few more NPCs

This commit is contained in:
ErikasKontenis 2019-12-09 14:45:17 +02:00
parent b50c55beff
commit 1eb474cd1f
14 changed files with 383 additions and 33 deletions

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data/npc/chondur.npc Normal file
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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Chondur"
Outfit = (154,38-113-119-116-3)
Home = [32361,32550,7]
Radius = 2
Behaviour = {
ADDRESS,"hello$",! -> "Be greeted, child. What do you want in an old shaman's hut?"
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Please wait a minute, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye."
"bye" -> "Good bye, %N!", Idle
"farewell" -> *
"shaman" -> "I was chosen by the spirits of the ancestors to serve the people as healer and spiritual leader."
"spirits" -> "Spirits are all around us and on these isles they are especially strong and numerous."
"ancestors" -> "The ancestors still have contact to the world of those alive. If you know how to talk to them, they can be wise guides and powerful friends."
"isles" -> "These isles are a place of strong but secret magic. This magic is strong enough to devour the souls of the weak."
"magic" -> "Magic here is like a powerful and wild beast. You need all your strength to master it. If you fail, your punishment will be swift and hard. Voodoo gives me the power and wisdom necessary to handle those energies."
"magic currents" -> "Hm, well one could call it like this I guess. Magic is strong on these isles. Too strong for many to handle it safely."
"secrets" -> "The spirits speak about a great battle on these isles. Cause for the conflict was the strong magic here. ...",
"The peaceful dwellers, that used to live here in a magical paradise created by themselves, were attacked by a dark power from the depths of the ocean. ...",
"The war destroyed both races and changed the flow of magic forever."
"voodoo" -> "Together with the spirits of the ancestors, I seek for wisdom. Together we can change the flow of magic to do things that are beyond the limits of ordinary magic. ...",
"In conversations with the spirits, I gain insight into secrets that would have been lost otherwise."
"dark power" -> "In the shadow of the depth, a strange and enigmatic race evolved. Using magic to the darkest purposes. ...",
"What they lacked in understanding magic like the dwellers, they made up for in number and destructive determination."
"forever" -> "Yes, the ancestors hint that there has been some disaster in the past that disarranged the magic of the isles and destroyed whole civilisations."
"disaster" -> *
"disarranged" -> "Hm, well one could call it like this I guess. Magic is strong on these isles. Too strong for many to handle it safely."
"civilisations" -> "The spirits tell about two powerful races that once called this area their home. They annihilated themselves in a war."
"quaras" -> "This race rose from slavery to a shadow of their former masters. The dark power that once ruled the ocean here was annihilated by some disaster and the quara used to be one of their serving races."
"mermaid" -> "The mermaids are a possible offspring of one of the magical creatures that some ancient race once created here. ...",
"They are vain and self-centred. Their magic is powerful and almost impossible to reverse once it is cast on some human. ...",
"The only good thing is they quickly lose interest into their victims if something of slightly more interest comes up. ...",
"If you are ever in trouble with a mermaid, look for a distraction."
"king" -> "The king is far away. Our myth are closer to us than any king in faraway Thais could ever be."
"thais" -> "The people see the Thaian occupation like a crippling disease that befalls our isles. Some try to live with it, others are looking for a cure."
"cure" -> "It's my part to cure the body and the spirit. Only the people can cure the land they inhabit."
"venore" -> "The tradesmen of Venore are tainted with greed. They have so little spirituality that their souls must be starving."
"cult" -> "The cult is a mockery of true voodoo. They play with powers they don't even rudimentarily understand and some dark and sinister power is working behind the curtains. Some evil puppet master is misusing them for plans unknown to me."
"goroma" -> "One of the Forbidden Islands. No sane captain will agree to bring you there."
"banana" -> "A banana staff is the sign of a high ape magician."
"pirates" -> "You have to understand that there are two groups of people that are called pirates. One consists of evil thieves and murderers for whom the word pirate actually stands for. ...",
"The others are resistance fighters for whom old ideals are hold true and that are the assertors of the native people."
}

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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Danlon"
Outfit = (146,114-42-40-116)
Home = [32187,32949,7]
Radius = 5
Behaviour = {
ADDRESS,"hello$",! -> "Hi."
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> NOP
"bye" -> "Bye.", Idle
"farewell" -> *
}

