From 8271185cba0447576b3e92b7f3e00ed5f663b48a Mon Sep 17 00:00:00 2001 From: ErikasKontenis Date: Thu, 7 May 2020 15:14:48 +0300 Subject: [PATCH] make monsters spawning time more random which will increase the spawn rate --- src/spawn.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/spawn.cpp b/src/spawn.cpp index 4a39128..0de9026 100644 --- a/src/spawn.cpp +++ b/src/spawn.cpp @@ -89,7 +89,7 @@ bool Spawns::loadFromXml(const std::string& filename) spawnList.emplace_front(pos, radius); Spawn& spawn = spawnList.front(); - uint32_t interval = pugi::cast(childNode.attribute("spawntime").value()) * 500; + uint32_t interval = uniform_random(pugi::cast(childNode.attribute("spawntime").value()) * 250, pugi::cast(childNode.attribute("spawntime").value()) * 500); if (interval > MINSPAWN_INTERVAL) { uint32_t exInterval = g_config.getNumber(ConfigManager::RATE_SPAWN); if (exInterval) {