make monsters spawning time more random which will increase the spawn rate

This commit is contained in:
ErikasKontenis 2020-05-07 15:14:48 +03:00
parent 99ea898868
commit 8271185cba

View File

@ -89,7 +89,7 @@ bool Spawns::loadFromXml(const std::string& filename)
spawnList.emplace_front(pos, radius);
Spawn& spawn = spawnList.front();
uint32_t interval = pugi::cast<uint32_t>(childNode.attribute("spawntime").value()) * 500;
uint32_t interval = uniform_random(pugi::cast<uint32_t>(childNode.attribute("spawntime").value()) * 250, pugi::cast<uint32_t>(childNode.attribute("spawntime").value()) * 500);
if (interval > MINSPAWN_INTERVAL) {
uint32_t exInterval = g_config.getNumber(ConfigManager::RATE_SPAWN);
if (exInterval) {