mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-05-02 20:19:21 +02:00
337 lines
9.1 KiB
Lua
337 lines
9.1 KiB
Lua
ADDON_SETS = {
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[1] = { 1 },
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[2] = { 2 },
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[3] = { 1, 2 },
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[4] = { 3 },
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[5] = { 1, 3 },
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[6] = { 2, 3 },
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[7] = { 1, 2, 3 }
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}
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outfitWindow = nil
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outfit = nil
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outfits = nil
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outfitCreatureBox = nil
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currentOutfit = 1
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addons = nil
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currentColorBox = nil
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currentClotheButtonBox = nil
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colorBoxes = {}
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mount = nil
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mounts = nil
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mountCreatureBox = nil
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currentMount = 1
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ignoreNextOutfitWindow = 0
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function init()
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connect(g_game, {
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onOpenOutfitWindow = create,
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onGameEnd = destroy
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})
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end
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function terminate()
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disconnect(g_game, {
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onOpenOutfitWindow = create,
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onGameEnd = destroy
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})
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destroy()
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end
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function updateMount()
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if table.empty(mounts) or not mount then
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return
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end
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local nameMountWidget = outfitWindow:getChildById('mountName')
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nameMountWidget:setText(mounts[currentMount][2])
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mount.type = mounts[currentMount][1]
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mountCreature:setOutfit(mount)
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end
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function setupSelector(widget, id, outfit, list)
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widget:setId(id)
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widget.title:setText(id:gsub("^%l", string.upper))
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if id ~= "type" or #list == 0 then
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table.insert(list, 1, {0, "-"})
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end
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local pos = 1
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for i, o in pairs(list) do
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if (id == "shader" and outfit[id] == o[2]) or outfit[id] == o[1] then
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pos = i
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end
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end
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if list[pos] then
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widget.outfit = list[pos]
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if id == "shader" then
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widget.creature:setOutfit({
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shader = list[pos][2]
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})
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else
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widget.creature:setOutfit({
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type = list[pos][1]
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})
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end
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widget.label:setText(list[pos][2])
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end
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widget.prevButton.onClick = function()
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if pos == 1 then
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pos = #list
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else
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pos = pos - 1
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end
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local outfit = widget.creature:getOutfit()
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if id == "shader" then
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outfit.shader = list[pos][2]
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else
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outfit.type = list[pos][1]
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end
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widget.outfit = list[pos]
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widget.creature:setOutfit(outfit)
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widget.label:setText(list[pos][2])
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updateOutfit()
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end
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widget.nextButton.onClick = function()
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if pos == #list then
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pos = 1
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else
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pos = pos + 1
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end
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local outfit = widget.creature:getOutfit()
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if id == "shader" then
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outfit.shader = list[pos][2]
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else
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outfit.type = list[pos][1]
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end
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widget.outfit = list[pos]
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widget.creature:setOutfit(outfit)
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widget.label:setText(list[pos][2])
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updateOutfit()
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end
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return widget
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end
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function create(currentOutfit, outfitList, mountList, wingList, auraList, shaderList)
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if ignoreNextOutfitWindow and g_clock.millis() < ignoreNextOutfitWindow + 1000 then
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return
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end
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if outfitWindow and not outfitWindow:isHidden() then
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return
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end
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destroy()
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outfitWindow = g_ui.displayUI('outfitwindow')
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setupSelector(outfitWindow.type, "type", currentOutfit, outfitList)
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local outfit = outfitWindow.type.creature:getOutfit()
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outfit.head = currentOutfit.head
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outfit.body = currentOutfit.body
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outfit.legs = currentOutfit.legs
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outfit.feet = currentOutfit.feet
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outfitWindow.type.creature:setOutfit(outfit)
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if g_game.getFeature(GamePlayerMounts) then
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setupSelector(g_ui.createWidget('OutfitSelectorPanel', outfitWindow.extensions), "mount", currentOutfit, mountList)
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end
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if g_game.getFeature(GameWingsAndAura) then
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setupSelector(g_ui.createWidget('OutfitSelectorPanel', outfitWindow.extensions), "wings", currentOutfit, wingList)
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setupSelector(g_ui.createWidget('OutfitSelectorPanel', outfitWindow.extensions), "aura", currentOutfit, auraList)
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end
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if g_game.getFeature(GameOutfitShaders) then
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setupSelector(g_ui.createWidget('OutfitSelectorPanel', outfitWindow.extensions), "shader", currentOutfit, shaderList)
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end
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if not outfitWindow.extensions:getFirstChild() then
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outfitWindow:setHeight(outfitWindow:getHeight() - 128)
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end
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for j=0,6 do
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for i=0,18 do
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local colorBox = g_ui.createWidget('ColorBox', outfitWindow.colorBoxPanel)
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local outfitColor = getOutfitColor(j*19 + i)
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colorBox:setImageColor(outfitColor)
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colorBox:setId('colorBox' .. j*19+i)
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colorBox.colorId = j*19 + i
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if j*19 + i == currentOutfit.head then
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currentColorBox = colorBox
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colorBox:setChecked(true)
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end
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colorBox.onCheckChange = onColorCheckChange
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colorBoxes[#colorBoxes+1] = colorBox
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end
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end
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-- set addons
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addons = {
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[1] = {widget = outfitWindow:getChildById('addon1'), value = 1},
