message .. "Offensive Fighting\n"
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message = message .. "- Daily kills for red skull " .. 123 .. "\n"
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--player:showTextDialog(1998, message, false)
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return false
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end
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