mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-12-17 23:27:11 +01:00
update new many items from 7.81. Also fix issue with runes charges to not stack and not throw client debug.
This commit is contained in:
30
src/game.cpp
30
src/game.cpp
@@ -1018,11 +1018,11 @@ void Game::playerMoveItem(Player* player, const Position& fromPos,
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}
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}
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ReturnValue ret = internalMoveItem(fromCylinder, toCylinder, toIndex, item, count, nullptr, 0, player);
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ReturnValue ret = internalMoveItem(fromCylinder, toCylinder, toIndex, item, item->isRune() ? item->getItemCount() : count, nullptr, 0, player);
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if (ret != RETURNVALUE_NOERROR) {
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player->sendCancelMessage(ret);
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} else {
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g_events->eventPlayerOnItemMoved(player, item, count, fromPos, toPos, fromCylinder, toCylinder);
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g_events->eventPlayerOnItemMoved(player, item, item->isRune() ? item->getItemCount() : count, fromPos, toPos, fromCylinder, toCylinder);
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}
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}
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@@ -1096,8 +1096,14 @@ ReturnValue Game::internalMoveItem(Cylinder* fromCylinder, Cylinder* toCylinder,
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uint32_t m;
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if (item->isStackable()) {
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m = std::min<uint32_t>(count, maxQueryCount);
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} else {
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if (item->isRune()) {
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m = std::min<uint32_t>(item->getItemCount(), maxQueryCount);
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}
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else {
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m = std::min<uint32_t>(count, maxQueryCount);
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}
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}
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else {
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m = maxQueryCount;
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}
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@@ -1133,11 +1139,12 @@ ReturnValue Game::internalMoveItem(Cylinder* fromCylinder, Cylinder* toCylinder,
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if (item->isStackable()) {
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uint32_t n;
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if (item->equals(toItem)) {
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if (!item->isRune() && item->equals(toItem)) {
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n = std::min<uint32_t>(100 - toItem->getItemCount(), m);
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toCylinder->updateThing(toItem, toItem->getID(), toItem->getItemCount() + n);
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updateItem = toItem;
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} else {
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}
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else {
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n = 0;
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}
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@@ -1232,7 +1239,7 @@ ReturnValue Game::internalAddItem(Cylinder* toCylinder, Item* item, int32_t inde
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return RETURNVALUE_NOERROR;
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}
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if (item->isStackable() && item->equals(toItem)) {
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if (item->isStackable() && !item->isRune() && item->equals(toItem)) {
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uint32_t m = std::min<uint32_t>(item->getItemCount(), maxQueryCount);
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uint32_t n = std::min<uint32_t>(100 - toItem->getItemCount(), m);
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@@ -1247,7 +1254,8 @@ ReturnValue Game::internalAddItem(Cylinder* toCylinder, Item* item, int32_t inde
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ReleaseItem(remainderItem);
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remainderCount = count;
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}
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} else {
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}
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else {
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toCylinder->addThing(index, item);
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int32_t itemIndex = toCylinder->getThingIndex(item);
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@@ -1255,7 +1263,8 @@ ReturnValue Game::internalAddItem(Cylinder* toCylinder, Item* item, int32_t inde
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toCylinder->postAddNotification(item, nullptr, itemIndex);
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}
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}
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} else {
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}
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else {
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//fully merged with toItem, item will be destroyed
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item->onRemoved();
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ReleaseItem(item);
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@@ -1265,7 +1274,8 @@ ReturnValue Game::internalAddItem(Cylinder* toCylinder, Item* item, int32_t inde
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toCylinder->postAddNotification(toItem, nullptr, itemIndex);
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}
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}
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} else {
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}
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else {
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toCylinder->addThing(index, item);
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int32_t itemIndex = toCylinder->getThingIndex(item);
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