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[2] = {widget = outfitWindow:getChildById('addon2'), value = 2},
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[3] = {widget = outfitWindow:getChildById('addon3'), value = 4}
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}
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for _, addon in pairs(addons) do
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addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end
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end
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if currentOutfit.addons and currentOutfit.addons > 0 then
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for _, i in pairs(ADDON_SETS[currentOutfit.addons]) do
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addons[i].widget:setChecked(true)
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end
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end
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-- hook outfit sections
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currentClotheButtonBox = outfitWindow.head
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outfitWindow.head.onCheckChange = onClotheCheckChange
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outfitWindow.primary.onCheckChange = onClotheCheckChange
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outfitWindow.secondary.onCheckChange = onClotheCheckChange
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outfitWindow.detail.onCheckChange = onClotheCheckChange
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updateOutfit()
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end
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function destroy()
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if outfitWindow then
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outfitWindow:destroy()
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outfitWindow = nil
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currentColorBox = nil
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currentClotheButtonBox = nil
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colorBoxes = {}
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addons = {}
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end
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end
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function randomize()
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local outfitTemplate = {
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outfitWindow.head,
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outfitWindow.primary,
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outfitWindow.secondary,
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outfitWindow.detail
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}
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for i = 1, #outfitTemplate do
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outfitTemplate[i]:setChecked(true)
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colorBoxes[math.random(1, #colorBoxes)]:setChecked(true)
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outfitTemplate[i]:setChecked(false)
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end
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outfitTemplate[1]:setChecked(true)
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end
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function accept()
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local outfit = outfitWindow.type.creature:getOutfit()
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for i, child in pairs(outfitWindow.extensions:getChildren()) do
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if child.creature:getCreature() then
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if child:getId() == "shader" then
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outfit[child:getId()] = child.creature:getOutfit().shader
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else
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outfit[child:getId()] = child.creature:getOutfit().type
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end
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end
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end
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g_game.changeOutfit(outfit)
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destroy()
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end
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function onAddonCheckChange(addon, value)
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local outfit = outfitWindow.type.creature:getOutfit()
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if addon:isChecked() then
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outfit.addons = outfit.addons + value
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else
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outfit.addons = outfit.addons - value
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end
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outfitWindow.type.creature:setOutfit(outfit)
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end
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function onColorCheckChange(colorBox)
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local outfit = outfitWindow.type.creature:getOutfit()
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if colorBox == currentColorBox then
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colorBox.onCheckChange = nil
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colorBox:setChecked(true)
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colorBox.onCheckChange = onColorCheckChange
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else
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if currentColorBox then
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currentColorBox.onCheckChange = nil
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currentColorBox:setChecked(false)
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currentColorBox.onCheckChange = onColorCheckChange
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end
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currentColorBox = colorBox
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if currentClotheButtonBox:getId() == 'head' then
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outfit.head = currentColorBox.colorId
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elseif currentClotheButtonBox:getId() == 'primary' then
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outfit.body = currentColorBox.colorId
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elseif currentClotheButtonBox:getId() == 'secondary' then
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outfit.legs = currentColorBox.colorId
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elseif currentClotheButtonBox:getId() == 'detail' then
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outfit.feet = currentColorBox.colorId
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end
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outfitWindow.type.creature:setOutfit(outfit)
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end
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end
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function onClotheCheckChange(clotheButtonBox)
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local outfit = outfitWindow.type.creature:getOutfit()
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if clotheButtonBox == currentClotheButtonBox then
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clotheButtonBox.onCheckChange = nil
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clotheButtonBox:setChecked(true)
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clotheButtonBox.onCheckChange = onClotheCheckChange
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else
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currentClotheButtonBox.onCheckChange = nil
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currentClotheButtonBox:setChecked(false)
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currentClotheButtonBox.onCheckChange = onClotheCheckChange
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currentClotheButtonBox = clotheButtonBox
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local colorId = 0
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if currentClotheButtonBox:getId() == 'head' then
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colorId = outfit.head
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elseif currentClotheButtonBox:getId() == 'primary' then
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colorId = outfit.body
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elseif currentClotheButtonBox:getId() == 'secondary' then
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colorId = outfit.legs
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elseif currentClotheButtonBox:getId() == 'detail' then
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colorId = outfit.feet
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end
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outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true)
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end
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end
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function updateOutfit()
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local currentSelection = outfitWindow.type.outfit
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if not currentSelection then return end
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local outfit = outfitWindow.type.creature:getOutfit()
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local availableAddons = currentSelection[3]
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local prevAddons = {}
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for k, addon in pairs(addons) do
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prevAddons[k] = addon.widget:isChecked()
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addon.widget:setChecked(false)
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addon.widget:setEnabled(false)
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end
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outfit.addons = 0
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outfitWindow.type.creature:setOutfit(outfit)
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local shader = outfitWindow.extensions:getChildById("shader")
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if shader then
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outfit.shader = shader.creature:getOutfit().shader
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if outfit.shader == "-" then
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outfit.shader = ""
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end
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shader.creature:setOutfit(outfit)
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end
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if availableAddons > 0 then
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for _, i in pairs(ADDON_SETS[availableAddons]) do
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addons[i].widget:setEnabled(true)
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addons[i].widget:setChecked(true)
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end
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end
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end
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