disable setNextAction on walk

This commit is contained in:
ErikasKontenis 2021-04-12 22:14:29 +03:00
parent bddd9b078c
commit 423076bfaa

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@ -977,7 +977,8 @@ void Player::onWalk(Direction& dir)
{ {
Creature::onWalk(dir); Creature::onWalk(dir);
setNextActionTask(nullptr); setNextActionTask(nullptr);
setNextAction(OTSYS_TIME() + getStepDuration(dir)); // TODO: Find out if really nothing brokes. This is for allow players to heal and walk or walk and open backpacks
//setNextAction(OTSYS_TIME() + getStepDuration(dir));
} }
void Player::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos, void Player::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos,