741 lines
24 KiB
Lua

local context = G.botContext
local Panels = context.Panels
Panels.Waypoints = function(parent)
local ui = context.setupUI([[
Panel
id: waypoints
height: 223
BotLabel
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text: Waypoints
ComboBox
id: config
anchors.top: prev.bottom
anchors.left: parent.left
margin-top: 5
text-offset: 3 0
width: 130
Button
id: enableButton
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 5
Button
margin-top: 1
id: add
anchors.top: prev.bottom
anchors.left: parent.left
text: Add
width: 60
height: 20
Button
id: edit
anchors.top: prev.top
anchors.horizontalCenter: parent.horizontalCenter
text: Edit
width: 60
height: 20
Button
id: remove
anchors.top: prev.top
anchors.right: parent.right
text: Remove
width: 60
height: 20
TextList
id: list
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
vertical-scrollbar: listScrollbar
margin-right: 15
margin-top: 2
height: 60
focusable: false
auto-focus: first
VerticalScrollBar
id: listScrollbar
anchors.top: prev.top
anchors.bottom: prev.bottom
anchors.right: parent.right
pixels-scroll: true
step: 5
Label
id: pos
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
text-align: center
margin-top: 2
Button
id: wGoto
anchors.top: prev.bottom
anchors.left: parent.left
text: Goto
width: 61
margin-top: 1
height: 20
Button
id: wUse
anchors.top: prev.top
anchors.left: prev.right
text: Use
width: 61
height: 20
Button
id: wUseWith
anchors.top: prev.top
anchors.left: prev.right
text: UseWith
width: 61
height: 20
Button
id: wWait
anchors.top: prev.bottom
anchors.left: parent.left
text: Wait
width: 61
margin-top: 1
height: 20
Button
id: wSay
anchors.top: prev.top
anchors.left: prev.right
text: Say
width: 61
height: 20
Button
id: wNpc
anchors.top: prev.top
anchors.left: prev.right
text: Say NPC
width: 61
height: 20
Button
id: wLabel
anchors.top: prev.bottom
anchors.left: parent.left
text: Label
width: 61
margin-top: 1
height: 20
Button
id: wFollow
anchors.top: prev.top
anchors.left: prev.right
text: Follow
width: 61
height: 20
Button
id: wFunction
anchors.top: prev.top
anchors.left: prev.right
text: Function
width: 61
height: 20
BotSwitch
id: recording
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
text: Auto Recording
height: 20
]], parent)
if type(context.storage.cavebot) ~= "table" then
context.storage.cavebot = {}
end
if type(context.storage.cavebot.configs) ~= "table" then
context.storage.cavebot.configs = {}
end
local getConfigName = function(config)
local matches = regexMatch(config, [[name:\s*([^\n]*)$]])
if matches[1] and matches[1][2] then
return matches[1][2]:trim()
end
return nil
end
local isValidCommand = function(command)
if command == "goto" then
return true
elseif command == "use" then
return true
elseif command == "usewith" then
return true
elseif command == "wait" then
return true
elseif command == "say" then
return true
elseif command == "npc" then
return true
elseif command == "follow" then
return true
elseif command == "label" then
return true
elseif command == "gotolabel" then
return true
elseif command == "comment" then
return true
elseif command == "function" then
return true
end
return false
end
local commands = {}
local waitTo = 0
local autoRecording = false
local parseConfig = function(config)
commands = {}
local matches = regexMatch(config, [[([^:^\n^\s]+)(:?)([^\n]*)]])
for i=1,#matches do
local command = matches[i][2]
local validation = (matches[i][3] == ":")
if not validation or isValidCommand(command) then
local text = matches[i][4]
if validation then
table.insert(commands, {command=command:lower(), text=text})
elseif #commands > 0 then
commands[#commands].text = commands[#commands].text .. "\n" .. matches[i][1]
end
end
end
for i=1,#commands do
local label = g_ui.createWidget("CaveBotLabel", ui.list)
label:setText(commands[i].command .. ":" .. commands[i].text)
if commands[i].command == "goto" then
label:setColor("green")
elseif commands[i].command == "label" then
label:setColor("yellow")
elseif commands[i].command == "comment" then
label:setText(commands[i].text)
label:setColor("white")
elseif commands[i].command == "use" or commands[i].command == "usewith" then
label:setColor("orange")
elseif commands[i].command == "gotolabel" then
label:setColor("red")
end
end
end
local ignoreOnOptionChange = true
local refreshConfig = function(scrollDown)
ignoreOnOptionChange = true
if context.storage.cavebot.enabled then
