2021-01-18 00:46:05 +01:00

346 lines
12 KiB
Lua

function SuppliesPanel(parent)
suppliesPanelName = "supplies"
if not parent then
parent = panel
end
local ui = setupUI([[
Panel
height: 21
Button
id: supplies
anchors.left: parent.left
anchors.right: parent.right
text-align: center
!text: tr('Supplies')
]])
ui:setId(suppliesPanelName)
if not storage[suppliesPanelName] then
storage[suppliesPanelName] = {
item1 = 0,
item2 = 0,
item3 = 0,
item4 = 0,
item5 = 0,
item6 = 0,
capValue = 0,
capSwitch = false,
SoftBoots = false,
staminaSwitch = false,
staminaValue = 900,
imbues = false,
item1Min = 0,
item1Max = 0,
item2Min = 0,
item2Max = 0,
item3Min = 0,
item3Max = 0,
item4Min = 0,
item4Max = 0,
item5Min = 0,
item5Max = 0,
item6Min = 0,
item6Max = 0,
sortSupplies = false,
potionBp = 0,
runeBp = 0,
ammoBp = 0
}
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
SuppliesWindow = g_ui.createWidget('SuppliesWindow', rootWidget)
SuppliesWindow:hide()
SuppliesWindow.capSwitch:setOn(storage[suppliesPanelName].capSwitch)
SuppliesWindow.capSwitch.onClick = function(widget)
storage[suppliesPanelName].capSwitch = not storage[suppliesPanelName].capSwitch
widget:setOn(storage[suppliesPanelName].capSwitch)
end
SuppliesWindow.SoftBoots:setOn(storage[suppliesPanelName].SoftBoots)
SuppliesWindow.SoftBoots.onClick = function(widget)
storage[suppliesPanelName].SoftBoots = not storage[suppliesPanelName].SoftBoots
widget:setOn(storage[suppliesPanelName].SoftBoots)
end
SuppliesWindow.imbues:setOn(storage[suppliesPanelName].imbues)
SuppliesWindow.imbues.onClick = function(widget)
storage[suppliesPanelName].imbues = not storage[suppliesPanelName].imbues
widget:setOn(storage[suppliesPanelName].imbues)
end
SuppliesWindow.staminaSwitch:setOn(storage[suppliesPanelName].staminaSwitch)
SuppliesWindow.staminaSwitch.onClick = function(widget)
storage[suppliesPanelName].staminaSwitch = not storage[suppliesPanelName].staminaSwitch
widget:setOn(storage[suppliesPanelName].staminaSwitch)
end
SuppliesWindow.SortSupplies:setOn(storage[suppliesPanelName].sortSupplies)
SuppliesWindow.SortSupplies.onClick = function(widget)
storage[suppliesPanelName].sortSupplies = not storage[suppliesPanelName].sortSupplies
widget:setOn(storage[suppliesPanelName].sortSupplies)
end
-- bot items
SuppliesWindow.item1:setItemId(storage[suppliesPanelName].item1)
SuppliesWindow.item1.onItemChange = function(widget)
storage[suppliesPanelName].item1 = widget:getItemId()
end
SuppliesWindow.item2:setItemId(storage[suppliesPanelName].item2)
SuppliesWindow.item2.onItemChange = function(widget)
storage[suppliesPanelName].item2 = widget:getItemId()
end
SuppliesWindow.item3:setItemId(storage[suppliesPanelName].item3)
SuppliesWindow.item3.onItemChange = function(widget)
storage[suppliesPanelName].item3 = widget:getItemId()
end
SuppliesWindow.item4:setItemId(storage[suppliesPanelName].item4)
SuppliesWindow.item4.onItemChange = function(widget)
storage[suppliesPanelName].item4 = widget:getItemId()
end
SuppliesWindow.item5:setItemId(storage[suppliesPanelName].item5)
SuppliesWindow.item5.onItemChange = function(widget)
storage[suppliesPanelName].item5 = widget:getItemId()
end
SuppliesWindow.item6:setItemId(storage[suppliesPanelName].item6)
SuppliesWindow.item6.onItemChange = function(widget)
storage[suppliesPanelName].item6 = widget:getItemId()
end
SuppliesWindow.PotionBp:setItemId(storage[suppliesPanelName].potionBp)
SuppliesWindow.PotionBp.onItemChange = function(widget)
storage[suppliesPanelName].potionBp = widget:getItemId()
end
SuppliesWindow.RuneBp:setItemId(storage[suppliesPanelName].runeBp)
SuppliesWindow.RuneBp.onItemChange = function(widget)
storage[suppliesPanelName].runeBp = widget:getItemId()
end
SuppliesWindow.AmmoBp:setItemId(storage[suppliesPanelName].ammoBp)
SuppliesWindow.AmmoBp.onItemChange = function(widget)
storage[suppliesPanelName].ammoBp = widget:getItemId()