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data/npc/doug.npc Normal file
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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Doug"
Outfit = (128,116-37-116-116)
Home = [32201,32756,7]
Radius = 5
Behaviour = {
ADDRESS,"hello$",! -> "Hi."
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> NOP
"bye" -> "Bye.", Idle
"farewell" -> *
}

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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Duncan"
Outfit = (151,38-23-0-116-1)
Home = [32330,32605,7]
Radius = 3
Behaviour = {
ADDRESS,"hello$",! -> "Hi %N, come closer. Have a look at my wares and such."
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "Bye"
"bye" -> "Good bye.", Idle
"farewell" -> *
"do","you","sell" -> "Well erm, currently we are a little short on weapons and the like, but I still have pirate tapestries for sale."
"wares" -> *
"offer" -> *
"pirate tapestry" -> Type=5615, Amount=1, Price=40, "Do you want to buy a pirate tapestry for %P gold?", Topic=1
%1,1<%1,"pirate tapestry" -> Type=5615, Amount=%1, Price=40*%1, "Do you want to buy %A pirate tapestries for %P gold?", Topic=1
Topic=1,"yes",CountMoney>=Price -> "Here you go. Those would fit nicely into your house, showing that you're a fan and supporter and all that.", DeleteMoney, Create(Type)
Topic=1,"yes" -> "Come back when you have enough money."
Topic=1 -> "Maybe next time."
}

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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Eleonore"
Outfit = (140,95-10-13-15-1)
Home = [32331,32763,5]
Radius = 2
Behaviour = {
ADDRESS,"hello$",! -> "Be greeted. What brings you here?"
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Please wait a minute, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "Oh well."
"bye" -> "Good bye.", Idle
"farewell" -> *
}

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data/npc/eranth.npc Normal file
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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Eranth"
Outfit = (129,116-79-78-113)
Home = [32123,32953,7]
Radius = 5
Behaviour = {
ADDRESS,"hello$",! -> "Hi."
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> NOP
"bye" -> "Bye.", Idle
"farewell" -> *
}

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data/npc/erayo.npc Normal file
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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Erayo"
Outfit = (152,85-86-106-86-3)
Home = [32518,32911,8]
Radius = 2
Behaviour = {
ADDRESS,"hello$",! -> "What the... I mean, of course I sensed you.!"
ADDRESS,"hi$",! -> *
ADDRESS,"hail$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait a minute, %N."
BUSY,"hi$",! -> *
BUSY,"hail$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye, %N."
"bye" -> "Good bye, %N.", Idle
}

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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Evan"
Outfit = (132,115-87-81-76)
Home = [32259,32881,7]
Radius = 1
Behaviour = {
ADDRESS,"hello$",! -> "Hello there. What are you doing in the distillery?"
ADDRESS,"hi$",! -> *
ADDRESS,"hail$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait a minute, %N."
BUSY,"hi$",! -> *
BUSY,"hail$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye, %N."
"bye" -> "Good bye, %N.", Idle
"fire bug" -> Type=5467, Amount=1, Price=100, "Do you want to buy a fire bug for %P gold?", Topic=1
%1,1<%1,"fire bug" -> Type=5467, Amount=%1, Price=100*%1, "Do you want to buy %A fire bugs for %P gold?", Topic=1
Topic=1,"yes",CountMoney>=Price -> "Here you go.", DeleteMoney, Create(Type)
Topic=1,"yes" -> "Come back when you have enough money."
Topic=1 -> "Maybe next time."
}