autoRecording = false
ui.recording:setOn(false)
ui.enableButton:setText("On")
ui.enableButton:setColor('#00AA00FF')
else
ui.enableButton:setText("Off")
ui.enableButton:setColor('#FF0000FF')
ui.recording:setOn(autoRecording)
end
ui.config:clear()
for i, config in ipairs(context.storage.cavebot.configs) do
local name = getConfigName(config)
if not name then
name = "Unnamed config"
end
ui.config:addOption(name)
end
if not context.storage.cavebot.activeConfig and #context.storage.cavebot.configs > 0 then
context.storage.cavebot.activeConfig = 1
end
ui.list:destroyChildren()
if context.storage.cavebot.activeConfig and context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
ui.config:setCurrentIndex(context.storage.cavebot.activeConfig)
parseConfig(context.storage.cavebot.configs[context.storage.cavebot.activeConfig])
end
context.saveConfig()
if scrollDown and ui.list:getLastChild() then
ui.list:focusChild(ui.list:getLastChild())
end
waitTo = 0
ignoreOnOptionChange = false
end
ui.config.onOptionChange = function(widget)
if not ignoreOnOptionChange then
context.storage.cavebot.activeConfig = widget.currentIndex
refreshConfig()
end
end
ui.enableButton.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
context.storage.cavebot.enabled = not context.storage.cavebot.enabled
if autoRecording then
refreshConfig()
elseif context.storage.cavebot.enabled then
ui.enableButton:setText("On")
ui.enableButton:setColor('#00AA00FF')
else
ui.enableButton:setText("Off")
ui.enableButton:setColor('#FF0000FF')
end
end
ui.add.onClick = function()
modules.game_textedit.multilineEditor("Waypoints editor", "name:Config name\nlabel:start\n", function(newText)
table.insert(context.storage.cavebot.configs, newText)
context.storage.cavebot.activeConfig = #context.storage.cavebot.configs
refreshConfig()
end)
end
ui.edit.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
modules.game_textedit.multilineEditor("Waypoints editor", context.storage.cavebot.configs[context.storage.cavebot.activeConfig], function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = newText
refreshConfig()
end)
end
ui.remove.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
context.storage.cavebot.enabled = false
table.remove(context.storage.cavebot.configs, context.storage.cavebot.activeConfig)
context.storage.cavebot.activeConfig = 0
refreshConfig()
end
-- waypoint editor
-- auto recording
local stepsSincleLastPos = 0
context.onPlayerPositionChange(function(newPos, oldPos)
ui.pos:setText("Position: " .. newPos.x .. ", " .. newPos.y .. ", " .. newPos.z)
if not autoRecording then
return
end
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
local newText = ""
if newPos.z ~= oldPos.z then
newText = "goto:" .. oldPos.x .. "," .. oldPos.y .. "," .. oldPos.z
newText = newText .. "\ngoto:" .. newPos.x .. "," .. newPos.y .. "," .. newPos.z
stepsSincleLastPos = 0
else
stepsSincleLastPos = stepsSincleLastPos + 1
if stepsSincleLastPos > 10 then
newText = "goto:" .. oldPos.x .. "," .. oldPos.y .. "," .. oldPos.z
stepsSincleLastPos = 0
end
end
if newText:len() > 0 then
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\n" .. newText
refreshConfig(true)
end
end)
context.onUse(function(pos, itemId, stackPos, subType)
if not autoRecording then
return
end
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
if pos.x == 0xFFFF then
return
end
stepsSincleLastPos = 0
local playerPos = context.player:getPosition()
newText = "goto:" .. playerPos.x .. "," .. playerPos.y .. "," .. playerPos.z .. "\nuse:" .. pos.x .. "," .. pos.y .. "," .. pos.z
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\n" .. newText
refreshConfig(true)
end)
context.onUseWith(function(pos, itemId, target, subType)
if not autoRecording then
return
end
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
if not target:isItem() then
return
end
local targetPos = target:getPosition()
if targetPos.x == 0xFFFF then
return
end
stepsSincleLastPos = 0
local playerPos = context.player:getPosition()
newText = "goto:" .. playerPos.x .. "," .. playerPos.y .. "," .. playerPos.z .. "\nusewith:" .. itemId .. "," .. targetPos.x .. "," .. targetPos.y .. "," .. targetPos.z
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\n" .. newText
refreshConfig(true)
end)
-- ui
local pos = context.player:getPosition()
ui.pos:setText("Position: " .. pos.x .. ", " .. pos.y .. ", " .. pos.z)
ui.wGoto.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
local pos = context.player:getPosition()
modules.game_textedit.singlelineEditor("" .. pos.x .. "," .. pos.y .. "," .. pos.z, function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\ngoto:" .. newText
refreshConfig(true)
end)
end
ui.wUse.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
local pos = context.player:getPosition()
modules.game_textedit.singlelineEditor("" .. pos.x .. "," .. pos.y .. "," .. pos.z, function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nuse:" .. newText
refreshConfig(true)
end)
end
ui.wUseWith.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
local pos = context.player:getPosition()
modules.game_textedit.singlelineEditor("ITEMID," .. pos.x .. "," .. pos.y .. "," .. pos.z, function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nusewith:" .. newText
refreshConfig(true)
end)
end
ui.wWait.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
modules.game_textedit.singlelineEditor("1000", function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nwait:" .. newText
refreshConfig(true)
end)
end
ui.wSay.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
modules.game_textedit.singlelineEditor("text", function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nsay:" .. newText
refreshConfig(true)
end)
end
ui.wNpc.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
modules.game_textedit.singlelineEditor("text", function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nnpc:" .. newText
refreshConfig(true)
end)
end
ui.wLabel.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
modules.game_textedit.singlelineEditor("label name", function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nlabel:" .. newText
refreshConfig(true)
end)
end
ui.wFollow.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
modules.game_textedit.singlelineEditor("creature name", function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nfollow:" .. newText
refreshConfig(true)
end)
end
ui.wFunction.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
modules.game_textedit.multilineEditor("Add function", "function(waypoints)\n -- your lua code, function is executed if previous goto was successful or is just after label\n\n -- must return true to execute next command, otherwise will run in loop till correct return\n return true\nend", function(newText)
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nfunction:" .. newText
refreshConfig(true)
end)
end
ui.recording.onClick = function()
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
return
end
autoRecording = not autoRecording
if autoRecording then
context.storage.cavebot.enabled = false
stepsSincleLastPos = 10
end
refreshConfig(true)
end
refreshConfig()
local usedGotoLabel = false
local executeNextMacroCall = false
local commandExecutionNo = 0
local lastGotoSuccesful = true
local lastOpenedContainer = 0
local functions = {
enable = function()
context.storage.cavebot.enabled = true
refreshConfig()
end,
disable = function()
context.storage.cavebot.enabled = false
refreshConfig()
end,
refresh = function()
refreshConfig()
end,
wait = function(peroid)
waitTo = context.now + peroid
end,
waitTo = function(timepoint)
waitTo = timepoint
end,
gotoLabel = function(name)
for i=1,ui.list:getChildCount() do
local command = commands[i]
if command and command.command == "label" and command.text == name then
ui.list:focusChild(ui.list:getChildByIndex(i))
usedGotoLabel = true
lastGotoSuccesful = true
return true
end
end
end
}
context.onContainerOpen(function(container)
if container:getItemsCount() > 0 then
lastOpenedContainer = context.now + container:getItemsCount() * 100
end
end)
context.macro(250, function()
if not context.storage.cavebot.enabled then
return
end
if modules.game_walking.lastManualWalk + 500 > context.now then
return
end
-- wait if walked or opened container recently
if context.player:isWalking() or lastOpenedContainer + 1000 > context.now then
executeNextMacroCall = false
return
end
-- wait if attacking/following creature
local attacking = g_game.getAttackingCreature()
local following = g_game.getFollowingCreature()
if (attacking and context.getCreatureById(attacking:getId()) and not attacking.ignoreByWaypoints) or (following and context.getCreatureById(following:getId())) then
executeNextMacroCall = false
return
end
if not executeNextMacroCall then
executeNextMacroCall = true
return
end
executeNextMacroCall = false
local commandWidget = ui.list:getFocusedChild()
if not commandWidget then
if ui.list:getFirstChild() then
ui.list:focusChild(ui.list:getFirstChild())
end
return
end
local commandIndex = ui.list:getChildIndex(commandWidget)
local command = commands[commandIndex]
if not command then
if ui.list:getFirstChild() then
ui.list:focusChild(ui.list:getFirstChild())
end
return
end
if commandIndex == 1 then
lastGotoSuccesful = true
end
if command.command == "goto" or command.command == "follow" then
local matches = regexMatch(command.text, [[([0-9]+)[^0-9]+([0-9]+)[^0-9]+([0-9]+)]])
if (#matches == 1 and #matches[1] == 4) or command.command == "follow" then
local position = nil
if command.command == "follow" then
local creature = context.getCreatureByName(command.text)
if creature then
position = creature:getPosition()
end
else
position = {x=tonumber(matches[1][2]), y=tonumber(matches[1][3]), z=tonumber(matches[1][4])}
end
local distance = 0
if position then
distance = context.getDistanceBetween(position, context.player:getPosition())
end
if distance > 100 or not position or position.z ~= context.player:getPosition().z then
lastGotoSuccesful = false
elseif distance > 0 then
if not context.findPath(context.player:getPosition(), position, 100, { ignoreNonPathable = true, precision = 1, ignoreCreatures = true }) then
lastGotoSuccesful = false
executeNextMacroCall = true
else
commandExecutionNo = commandExecutionNo + 1
lastGotoSuccesful = false
if commandExecutionNo <= 3 then -- try max 3 times
if not context.autoWalk(position, distance * 2, { ignoreNonPathable = false }) then
if commandExecutionNo > 1 then
if context.autoWalk(position, distance * 2, { ignoreNonPathable = true, precision = 1 }) then
context.delay(500)
end
end
return
end
return
elseif commandExecutionNo == 4 then -- try last time, location close to destination
if context.autoWalk(position, distance * 2, { ignoreNonPathable = true, ignoreLastCreature = true, precision = 2, allowUnseen = true }) then
context.delay(500)
return
end
elseif distance <= 2 then
lastGotoSuccesful = true
executeNextMacroCall = true
end
end
else
lastGotoSuccesful = true
executeNextMacroCall = true
end
else
context.error("Waypoints: invalid use of goto function")
end
elseif command.command == "use" then
local matches = regexMatch(command.text, [[([0-9]+)[^0-9]+([0-9]+)[^0-9]+([0-9]+)]])
if #matches == 1 and #matches[1] == 4 then
local position = {x=tonumber(matches[1][2]), y=tonumber(matches[1][3]), z=tonumber(matches[1][4])}
if context.player:getPosition().z == position.z then
local tile = g_map.getTile(position)
if tile then
local topThing = tile:getTopUseThing()
if topThing then
g_game.use(topThing)
context.delay(500)
end
end
end
else
context.error("Waypoints: invalid use of use function")
end
elseif command.command == "usewith" then
local matches = regexMatch(command.text, [[([0-9]+)[^0-9]+([0-9]+)[^0-9]+([0-9]+)[^0-9]+([0-9]+)]])
if #matches == 1 and #matches[1] == 5 then
local itemId = tonumber(matches[1][2])
local position = {x=tonumber(matches[1][3]), y=tonumber(matches[1][4]), z=tonumber(matches[1][5])}
if context.player:getPosition().z == position.z then
local tile = g_map.getTile(position)
if tile then
local topThing = tile:getTopUseThing()
if topThing then
context.useWith(itemId, topThing)
context.delay(500)
end
end
end
else
context.error("Waypoints: invalid use of usewith function")
end
elseif command.command == "wait" and lastGotoSuccesful then
if not waitTo or waitTo == 0 then
waitTo = context.now + tonumber(command.text)
end
if context.now < waitTo then
return
end
waitTo = 0
elseif command.command == "say" and lastGotoSuccesful then
context.say(command.text)
elseif command.command == "npc" and lastGotoSuccesful then
context.sayNpc(command.text)
elseif command.command == "function" and lastGotoSuccesful then
usedGotoLabel = false
local status, result = pcall(function()
return assert(load("return " .. command.text, nil, nil, context))()(functions)
end)
if not status then
context.error("Waypoints function execution error:\n" .. result)
context.delay(2500)
end
if not result or usedGotoLabel then
return
end
elseif command.command == "gotolabel" then
if functions.gotoLabel(command.text) then
return
end
end
local nextIndex = 1 + commandIndex % #commands
local nextChild = ui.list:getChildByIndex(nextIndex)
if nextChild then
ui.list:focusChild(nextChild)
commandExecutionNo = 0
end
end)
return functions
end