introduce poison wave similar to energy wave

This commit is contained in:
ErikasKontenis 2020-10-12 22:30:45 +03:00
parent d3285ebbd0
commit 8de51cb8ea
2 changed files with 25 additions and 0 deletions

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@ -0,0 +1,21 @@
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)
combat:setArea(createCombatArea(AREA_SQUAREWAVE5))
function onGetFormulaValues(player, level, maglevel)
local base = 150
local variation = 50
local formula = 3 * maglevel + (2 * level)
local min = (formula * (base - variation)) / 100
local max = (formula * (base + variation)) / 100
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(creature, variant)
return combat:execute(creature, variant)
end

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@ -45,6 +45,10 @@
<vocation name="Druid" />
<vocation name="Elder Druid" />
</instant>
<instant name="Poison Wave" words="exevo pox hur" lvl="38" mana="250" direction="1" needlearn="0" script="spells/poison wave.lua">
<vocation name="Druid" />
<vocation name="Elder Druid" />
</instant>
<!-- Knight Spells -->
<instant name="Challenge" words="exeta res" lvl="20" mana="30" prem="1" aggressive="0" needlearn="0" script="spells/challenge.lua">