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https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-23 10:15:54 +02:00
fix all new 8.0 monsters loot. Todo fix spells and shit
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88
data/monster/800/new/golgordan.xml
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88
data/monster/800/new/golgordan.xml
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<monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="10000" speed="350" manacost="0">
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<health now="40000" max="40000" />
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<look type="12" head="108" body="100" legs="105" feet="114" corpse="8721" />
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<targetchange interval="7000" chance="10" />
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<strategy attack="90" defense="10" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="0" />
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<flag convinceable="0" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag staticattack="85" />
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<flag runonhealth="0" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-500" />
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<attack name="fire" interval="2000" chance="15" range="7" radius="4" min="-60" max="-200">
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<attribute key="shootEffect" value="fire" />
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<attribute key="areaEffect" value="firearea" />
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</attack>
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<attack name="poisoncondition" interval="1000" chance="11" length="5" spread="0" min="-30" max="-30">
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<attribute key="areaEffect" value="poison" />
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</attack>
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<attack name="death" interval="3000" chance="15" length="8" spread="3" min="-50" max="-600">
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<attribute key="areaEffect" value="mortarea" />
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</attack>
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<attack name="death" interval="2000" chance="10" radius="1" range="4" min="0" max="-600">
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<attribute key="shootEffect" value="death" />
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<attribute key="areaEffect" value="mortarea" />
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</attack>
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<attack name="fire" interval="2000" chance="10" length="8" spread="3" min="0" max="-600">
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<attribute key="areaEffect" value="firearea" />
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</attack>
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<attack name="physical" interval="1000" chance="8" radius="6" target="0" min="-50" max="-60">
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<attribute key="areaEffect" value="groundshaker" />
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</attack>
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</attacks>
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<defenses armor="48" defense="54" />
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<elements>
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<element icePercent="-1" />
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<element holyPercent="1" />
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<element physicalPercent="1" />
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<element firePercent="-1" />
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</elements>
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<immunities>
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<immunity death="1" />
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<immunity invisible="1" />
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</immunities>
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<voices interval="2000" chance="7">
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<voice sentence="Latrivan, you fool!" yell="1" />
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<voice sentence="We are the right hand and the left hand of the seven!" />
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</voices>
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<loot>
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<item id="3031" countmax="273" chance="1000" /> <!-- gold coin -->
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<item id="239" chance="550" /> <!-- great health potion -->
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<item id="3275" chance="300" /> <!-- double axe -->
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<item id="6299" chance="250" /> <!-- death ring -->
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<item id="3098" chance="250" /> <!-- ring of healing -->
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<item id="3027" countmax="13" chance="200" /> <!-- black pearl -->
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<item id="3032" countmax="10" chance="200" /> <!-- small emerald -->
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<item id="3284" chance="150" /> <!-- ice rapier -->
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<item id="3046" chance="150" /> <!-- magic light wand -->
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<item id="3054" chance="150" /> <!-- silver amulet -->
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<item id="3029" countmax="10" chance="150" /> <!-- small sapphire -->
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<item id="3026" countmax="13" chance="150" /> <!-- white pearl -->
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<item id="3420" chance="100" /> <!-- demon shield -->
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<item id="6499" chance="100" /> <!-- demonic essence -->
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<item id="3051" chance="100" /> <!-- energy ring -->
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<item id="3281" chance="100" /> <!-- giant sword -->
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<!-- gold ingot -->
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<item id="3063" chance="100" /> <!-- gold ring -->
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<item id="3364" chance="100" /> <!-- golden legs -->
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<item id="3041" chance="50" /> <!-- blue gem -->
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<item id="3356" chance="50" /> <!-- devil helmet -->
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<item id="3320" chance="50" /> <!-- fire axe -->
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<item id="3038" chance="50" /> <!-- green gem -->
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<item id="3048" chance="50" /> <!-- might ring -->
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<item id="3290" chance="50" /> <!-- silver dagger -->
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<item id="3033" countmax="12" chance="150" /> <!-- small amethyst -->
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<item id="3066" chance="50" /> <!-- snakebite rod -->
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<item id="3049" chance="50" /> <!-- stealth ring -->
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<item id="3081" chance="50" /> <!-- stone skin amulet -->
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</loot>
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</monster>
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