mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-30 01:29:21 +02:00
fix rune charges display when using hotkey. Add minimap scan talkaction. Add znoteshop talkaction.
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parent
544a6b34a4
commit
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114
data/talkactions/scripts/minimap_scan.lua
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114
data/talkactions/scripts/minimap_scan.lua
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@ -0,0 +1,114 @@
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local distanceBetweenPositionsX = 8
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local distanceBetweenPositionsY = 8
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local addEventDelay = 500
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local teleportsPerEvent = 1
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local maxEventExecutionTime = 2000
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local function teleportToClosestPosition(player, x, y, z)
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-- direct to position
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local tile = Tile(x, y, z)
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if not tile or not tile:getGround() or tile:hasFlag(TILESTATE_TELEPORT) or not player:teleportTo(tile:getPosition()) then
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for distance = 1, 3 do
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-- try to find some close tile
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for changeX = -distance, distance, distance do
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for changeY = -distance, distance, distance do
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tile = Tile(x + changeX, y + changeY, z)
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if tile and tile:getGround() and not tile:hasFlag(TILESTATE_TELEPORT) and player:teleportTo(tile:getPosition()) then
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return true
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end
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end
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end
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end
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return false
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end
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return true
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end
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local function sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
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local progress = math.floor(((y - minY + (((x - minX) / (maxX - minX)) * distanceBetweenPositionsY)) / (maxY - minY)) * 100)
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if progress ~= lastProgress then
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan progress: ~' .. progress .. '%')
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end
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return progress
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end
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local function minimapScan(cid, minX, maxX, minY, maxY, x, y, z, lastProgress)
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local player = Player(cid)
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if not player then
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--print('Minimap scan stopped - player logged out', cid, minX, maxX, minY, maxY, x, y, z)
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return
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end
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local scanStartTime = os.mtime()
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local teleportsDone = 0
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while true do
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if scanStartTime + maxEventExecutionTime < os.mtime() then
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lastProgress = sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
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addEvent(minimapScan, addEventDelay, cid, minX, maxX, minY, maxY, x, y, z, lastProgress)
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break
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end
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x = x + distanceBetweenPositionsX
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if x > maxX then
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x = minX
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y = y + distanceBetweenPositionsY
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if y > maxY then
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan finished: ' .. os.time())
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--print('Minimap scan complete', player:getName(), minX, maxX, minY, maxY, x, y, z)
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break
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end
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end
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if teleportToClosestPosition(player, x, y, z) then
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teleportsDone = teleportsDone + 1
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lastProgress = sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
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--print('Minimap scan teleport', player:getName(), minX, maxX, minY, maxY, x, y, z, progress, teleportsDone)
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if teleportsDone == teleportsPerEvent then
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addEvent(minimapScan, addEventDelay, cid, minX, maxX, minY, maxY, x, y, z, progress)
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break
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end
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end
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end
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end
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local function minimapStart(player, minX, maxX, minY, maxY, x, y, z)
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan started: ' .. os.time())
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--print('Minimap scan start', player:getName(), minX, maxX, minY, maxY, x, y, z)
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minimapScan(player:getId(), minX, maxX, minY, maxY, minX - 5, minY, z)
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end
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function onSay(player, words, param)
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if not player:getGroup():getAccess() then
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return true
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end
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if player:getAccountType() < ACCOUNT_TYPE_GOD then
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return false
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end
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local positions = param:split(',')
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if #positions ~= 5 then
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Command requires 5 parameters: /minimap minX, maxX, minY, maxY, z')
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return false
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end
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for key, position in pairs(positions) do
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local value = tonumber(position)
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if not value then
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Invalid parameter ' .. key .. ': ' .. position)
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return false
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end
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positions[key] = value
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end
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minimapStart(player, positions[1], positions[2], positions[3], positions[4], positions[1] - distanceBetweenPositionsX, positions[3], positions[5])
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return false
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end
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128
data/talkactions/scripts/znoteshop.lua
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128
data/talkactions/scripts/znoteshop.lua
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@ -0,0 +1,128 @@
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-- Znote Shop v1.0 for Znote AAC on TFS 1.1
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function onSay(player, words, param)
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local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
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local cooldown = 15 -- in seconds.
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if player:getStorageValue(storage) <= os.time() then
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player:setStorageValue(storage, os.time() + cooldown)
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local type_desc = {
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"itemids",
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"pending premium (skip)",
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons",
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"Mounts",
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"Instant house purchase"
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}
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print("Player: " .. player:getName() .. " triggered !shop talkaction.")
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-- Create the query
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local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. player:getAccountId() .. ";")
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local served = false
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-- Detect if we got any results
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if orderQuery ~= false then
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repeat
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-- Fetch order values
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local q_id = result.getNumber(orderQuery, "id")
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local q_type = result.getNumber(orderQuery, "type")
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local q_itemid = result.getNumber(orderQuery, "itemid")
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local q_count = result.getNumber(orderQuery, "count")
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print("Processing type "..q_type..": ".. type_desc[q_type])
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-- ORDER TYPE 1 (Regular item shop products)
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if q_type == 1 then
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served = true
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-- Get wheight
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if player:getFreeCapacity() >= ItemType(q_itemid):getWeight(q_count) then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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player:addItem(q_itemid, q_count)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. q_count .. " x " .. ItemType(q_itemid):getName() .. "!")
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else
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player:sendTextMessage(MESSAGE_STATUS_WARNING, "Need more CAP!")
