mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-04-30 03:09:20 +02:00
193 lines
4.7 KiB
Lua
193 lines
4.7 KiB
Lua
-- private variables
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local topMenu
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local fpsUpdateEvent = nil
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local HIDE_TOPMENU = false
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-- private functions
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local function addButton(id, description, icon, callback, panel, toggle, front)
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local class
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if toggle then
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class = 'TopToggleButton'
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else
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class = 'TopButton'
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end
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local button = panel:getChildById(id)
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if not button then
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button = g_ui.createWidget(class)
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if front then
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panel:insertChild(1, button)
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else
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panel:addChild(button)
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end
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end
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button:setId(id)
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button:setTooltip(description)
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button:setIcon(resolvepath(icon, 3))
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button.onMouseRelease = function(widget, mousePos, mouseButton)
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if widget:containsPoint(mousePos) and mouseButton ~= MouseMidButton then
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callback()
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return true
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end
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end
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return button
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end
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-- public functions
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function init()
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connect(g_game, { onGameStart = online,
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onGameEnd = offline,
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onPingBack = updatePing })
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topMenu = g_ui.displayUI('topmenu')
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g_keyboard.bindKeyDown('Ctrl+Shift+T', toggle)
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if g_game.isOnline() then
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online()
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end
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updateFps()
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if HIDE_TOPMENU then
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topMenu:setHeight(0)
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topMenu:hide()
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end
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end
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function terminate()
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disconnect(g_game, { onGameStart = online,
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onGameEnd = offline,
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onPingBack = updatePing })
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removeEvent(fpsUpdateEvent)
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topMenu:destroy()
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end
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function online()
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showGameButtons()
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addEvent(function()
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if modules.client_options.getOption('showPing') and (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
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topMenu.pingLabel:show()
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else
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topMenu.pingLabel:hide()
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end
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end)
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end
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function offline()
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hideGameButtons()
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topMenu.pingLabel:hide()
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end
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function updateFps()
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fpsUpdateEvent = scheduleEvent(updateFps, 500)
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text = 'FPS: ' .. g_app.getFps()
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topMenu.fpsLabel:setText(text)
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end
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function updatePing(ping)
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if g_proxy and g_proxy.getPing() > 0 then
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ping = g_proxy.getPing()
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end
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local text = 'Ping: '
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local color
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if ping < 0 then
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text = text .. "??"
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color = 'yellow'
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else
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text = text .. ping .. ' ms'
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if ping >= 500 then
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color = 'red'
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elseif ping >= 250 then
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color = 'yellow'
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else
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color = 'green'
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end
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end
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topMenu.pingLabel:setColor(color)
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topMenu.pingLabel:setText(text)
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end
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function setPingVisible(enable)
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topMenu.pingLabel:setVisible(enable)
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end
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function setFpsVisible(enable)
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topMenu.fpsLabel:setVisible(enable)
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end
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function addLeftButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, topMenu.leftButtonsPanel, false, front)
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end
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function addLeftToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, topMenu.leftButtonsPanel, true, front)
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end
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function addRightButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, topMenu.rightButtonsPanel, false, front)
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end
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function addRightToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, topMenu.rightButtonsPanel, true, front)
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end
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function addLeftGameButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, topMenu.leftGameButtonsPanel, false, front)
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end
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function addLeftGameToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, topMenu.leftGameButtonsPanel, true, front)
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end
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function addRightGameButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, topMenu.rightGameButtonsPanel, false, front)
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end
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function addRightGameToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, topMenu.rightGameButtonsPanel, true, front)
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end
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function showGameButtons()
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topMenu.leftGameButtonsPanel:show()
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topMenu.rightGameButtonsPanel:show()
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end
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function hideGameButtons()
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topMenu.leftGameButtonsPanel:hide()
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topMenu.rightGameButtonsPanel:hide()
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end
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function getButton(id)
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return topMenu:recursiveGetChildById(id)
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end
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function getTopMenu()
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return topMenu
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end
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function toggle()
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local menu = getTopMenu()
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if not menu then
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return
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end
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if HIDE_TOPMENU then
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return
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end
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if menu:isVisible() then
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menu:hide()
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modules.client_background.getBackground():addAnchor(AnchorTop, 'parent', AnchorTop)
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modules.game_interface.getRootPanel():addAnchor(AnchorTop, 'parent', AnchorTop)
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else
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menu:show()
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topMenu:setHeight(36)
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modules.client_background.getBackground():addAnchor(AnchorTop, 'topMenu', AnchorBottom)
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modules.game_interface.getRootPanel():addAnchor(AnchorTop, 'topMenu', AnchorBottom)
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end
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end
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