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161 lines
4.3 KiB
Lua
161 lines
4.3 KiB
Lua
-- @docclass
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UICreatureButton = extends(UIWidget, "UICreatureButton")
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local CreatureButtonColors = {
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onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
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onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
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onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
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}
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local LifeBarColors = {} -- Must be sorted by percentAbove
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table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
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table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
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table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
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table.insert(LifeBarColors, {percentAbove = 8, color = '#BF0A0A' } )
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table.insert(LifeBarColors, {percentAbove = 3, color = '#910F0F' } )
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table.insert(LifeBarColors, {percentAbove = -1, color = '#850C0C' } )
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function UICreatureButton.create()
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local button = UICreatureButton.internalCreate()
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button:setFocusable(false)
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button.creature = nil
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button.isHovered = false
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return button
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end
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function UICreatureButton:setCreature(creature)
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self.creature = creature
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end
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function UICreatureButton:getCreature()
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return self.creature
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end
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function UICreatureButton:getCreatureId()
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return self.creature:getId()
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end
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function UICreatureButton:setup(creature, id)
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if not id then
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id = 0
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end
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self:setId('CreatureButton_' .. id)
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self.lifeBarWidget = self:getChildById('lifeBar')
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self.creatureWidget = self:getChildById('creature')
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self.labelWidget = self:getChildById('label')
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self.skullWidget = self:getChildById('skull')
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self.emblemWidget = self:getChildById('emblem')
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end
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function UICreatureButton:update()
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local color = CreatureButtonColors.onIdle
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local show = false
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if self.creature == g_game.getAttackingCreature() then
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color = CreatureButtonColors.onTargeted
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elseif self.creature == g_game.getFollowingCreature() then
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color = CreatureButtonColors.onFollowed
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end
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color = self.isHovered and color.hovered or color.notHovered
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if self.color == color then
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return
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end
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self.color = color
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if color ~= CreatureButtonColors.onIdle.notHovered then
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self.creatureWidget:setBorderWidth(1)
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self.creatureWidget:setBorderColor(color)
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self.labelWidget:setColor(color)
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else
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self.creatureWidget:setBorderWidth(0)
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self.labelWidget:setColor(color)
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end
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end
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function UICreatureButton:creatureSetup(creature)
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if self.creature ~= creature then
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self.creature = creature
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self.creatureWidget:setCreature(creature)
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if self.creatureName ~= creature:getName() then
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self.creatureName = creature:getName()
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self.labelWidget:setText(creature:getName())
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end
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end
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self:updateLifeBarPercent()
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self:updateSkull()
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self:updateEmblem()
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self:update()
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end
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function UICreatureButton:updateSkull()
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if not self.creature then
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return
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end
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local skullId = self.creature:getSkull()
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if skullId == self.skullId then
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return
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end
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self.skullId = skullId
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if skullId ~= SkullNone then
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self.skullWidget:setWidth(self.skullWidget:getHeight())
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local imagePath = getSkullImagePath(skullId)
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self.skullWidget:setImageSource(imagePath)
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self.labelWidget:setMarginLeft(5)
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else
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self.skullWidget:setWidth(0)
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if self.creature:getEmblem() == EmblemNone then
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self.labelWidget:setMarginLeft(2)
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end
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end
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end
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function UICreatureButton:updateEmblem()
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if not self.creature then
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return
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end
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local emblemId = self.creature:getEmblem()
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if self.emblemId == emblemId then
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return
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end
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self.emblemId = emblemId
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if emblemId ~= EmblemNone then
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self.emblemWidget:setWidth(self.emblemWidget:getHeight())
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local imagePath = getEmblemImagePath(emblemId)
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self.emblemWidget:setImageSource(imagePath)
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self.emblemWidget:setMarginLeft(5)
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self.labelWidget:setMarginLeft(5)
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else
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self.emblemWidget:setWidth(0)
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self.emblemWidget:setMarginLeft(0)
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if self.creature:getSkull() == SkullNone then
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self.labelWidget:setMarginLeft(2)
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end
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end
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end
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function UICreatureButton:updateLifeBarPercent()
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if not self.creature then
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return
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end
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local percent = self.creature:getHealthPercent()
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if self.percent == percent then
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return
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end
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self.percent = percent
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self.lifeBarWidget:setPercent(percent)
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local color
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for i, v in pairs(LifeBarColors) do
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if percent > v.percentAbove then
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color = v.color
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break
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end
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end
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self.lifeBarWidget:setBackgroundColor(color)
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end |