114 lines
3.9 KiB
Lua

local distanceBetweenPositionsX = 8
local distanceBetweenPositionsY = 8
local addEventDelay = 500
local teleportsPerEvent = 1
local maxEventExecutionTime = 2000
local function teleportToClosestPosition(player, x, y, z)
-- direct to position
local tile = Tile(x, y, z)
if not tile or not tile:getGround() or tile:hasFlag(TILESTATE_TELEPORT) or not player:teleportTo(tile:getPosition()) then
for distance = 1, 3 do
-- try to find some close tile
for changeX = -distance, distance, distance do
for changeY = -distance, distance, distance do
tile = Tile(x + changeX, y + changeY, z)
if tile and tile:getGround() and not tile:hasFlag(TILESTATE_TELEPORT) and player:teleportTo(tile:getPosition()) then
return true
end
end
end
end
return false
end
return true
end
local function sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
local progress = math.floor(((y - minY + (((x - minX) / (maxX - minX)) * distanceBetweenPositionsY)) / (maxY - minY)) * 100)
if progress ~= lastProgress then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan progress: ~' .. progress .. '%')
end
return progress
end
local function minimapScan(cid, minX, maxX, minY, maxY, x, y, z, lastProgress)
local player = Player(cid)
if not player then
--print('Minimap scan stopped - player logged out', cid, minX, maxX, minY, maxY, x, y, z)
return
end
local scanStartTime = os.mtime()
local teleportsDone = 0
while true do
if scanStartTime + maxEventExecutionTime < os.mtime() then
lastProgress = sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
addEvent(minimapScan, addEventDelay, cid, minX, maxX, minY, maxY, x, y, z, lastProgress)
break
end
x = x + distanceBetweenPositionsX
if x > maxX then
x = minX
y = y + distanceBetweenPositionsY
if y > maxY then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan finished: ' .. os.time())
--print('Minimap scan complete', player:getName(), minX, maxX, minY, maxY, x, y, z)
break
end
end
if teleportToClosestPosition(player, x, y, z) then
teleportsDone = teleportsDone + 1
lastProgress = sendScanProgress(player, minX, maxX, minY, maxY, x, y, z, lastProgress)
--print('Minimap scan teleport', player:getName(), minX, maxX, minY, maxY, x, y, z, progress, teleportsDone)
if teleportsDone == teleportsPerEvent then
addEvent(minimapScan, addEventDelay, cid, minX, maxX, minY, maxY, x, y, z, progress)
break
end
end
end
end
local function minimapStart(player, minX, maxX, minY, maxY, x, y, z)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Scan started: ' .. os.time())
--print('Minimap scan start', player:getName(), minX, maxX, minY, maxY, x, y, z)
minimapScan(player:getId(), minX, maxX, minY, maxY, minX - 5, minY, z)
end
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
if player:getAccountType() < ACCOUNT_TYPE_GOD then
return false
end
local positions = param:split(',')
if #positions ~= 5 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Command requires 5 parameters: /minimap minX, maxX, minY, maxY, z')
return false
end
for key, position in pairs(positions) do
local value = tonumber(position)
if not value then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Invalid parameter ' .. key .. ': ' .. position)
return false
end
positions[key] = value
end
minimapStart(player, positions[1], positions[2], positions[3], positions[4], positions[1] - distanceBetweenPositionsX, positions[3], positions[5])
return false
end