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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Fiona"
Outfit = (137,115-63-95-38)
Home = [33282,31846,5]
Radius = 3
Behaviour = {
ADDRESS,"hello$",! -> "Good day, %N. I hope you bring a lot of magical ingredients with you."
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Please wait a minute, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye and please come back soon."
"bye" -> "Good bye and please come back soon.", Idle
"farewell" -> *
"magical ingredients" -> "Oof, there are too many to list. Magical ingredients can sometimes be found when you defeat a monster, for example bat wings. I buy many of these things if you don't want to use them for quests."
"wares" -> *
"offer" -> *
"sell","bat","wing" -> Type=5894, Amount=1, Price=50, "Do you want to sell a bat wing for %P gold?", Topic=1
"sell","behemoth","claw" -> Type=5930, Amount=1, Price=2000, "Do you want to sell a behemoth claw for %P gold?", Topic=1
"sell","beholder","eye" -> Type=5898, Amount=1, Price=80, "Do you want to sell a beholder's eye for %P gold?", Topic=1
"sell","chicken","feather" -> Type=5890, Amount=1, Price=30, "Do you want to sell a chicken feather for %P gold?", Topic=1
"sell","demon","dust" -> Type=5906, Amount=1, Price=300, "Do you want to sell a demon dust for %P gold?", Topic=1
"sell","demon","horn" -> Type=5954, Amount=1, Price=1000, "Do you want to sell a demon horn for %P gold?", Topic=1
"sell","enchanted","chicken","wing" -> Type=5891, Amount=1, Price=20000, "Do you want to sell a enchanted chicken wing for %P gold?", Topic=1
"sell","fish","fin" -> Type=5895, Amount=1, Price=150, "Do you want to sell a fish fin for %P gold?", Topic=1
"sell","flask","of","warrior","sweat" -> Type=5885, Amount=1, Price=10000, "Do you want to sell a flask of warrior's sweat for %P gold?", Topic=1
"sell","green","dragon","scale" -> Type=5920, Amount=1, Price=100, "Do you want to sell a green dragon scale for %P gold?", Topic=1
"sell","hardened","bone" -> Type=5925, Amount=1, Price=70, "Do you want to sell a hardened bone for %P gold?", Topic=1
"sell","heaven","blossom" -> Type=3657, Amount=1, Price=50, "Do you want to sell a heaven blossom for %P gold?", Topic=1
"sell","holy","orchid" -> Type=5922, Amount=1, Price=90, "Do you want to sell a holy orchid for %P gold?", Topic=1
"sell","honeycomb" -> Type=5902, Amount=1, Price=40, "Do you want to sell a honeycomb for %P gold?", Topic=1
"sell","lizard","scale" -> Type=5881, Amount=1, Price=120, "Do you want to sell a lizard scale for %P gold?", Topic=1
"sell","magic","sulphur" -> Type=5904, Amount=1, Price=8000, "Do you want to sell a magic sulphur for %P gold?", Topic=1
"sell","perfect","behemoth","fang" -> Type=5893, Amount=1, Price=250, "Do you want to sell a perfect behemoth fang for %P gold?", Topic=1
"sell","red","dragon","scale" -> Type=5882, Amount=1, Price=200, "Do you want to sell a red dragon scale for %P gold?", Topic=1
"sell","spider","silk" -> Type=5879, Amount=1, Price=100, "Do you want to sell a spider silk for %P gold?", Topic=1
"sell","spirit","container" -> Type=5884, Amount=1, Price=40000, "Do you want to sell a spirit container for %P gold?", Topic=1
"sell","turtle","shell" -> Type=5899, Amount=1, Price=90, "Do you want to sell a turtle shell for %P gold?", Topic=1
"sell","vampire","dust" -> Type=5905, Amount=1, Price=100, "Do you want to sell a vampire dust for %P gold?", Topic=1
"sell",%1,1<%1,"bat","wing" -> Type=5894, Amount=%1, Price=50*%1, "Do you want to sell %A bat wings for %P gold?", Topic=1
"sell",%1,1<%1,"behemoth","claw" -> Type=5930, Amount=%1, Price=2000*%1, "Do you want to sell %A behemoth claws for %P gold?", Topic=1
"sell",%1,1<%1,"beholder","eye" -> Type=5898, Amount=%1, Price=80*%1, "Do you want to sell %A beholder's eyes for %P gold?", Topic=1
"sell",%1,1<%1,"chicken","feather" -> Type=5890, Amount=%1, Price=30*%1, "Do you want to sell %A chicken feathers for %P gold?", Topic=1
"sell",%1,1<%1,"demon","dust" -> Type=5906, Amount=%1, Price=300*%1, "Do you want to sell %A demon dusts for %P gold?", Topic=1
"sell",%1,1<%1,"demon","horn" -> Type=5954, Amount=%1, Price=1000*%1, "Do you want to sell %A demon horns for %P gold?", Topic=1
"sell",%1,1<%1,"enchanted","chicken","wing" -> Type=5891, Amount=%1, Price=20000*%1, "Do you want to sell %A enchanted chicken wings for %P gold?", Topic=1
"sell",%1,1<%1,"fish","fin" -> Type=5895, Amount=%1, Price=150*%1, "Do you want to sell %A fish fins for %P gold?", Topic=1
"sell",%1,1<%1,"flask","of","warrior","sweat" -> Type=5885, Amount=%1, Price=10000*%1, "Do you want to sell %A flasks of warrior's sweat for %P gold?", Topic=1
"sell",%1,1<%1,"green","dragon","scale" -> Type=5920, Amount=%1, Price=100*%1, "Do you want to sell %A green dragon scales for %P gold?", Topic=1
"sell",%1,1<%1,"hardened","bone" -> Type=5925, Amount=%1, Price=70*%1, "Do you want to sell %A hardened bones for %P gold?", Topic=1
"sell",%1,1<%1,"heaven","blossom" -> Type=3657, Amount=%1, Price=50*%1, "Do you want to sell %A heaven blossoms for %P gold?", Topic=1
"sell",%1,1<%1,"holy","orchid" -> Type=5922, Amount=%1, Price=90*%1, "Do you want to sell %A holy orchids for %P gold?", Topic=1
"sell",%1,1<%1,"honeycomb" -> Type=5902, Amount=%1, Price=40*%1, "Do you want to sell %A honeycombs for %P gold?", Topic=1
"sell",%1,1<%1,"lizard","scale" -> Type=5881, Amount=%1, Price=120*%1, "Do you want to sell %A lizard scales for %P gold?", Topic=1
"sell",%1,1<%1,"magic","sulphur" -> Type=5904, Amount=%1, Price=8000*%1, "Do you want to sell %A magic sulphurs for %P gold?", Topic=1
"sell",%1,1<%1,"perfect","behemoth","fang" -> Type=5893, Amount=%1, Price=250*%1, "Do you want to sell %A perfect behemoth fangs for %P gold?", Topic=1
"sell",%1,1<%1,"red","dragon","scale" -> Type=5882, Amount=%1, Price=200*%1, "Do you want to sell %A red dragon scales for %P gold?", Topic=1
"sell",%1,1<%1,"spider","silk" -> Type=5879, Amount=%1, Price=100*%1, "Do you want to sell %A spider silks for %P gold?", Topic=1
"sell",%1,1<%1,"spirit","container" -> Type=5884, Amount=%1, Price=40000*%1, "Do you want to sell %A spirit containers for %P gold?", Topic=1
"sell",%1,1<%1,"turtle","shell" -> Type=5899, Amount=%1, Price=90*%1, "Do you want to sell %A turtle shells for %P gold?", Topic=1
"sell",%1,1<%1,"vampire","dust" -> Type=5905, Amount=%1, Price=100*%1, "Do you want to sell %A vampire dusts for %P gold?", Topic=1
Topic=1,"yes",Count(Type)>=Amount -> "Here is your money.", Delete(Type), CreateMoney
Topic=1,"yes" -> "I am sorry, but you do not have one."
Topic=1,"yes",Amount>1 -> "Sorry, you do not have so many."
Topic=1 -> "Maybe next time."
}

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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Frederik"
Outfit = (128,97-85-77-93-2)
Home = [32345,32808,7]
Radius = 1
Behaviour = {
ADDRESS,"hi$",! -> "Hi there and welcome to my little magic shop."
ADDRESS,"hello$",! -> "Hi there and welcome to my little magic shop."
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait, %N! One after the other.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "However."
"bye" -> "Yeah, bye.", Idle
"farewell" -> *
"magic" -> "I'm selling health and mana fluids, runes, wands, rods and spellbooks."
"rune" -> "I sell blank runes and spell runes."
"spellbook" -> Type=3059, Amount=1, Price=150, "A spellbook is a nice tool for beginners. Do you want to buy one for %P gold?",Topic=2
"blank","rune" -> Type=3147, Amount=1, Price=10, "Do you want to buy one for %P gold?", Topic=2
"mana","fluid" -> Type=2874, Data=10, Amount=1, Price=55, "Do you want to buy mana fluid for %P gold?", Topic=3
"life","fluid" -> Type=2874, Data=11, Amount=1, Price=60, "Do you want to buy life fluid for %P gold?", Topic=3
%1,1<%1,"spellbook" -> Type=3059, Amount=%1, Price=150*%1, "Do you want to buy %A spellbooks for %P gold?",Topic=2
%1,1<%1,"blank","rune" -> Type=3147, Amount=%1, Price=10*%1, "Do you want to buy %A runes for %P gold?", Topic=2
%1,1<%1,"mana","fluid" -> Type=2874, Data=10, Amount=%1, Price=55*%1, "Do you want to buy %A potions of mana fluid for %P gold?", Topic=3
%1,1<%1,"life","fluid" -> Type=2874, Data=11, Amount=%1, Price=60*%1, "Do you want to buy %A potions of life fluid for %P gold?", Topic=3
"sell","talon" -> Type=3034, Amount=1, Price=320, "Do you want to sell one of the magic gems called talon for %P gold?", Topic=6
"sell",%1,1<%1,"talon" -> Type=3034, Amount=%1, Price=320*%1, "Do you want to sell %A magic gems called talon for %P gold?", Topic=6
Topic=2,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
Topic=2,"yes" -> "Come back when you have enough money."
Topic=2 -> "Hmm, maybe next time."
Topic=3,"yes",CountMoney>=Price -> "Here you are. There is a deposit of 5 gold for an empty vial.", DeleteMoney, Create(Type)
Topic=3,"yes" -> "Come back, when you have enough money."
Topic=3 -> "Hmm, but next time."
"deposit" -> "I will pay you 5 gold for every empty vial. Ok?", Data=0, Topic=5
"vial" -> *
"flask" -> *
Topic=5,"yes",Count(2874)>0 -> Amount=Count(2874), Price=Amount*5, "Here you are ... %P gold.", Delete(2874), CreateMoney
Topic=5,"yes" -> "You don't have any empty vials."
Topic=5 -> "Hmm, but please keep Tibia litter free."
Topic=6,"yes",Count(Type)>=Amount -> "Ok. Here is your money.", Delete(Type), CreateMoney
Topic=6,"yes" -> "Sorry, you do not have one."
Topic=6,"yes", Amount>1 -> "Sorry, you do not have so many."
Topic=6 -> "Maybe next time."
@"gen-t-runes-free-s.ndb"
@"gen-t-wands-free-s.ndb"
}

