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https://github.com/OTCv8/otclientv8.git
synced 2025-04-30 19:29:21 +02:00
45 lines
2.0 KiB
Lua
45 lines
2.0 KiB
Lua
local context = G.botContext
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context.SlotOther = InventorySlotOther
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context.SlotHead = InventorySlotHead
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context.SlotNeck = InventorySlotNeck
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context.SlotBack = InventorySlotBack
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context.SlotBody = InventorySlotBody
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context.SlotRight = InventorySlotRight
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context.SlotLeft = InventorySlotLeft
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context.SlotLeg = InventorySlotLeg
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context.SlotFeet = InventorySlotFeet
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context.SlotFinger = InventorySlotFinger
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context.SlotAmmo = InventorySlotAmmo
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context.SlotPurse = InventorySlotPurse
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context.getInventoryItem = function(slot) return context.player:getInventoryItem(slot) end
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context.getSlot = context.getInventoryItem
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context.getHead = function() return context.getInventoryItem(context.SlotHead) end
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context.getNeck = function() return context.getInventoryItem(context.SlotNeck) end
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context.getBack = function() return context.getInventoryItem(context.SlotBack) end
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context.getBody = function() return context.getInventoryItem(context.SlotBody) end
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context.getRight = function() return context.getInventoryItem(context.SlotRight) end
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context.getLeft = function() return context.getInventoryItem(context.SlotLeft) end
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context.getLeg = function() return context.getInventoryItem(context.SlotLeg) end
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context.getFeet = function() return context.getInventoryItem(context.SlotFeet) end
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context.getFinger = function() return context.getInventoryItem(context.SlotFinger) end
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context.getAmmo = function() return context.getInventoryItem(context.SlotAmmo) end
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context.getPurse = function() return context.getInventoryItem(context.SlotPurse) end
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context.getContainers = function() return g_game.getContainers() end
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context.getContainer = function(index) return g_game.getContainer(index) end
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context.moveToSlot = function(item, slot, count)
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if type(item) == 'number' then
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item = context.findItem(item)
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end
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if not item then
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return
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end
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if count == nil then
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count = item:getCount()
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end
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return g_game.move(item, {x=65535, y=slot, z=0}, count)
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end |