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https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-06-14 04:54:28 +02:00
implement dusting and skinning tools. still quests are todo
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@ -188,6 +188,8 @@
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<action itemid="5710" script="misc/shovel.lua" />
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<action itemid="3483" allowfaruse="1" script="misc/fishing_rod.lua" />
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<action itemid="5865" script="misc/juice_squeezer.lua" />
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<action itemid="5908" script="misc/skinning_dusting.lua"/>
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<action itemid="5942" script="misc/skinning_dusting.lua"/>
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<!-- Miscellaneous -->
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<action itemid="4867" script="misc/botanist_container.lua" />
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80
data/actions/scripts/misc/skinning_dusting.lua
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80
data/actions/scripts/misc/skinning_dusting.lua
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@ -0,0 +1,80 @@
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local config = {
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[5908] = {
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-- Minotaurs
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[4011] = {value = 25000, newItem = 5878},
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[4047] = {value = 25000, newItem = 5878},
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[4057] = {value = 25000, newItem = 5878},
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[4052] = {value = 25000, newItem = 5878},
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-- Low Class Lizards
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[4321] = {value = 25000, newItem = 5876},
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[4327] = {value = 25000, newItem = 5876},
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[4324] = {value = 25000, newItem = 5876},
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-- Dragons
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[4025] = {value = 25000, newItem = 5877},
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-- Dragon Lords
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[4062] = {value = 25000, newItem = 5948},
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-- Behemoths
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[4112] = {value = 35000, newItem = 5893},
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-- Bone Beasts
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[4212] = {value = 25000, newItem = 5925},
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},
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[5942] = {
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-- Demon
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[4097] = {value = 25000, newItem = 5906},
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-- Vampires
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[4137] = {value = 25000, newItem = 5905}
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}
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}
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function onUse(player, item, fromPosition, target, toPosition, isHotkey)
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local skin = config[item.itemid][target.itemid]
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if not skin then
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return false
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end
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local random, effect, transform = math.random(1, 100000), CONST_ME_MAGIC_GREEN, true
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if type(skin[1]) == 'table' then
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local _skin
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for i = 1, #skin do
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_skin = skin[i]
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if random <= _skin.value then
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if isInArray({7441, 7442, 7444, 7445}, target.itemid) then
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player:addItem(_skin.newItem, _skin.amount or 1)
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effect = CONST_ME_HITAREA
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else
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player:addItem(_skin.newItem, _skin.amount or 1)
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end
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break
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end
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end
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elseif random <= skin.value then
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if isInArray({7441, 7442, 7444, 7445}, target.itemid) then
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player:addItem(skin.newItem, skin.amount or 1)
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effect = CONST_ME_HITAREA
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else
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player:addItem(skin.newItem, skin.amount or 1)
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end
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else
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if isInArray({7441, 7442, 7444, 7445}, target.itemid) then
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player:say('The attempt of sculpting failed miserably.', TALKTYPE_MONSTER_SAY)
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effect = CONST_ME_HITAREA
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else
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effect = CONST_ME_POFF
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end
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end
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toPosition:sendMagicEffect(effect)
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if transform then
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target:transform(skin.after or target.itemid + 1)
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target:decay()
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end
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return true
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end
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@ -19675,8 +19675,8 @@ Attributes = {Capacity=7,FluidSource=BLOOD,ExpireTarget=4322,TotalExpireTime=12
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TypeID = 4322
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Name = "a dead lizard templar"
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Flags = {Corpse,Expire}
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Attributes = {ExpireTarget=4323,TotalExpireTime=1200}
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Flags = {Container,Corpse,Expire}
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Attributes = {Capacity=7,ExpireTarget=4323,TotalExpireTime=1200}
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TypeID = 4323
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Name = "a dead lizard templar"
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@ -19690,8 +19690,8 @@ Attributes = {Capacity=7,FluidSource=BLOOD,ExpireTarget=4325,TotalExpireTime=12
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TypeID = 4325
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Name = "a dead lizard sentinel"
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Flags = {Corpse,Expire}
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Attributes = {ExpireTarget=4326,TotalExpireTime=1200}
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Flags = {Container,Corpse,Expire}
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Attributes = {Capacity=7,ExpireTarget=4326,TotalExpireTime=1200}
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TypeID = 4326
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Name = "a dead lizard sentinel"
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@ -19705,8 +19705,8 @@ Attributes = {Capacity=7,FluidSource=BLOOD,ExpireTarget=4328,TotalExpireTime=12
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TypeID = 4328
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Name = "a dead lizard snakecharmer"
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Flags = {Corpse,Expire}
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Attributes = {ExpireTarget=4329,TotalExpireTime=1200}
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Flags = {Container,Corpse,Expire}
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Attributes = {Capacity=7,ExpireTarget=4329,TotalExpireTime=1200}
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TypeID = 4329
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Name = "a dead lizard snakecharmer"
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