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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Gelagos"
Outfit = (128,114-91-85-79)
Home = [32363,31624,7]
Radius = 3
Behaviour = {
ADDRESS,"hello$",! -> "Hi."
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait, %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> NOP
"bye" -> "Bye.", Idle
"farewell" -> *
}

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data/npc/gordon.npc Normal file
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# GIMUD - Graphical Interface Multi User Dungeon
Name = "Gordon"
Outfit = (128,114-37-116-76)
Home = [32184,32770,7]
Radius = 3
Behaviour = {
ADDRESS,"hello$",! -> "A good day to you."
ADDRESS,"hi$",! -> *
ADDRESS,"hiho$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait, please.", Queue
BUSY,"hi$",! -> *
BUSY,"hiho$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye."
"bye" -> "Good bye.", Idle
"farewell" -> *
}

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<spawn centerx="33042" centery="32728" centerz="5" radius="1">
<monster name="dragon" x="0" y="0" z="5" spawntime="850" />
</spawn>
<spawn centerx="32332" centery="32764" centerz="5" radius="1">
<npc name="Eleonore" x="-1" y="-1" z="5" spawntime="60" />
</spawn>
<spawn centerx="33011" centery="32764" centerz="5" radius="4">
<monster name="bat" x="-3" y="-2" z="5" spawntime="600" />
<monster name="bat" x="-2" y="-2" z="5" spawntime="600" />
@ -3702,9 +3699,6 @@
<monster name="polar bear" x="0" y="0" z="7" spawntime="700" />
<monster name="polar bear" x="-1" y="1" z="7" spawntime="700" />
</spawn>
<spawn centerx="32362" centery="31624" centerz="7" radius="1">
<npc name="Gelagos" x="1" y="0" z="7" spawntime="60" />
</spawn>
<spawn centerx="32488" centery="31627" centerz="7" radius="1">
<monster name="chicken" x="0" y="0" z="7" spawntime="600" />
</spawn>
@ -8918,9 +8912,6 @@
<monster name="Island troll" x="-2" y="-1" z="7" spawntime="60" />
<monster name="Island troll" x="1" y="1" z="7" spawntime="60" />
</spawn>
<spawn centerx="32362" centery="32549" centerz="7" radius="1">
<npc name="Chondur" x="-1" y="1" z="7" spawntime="60" />
</spawn>
<spawn centerx="32760" centery="32549" centerz="7" radius="1">
<monster name="kongra" x="0" y="0" z="7" spawntime="600" />
</spawn>
@ -10066,9 +10057,6 @@
<monster name="flamingo" x="0" y="0" z="7" spawntime="600" />
<monster name="flamingo" x="-3" y="2" z="7" spawntime="600" />
</spawn>
<spawn centerx="32331" centery="32604" centerz="7" radius="3">
<npc name="Duncan" x="-1" y="1" z="7" spawntime="60" />
</spawn>
<spawn centerx="32356" centery="32604" centerz="7" radius="1">
<monster name="chicken" x="0" y="-1" z="7" spawntime="60" />
</spawn>
@ -12162,9 +12150,6 @@
<monster name="poison spider" x="0" y="0" z="7" spawntime="600" />
<monster name="poison spider" x="-4" y="4" z="7" spawntime="600" />
</spawn>
<spawn centerx="32202" centery="32756" centerz="7" radius="3">
<npc name="Doug" x="-1" y="0" z="7" spawntime="60" />
</spawn>
<spawn centerx="32900" centery="32756" centerz="7" radius="4">
<monster name="flamingo" x="0" y="0" z="7" spawntime="600" />
<monster name="flamingo" x="2" y="0" z="7" spawntime="600" />
@ -12277,9 +12262,6 @@
<monster name="cobra" x="0" y="-2" z="7" spawntime="600" />
<monster name="cobra" x="0" y="0" z="7" spawntime="600" />
</spawn>
<spawn centerx="32185" centery="32770" centerz="7" radius="4">
<npc name="Gordon" x="-1" y="0" z="7" spawntime="60" />
</spawn>
<spawn centerx="32225" centery="32770" centerz="7" radius="3">
<npc name="Norris" x="-1" y="0" z="7" spawntime="60" />
</spawn>
@ -12705,9 +12687,6 @@
<monster name="lizard sentinel" x="0" y="1" z="7" spawntime="600" />
<monster name="spit nettle" x="-4" y="5" z="7" spawntime="600" />
</spawn>
<spawn centerx="32345" centery="32807" centerz="7" radius="1">
<npc name="Frederik" x="0" y="1" z="7" spawntime="60" />
</spawn>
<spawn centerx="32714" centery="32808" centerz="7" radius="4">
<monster name="bug" x="0" y="0" z="7" spawntime="600" />
<monster name="bug" x="1" y="1" z="7" spawntime="600" />
@ -13513,9 +13492,6 @@
<monster name="pirate marauder" x="-1" y="-1" z="7" spawntime="59" />
<monster name="pirate marauder" x="0" y="2" z="7" spawntime="59" />
</spawn>
<spawn centerx="32259" centery="32882" centerz="7" radius="1">
<npc name="Evan" x="0" y="-1" z="7" spawntime="60" />
</spawn>
<spawn centerx="32460" centery="32884" centerz="7" radius="5">
<monster name="Seagull" x="0" y="-4" z="7" spawntime="60" />
<monster name="Seagull" x="3" y="-4" z="7" spawntime="60" />
@ -14048,9 +14024,6 @@
<monster name="dworc voodoomaster" x="-1" y="2" z="7" spawntime="600" />
</spawn>
<spawn centerx="32812" centery="32949" centerz="7" radius="4" />
<spawn centerx="32187" centery="32950" centerz="7" radius="4">
<npc name="Danlon" x="0" y="-1" z="7" spawntime="60" />
</spawn>
<spawn centerx="32335" centery="32950" centerz="7" radius="4">
<monster name="azure frog" x="2" y="-3" z="7" spawntime="60" />
<monster name="Seagull" x="-4" y="-1" z="7" spawntime="60" />
@ -14086,9 +14059,6 @@
<monster name="dworc venomsniper" x="0" y="0" z="7" spawntime="600" />
<monster name="spit nettle" x="0" y="2" z="7" spawntime="600" />
</spawn>
<spawn centerx="32121" centery="32954" centerz="7" radius="4">
<npc name="Eranth" x="2" y="-1" z="7" spawntime="60" />
</spawn>
<spawn centerx="32701" centery="32955" centerz="7" radius="1" />
<spawn centerx="32526" centery="32956" centerz="7" radius="4">
<monster name="toad" x="-3" y="-2" z="7" spawntime="60" />
@ -20602,9 +20572,6 @@
<monster name="Tortoise" x="2" y="-1" z="8" spawntime="60" />
<monster name="toad" x="-1" y="1" z="8" spawntime="60" />
</spawn>
<spawn centerx="32517" centery="32911" centerz="8" radius="1">
<npc name="Erayo" x="1" y="0" z="8" spawntime="60" />
</spawn>
<spawn centerx="32651" centery="32911" centerz="8" radius="1" />
<spawn centerx="32762" centery="32911" centerz="8" radius="3">
<monster name="centipede" x="0" y="0" z="8" spawntime="600" />