disable setNextAction on walk

This commit is contained in:
ErikasKontenis 2021-04-12 22:14:29 +03:00
parent bddd9b078c
commit 423076bfaa

View File

@ -977,7 +977,8 @@ void Player::onWalk(Direction& dir)
{
Creature::onWalk(dir);
setNextActionTask(nullptr);
setNextAction(OTSYS_TIME() + getStepDuration(dir));
// TODO: Find out if really nothing brokes. This is for allow players to heal and walk or walk and open backpacks
//setNextAction(OTSYS_TIME() + getStepDuration(dir));
}
void Player::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos,