otclientv8/modules/game_bot/executor.lua

252 lines
8.3 KiB
Lua

function executeBot(config, storage, tabs, msgCallback, saveConfigCallback)
local context = {}
context.tabs = tabs
context.panel = context.tabs:addTab("Main", g_ui.createWidget('BotPanel')).tabPanel
context.saveConfig = saveConfigCallback
context.storage = storage
if context.storage._macros == nil then
context.storage._macros = {} -- active macros
end
--
context._macros = {}
context._hotkeys = {}
context._scheduler = {}
context._callbacks = {
onKeyDown = {},
onKeyUp = {},
onKeyPress = {},
onTalk = {},
onAddThing = {},
onRemoveThing = {},
onCreatureAppear = {},
onCreatureDisappear = {},
onCreaturePositionChange = {},
onCreatureHealthPercentChange = {},
onUse = {},
onUseWith = {},
onContainerOpen = {},
onContainerClose = {},
onContainerUpdateItem = {},
onMissle = {},
onChannelList = {},
onOpenChannel = {},
onCloseChannel = {},
onChannelEvent = {}
}
-- basic functions & classes
context.print = print
context.pairs = pairs
context.ipairs = ipairs
context.tostring = tostring
context.math = math
context.table = table
context.string = string
context.tonumber = tonumber
context.tr = tr
context.json = json
context.regexMatch = regexMatch
context.getDistanceBetween = function(p1, p2)
return math.max(math.abs(p1.x - p2.x), math.abs(p1.y - p2.y))
end
-- classes
context.g_resources = g_resources
context.g_game = g_game
context.g_map = g_map
context.g_ui = g_ui
context.g_platform = g_platform
context.g_sounds = g_sounds
context.g_window = g_window
context.g_mouse = g_mouse
context.StaticText = StaticText
context.Config = Config
context.HTTP = HTTP
-- log functions
context.info = function(text) return msgCallback("info", tostring(text)) end
context.warn = function(text) return msgCallback("warn", tostring(text)) end
context.error = function(text) return msgCallback("error", tostring(text)) end
context.warning = context.warn
-- init context
context.now = g_clock.millis()
context.time = g_clock.millis()
context.player = g_game.getLocalPlayer()
-- init functions
G.botContext = context
dofiles("functions")
context.Panels = {}
dofiles("panels")
G.botContext = nil
-- run script
assert(load(config, nil, nil, context))()
return {
script = function()
context.now = g_clock.millis()
context.time = g_clock.millis()
for i, macro in ipairs(context._macros) do
if macro.lastExecution + macro.timeout <= context.now and (macro.name == nil or macro.name:len() < 1 or context.storage._macros[macro.name]) then
local status, result = pcall(function()
if macro.callback() then
macro.lastExecution = context.now
end
end)
if not status then
context.error("Macro: " .. macro.name .. " execution error: " .. result)
end
end
end
while #context._scheduler > 0 and context._scheduler[1].execution <= g_clock.millis() do
local status, result = pcall(function()
context._scheduler[1].callback()
end)
if not status then
context.error("Schedule execution error: " .. result)
end
table.remove(context._scheduler, 1)
end
end,
callbacks = {
onKeyDown = function(keyCode, keyboardModifiers)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
for i, macro in ipairs(context._macros) do
if macro.switch and macro.hotkey == keyDesc then
macro.switch:onClick()
end
end
local hotkey = context._hotkeys[keyDesc]
if hotkey then
if hotkey.single then
if hotkey.callback() then
hotkey.lastExecution = context.now
end
end
if hotkey.switch then
hotkey.switch:setOn(true)
end
end
for i, callback in ipairs(context._callbacks.onKeyDown) do
callback(keyDesc)
end
end,
onKeyUp = function(keyCode, keyboardModifiers)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local hotkey = context._hotkeys[keyDesc]
if hotkey then
if hotkey.switch then
hotkey.switch:setOn(false)
end
end
for i, callback in ipairs(context._callbacks.onKeyUp) do
callback(keyDesc)
end
end,
onKeyPress = function(keyCode, keyboardModifiers, autoRepeatTicks)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local hotkey = context._hotkeys[keyDesc]
if hotkey and not hotkey.single then
if hotkey.callback() then
hotkey.lastExecution = context.now
end
end
for i, callback in ipairs(context._callbacks.onKeyPress) do
callback(keyDesc, autoRepeatTicks)
end
end,
onTalk = function(name, level, mode, text, channelId, pos)
for i, callback in ipairs(context._callbacks.onTalk) do
callback(name, level, mode, text, channelId, pos)
end
end,
onAddThing = function(tile, thing)
for i, callback in ipairs(context._callbacks.onAddThing) do
callback(tile, thing)
end
end,
onRemoveThing = function(tile, thing)
for i, callback in ipairs(context._callbacks.onRemoveThing) do
callback(tile, thing)
end
end,
onCreatureAppear = function(creature)
for i, callback in ipairs(context._callbacks.onCreatureAppear) do
callback(creature)
end
end,
onCreatureDisappear = function(creature)
for i, callback in ipairs(context._callbacks.onCreatureDisappear) do
callback(creature)
end
end,
onCreaturePositionChange = function(creature, newPos, oldPos)
for i, callback in ipairs(context._callbacks.onCreaturePositionChange) do
callback(creature, newPos, oldPos)
end
end,
onCreatureHealthPercentChange = function(creature, healthPercent)
for i, callback in ipairs(context._callbacks.onCreatureHealthPercentChange) do
callback(creature, healthPercent)
end
end,
onUse = function(pos, itemId, stackPos, subType)
for i, callback in ipairs(context._callbacks.onUse) do
callback(pos, itemId, stackPos, subType)
end
end,
onUseWith = function(pos, itemId, target, subType)
for i, callback in ipairs(context._callbacks.onUseWith) do
callback(pos, itemId, target, subType)
end
end,
onContainerOpen = function(container, previousContainer)
for i, callback in ipairs(context._callbacks.onContainerOpen) do
callback(container, previousContainer)
end
end,
onContainerClose = function(container)
for i, callback in ipairs(context._callbacks.onContainerClose) do
callback(container)
end
end,
onContainerUpdateItem = function(container, slot, item)
for i, callback in ipairs(context._callbacks.onContainerUpdateItem) do
callback(container, slot, item)
end
end,
onMissle = function(missle)
for i, callback in ipairs(context._callbacks.onMissle) do
callback(missle)
end
end,
onChannelList = function(channels)
for i, callback in ipairs(context._callbacks.onChannelList) do
callback(channels)
end
end,
onOpenChannel = function(channelId, channelName)
for i, callback in ipairs(context._callbacks.onOpenChannel) do
callback(channels)
end
end,
onCloseChannel = function(channelId)
for i, callback in ipairs(context._callbacks.onCloseChannel) do
callback(channelId)
end
end,
onChannelEvent = function(channelId, name, event)
for i, callback in ipairs(context._callbacks.onChannelEvent) do
callback(channelId, name, event)
end
end,
}
}
end