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end
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end
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-- ORDER TYPE 5 (Outfit and addon)
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if q_type == 5 then
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served = true
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local itemid = q_itemid
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local outfits = {}
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if itemid > 1000 then
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local first = math.floor(itemid/1000)
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table.insert(outfits, first)
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itemid = itemid - (first * 1000)
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end
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table.insert(outfits, itemid)
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for _, outfitId in pairs(outfits) do
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-- Make sure player don't already have this outfit and addon
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if not player:hasOutfit(outfitId, q_count) then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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player:addOutfit(outfitId)
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player:addOutfitAddon(outfitId, q_count)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
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else
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player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
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end
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end
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end
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-- ORDER TYPE 6 (Mounts)
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if q_type == 6 then
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served = true
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-- Make sure player don't already have this outfit and addon
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if not player:hasMount(q_itemid) then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
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player:addMount(q_itemid)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
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else
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player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
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end
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end
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-- ORDER TYPE 7 (Direct house purchase)
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if orderType == 7 then
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served = true
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local house = House(orderItemId)
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-- Logged in player is not neccesarily the player that bough the house. So we need to load player from db.
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local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..orderCount.." LIMIT 1")
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if buyerQuery ~= false then
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local buyerName = result.getDataString(buyerQuery, "name")
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result.free(buyerQuery)
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if house then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
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house:setOwnerGuid(orderCount)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
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print("Process complete. [".. buyerName .."] has recieved house: ["..house:getName().."]")
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end
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end
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end
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-- Add custom order types here
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-- Type 1 is for itemids (Already coded here)
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-- Type 2 is for premium (Coded on web)
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-- Type 3 is for gender change (Coded on web)
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-- Type 4 is for character name change (Coded on web)
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-- Type 5 is for character outfit and addon (Already coded here)
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-- Type 6 is for mounts (Already coded here)
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-- So use type 7+ for custom stuff, like etc packages.
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-- if q_type == 7 then
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-- end
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until not result.next(orderQuery)
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result.free(orderQuery)
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if not served then
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
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end
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else
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders.")
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end
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else
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player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every " .. cooldown .. " seconds. Remaining cooldown: " .. player:getStorageValue(storage) - os.time())
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end
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return false
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end
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@ -36,6 +36,7 @@
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<talkaction words="/ghost" script="ghost.lua" />
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<talkaction words="/clean" script="clean.lua" />
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<talkaction words="/storagevalue" separator=" " script="storagevalue.lua" />
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<talkaction words="/minimap" separator=" " script="minimap_scan.lua" />
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<!-- player talkactions -->
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<talkaction words="!buypremium" script="buyprem.lua"/>
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@ -49,6 +50,7 @@
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<talkaction words="!online" script="online.lua"/>
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<talkaction words="!serverinfo" script="serverinfo.lua"/>
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<talkaction words="!share" script="experienceshare.lua"/>
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<talkaction words="!shop" script="znoteshop.lua"/>
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<!-- test talkactions -->
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<talkaction words="!z" separator=" " script="magiceffect.lua"/>
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@ -324,7 +324,14 @@ bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item*
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player->stopWalk();
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if (isHotkey) {
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showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), (!item->getFluidType() ? -1 : item->getSubType())));
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uint32_t count = 0;
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if (item->isRune()) {
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count = player->getRuneCount(item->getID());
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} else {
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count = player->getItemTypeCount(item->getID(), (!item->getFluidType() ? -1 : item->getSubType()));
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}
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showUseHotkeyMessage(player, item, count);
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}
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ReturnValue ret = internalUseItem(player, pos, index, item, isHotkey);
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@ -354,7 +361,15 @@ bool Actions::useItemEx(Player* player, const Position& fromPos, const Position&
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}
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if (isHotkey) {
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showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), (!item->getFluidType() ? -1 : item->getSubType())));
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uint32_t count = 0;
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if (item->isRune()) {
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count = player->getRuneCount(item->getID());
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}
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else {
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count = player->getItemTypeCount(item->getID(), (!item->getFluidType() ? -1 : item->getSubType()));
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}
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showUseHotkeyMessage(player, item, count);
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}
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if (!action->executeUse(player, item, fromPos, action->getTarget(player, creature, toPos, toStackPos), toPos, isHotkey)) {
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@ -2540,6 +2540,31 @@ uint32_t Player::getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) con
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return count;
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}
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// 7.8 mechanics to count runes by charges requires different logic to be implemented
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uint32_t Player::getRuneCount(uint16_t itemId) const
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{
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uint32_t count = 0;
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for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) {
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Item* item = inventory[i];
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if (!item) {
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continue;
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}
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if (item->getID() == itemId) {
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count += item->getCharges();
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}
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if (Container* container = item->getContainer()) {
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for (ContainerIterator it = container->iterator(); it.hasNext(); it.advance()) {
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if ((*it)->getID() == itemId) {
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count += (*it)->getCharges();
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}
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}
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}
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}
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return count;
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}
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bool Player::removeItemOfType(uint16_t itemId, uint32_t amount, int32_t subType, bool ignoreEquipped/* = false*/) const
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{
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if (amount == 0) {
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@ -972,6 +972,7 @@ class Player final : public Creature, public Cylinder
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size_t getFirstIndex() const final;
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size_t getLastIndex() const final;
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uint32_t getItemTypeCount(uint16_t itemId, int32_t subType = -1) const final;
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uint32_t getRuneCount(uint16_t itemId) const;
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std::map<uint32_t, uint32_t>& getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const final;
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Thing* getThing(size_t index) const final;
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