Merge branch '10-introduce-loot-opening-for-player-or-party-who-deal-the-most-amount-of-damage' into 'master'

Resolve "Introduce loot opening for player or party who deal the most amount of damage"

Closes #10

See merge request ErikasKontenis/Sabrehaven!12
This commit is contained in:
Erikas Kontenis 2019-11-13 19:27:30 +00:00
commit 5640c1497d
3 changed files with 7 additions and 1 deletions

View File

@ -712,6 +712,7 @@ bool Creature::dropCorpse(Creature* lastHitCreature, Creature* mostDamageCreatur
if (corpse) {
g_game.internalAddItem(tile, corpse, INDEX_WHEREEVER, FLAG_NOLIMIT);
g_game.startDecay(corpse);
g_scheduler.addEvent(createSchedulerTask(10000, std::bind(&Game::RemoveCorpseOwner, &g_game, corpse)));
}
//scripting event - onDeath

View File

@ -3762,6 +3762,11 @@ void Game::internalDecayItem(Item* item)
}
}
void Game::RemoveCorpseOwner(Item* item)
{
item->removeAttribute(ITEM_ATTRIBUTE_CORPSEOWNER);
}
void Game::checkDecay()
{
g_scheduler.addEvent(createSchedulerTask(EVENT_DECAYINTERVAL, std::bind(&Game::checkDecay, this)));

View File

@ -485,7 +485,7 @@ class Game
void setBedSleeper(BedItem* bed, uint32_t guid);
void removeBedSleeper(uint32_t guid);
bool reload(ReloadTypes_t reloadType);
void Game::RemoveCorpseOwner(Item* item);
Groups groups;
Map map;
Raids raids;