end
-- text windows
SuppliesWindow.capValue:setText(storage[suppliesPanelName].capValue)
SuppliesWindow.capValue.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.capValue:getText())
if not value then
SuppliesWindow.capValue:setText(0)
end
storage[suppliesPanelName].capValue = text
end
SuppliesWindow.item1Min:setText(storage[suppliesPanelName].item1Min)
SuppliesWindow.item1Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item1Min:getText())
if not value then
SuppliesWindow.item1Min:setText(0)
end
storage[suppliesPanelName].item1Min = text
end
SuppliesWindow.item1Max:setText(storage[suppliesPanelName].item1Max)
SuppliesWindow.item1Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item1Max:getText())
if not value then
SuppliesWindow.item1Max:setText(0)
end
storage[suppliesPanelName].item1Max = text
end
SuppliesWindow.item2Min:setText(storage[suppliesPanelName].item2Min)
SuppliesWindow.item2Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item2Min:getText())
if not value then
SuppliesWindow.item2Min:setText(0)
end
storage[suppliesPanelName].item2Min = text
end
SuppliesWindow.item2Max:setText(storage[suppliesPanelName].item2Max)
SuppliesWindow.item2Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item2Max:getText())
if not value then
SuppliesWindow.item2Max:setText(0)
end
storage[suppliesPanelName].item2Max = text
end
SuppliesWindow.item3Min:setText(storage[suppliesPanelName].item3Min)
SuppliesWindow.item3Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item3Min:getText())
if not value then
SuppliesWindow.item3Min:setText(0)
end
storage[suppliesPanelName].item3Min = text
end
SuppliesWindow.item3Max:setText(storage[suppliesPanelName].item3Max)
SuppliesWindow.item3Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item3Max:getText())
if not value then
SuppliesWindow.item3Max:setText(0)
end
storage[suppliesPanelName].item3Max = text
end
SuppliesWindow.item4Min:setText(storage[suppliesPanelName].item4Min)
SuppliesWindow.item4Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item4Min:getText())
if not value then
SuppliesWindow.item4Min:setText(0)
end
storage[suppliesPanelName].item4Min = text
end
SuppliesWindow.staminaValue:setText(storage[suppliesPanelName].staminaValue)
SuppliesWindow.staminaValue.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.staminaValue:getText())
if not value then
SuppliesWindow.staminaValue:setText(0)
end
storage[suppliesPanelName].staminaValue = text
end
SuppliesWindow.item4Max:setText(storage[suppliesPanelName].item4Max)
SuppliesWindow.item4Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item4Max:getText())
if not value then
SuppliesWindow.item4Max:setText(0)
end
storage[suppliesPanelName].item4Max = text
end
SuppliesWindow.item5Min:setText(storage[suppliesPanelName].item5Min)
SuppliesWindow.item5Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item5Min:getText())
if not value then
SuppliesWindow.item5Min:setText(0)
end
storage[suppliesPanelName].item5Min = text
end
SuppliesWindow.item5Max:setText(storage[suppliesPanelName].item5Max)
SuppliesWindow.item5Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item5Max:getText())
if not value then
SuppliesWindow.item5Max:setText(0)
end
storage[suppliesPanelName].item5Max = text
end
SuppliesWindow.item6Min:setText(storage[suppliesPanelName].item6Min)
SuppliesWindow.item6Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item6Min:getText())
if not value then
SuppliesWindow.item6Min:setText(0)
end
storage[suppliesPanelName].item6Min = text
end
SuppliesWindow.item6Max:setText(storage[suppliesPanelName].item6Max)
SuppliesWindow.item6Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item6Max:getText())
if not value then
SuppliesWindow.item6Max:setText(0)
end
storage[suppliesPanelName].item6Max = text
end
end
ui.supplies.onClick = function(widget)
SuppliesWindow:show()
SuppliesWindow:raise()
SuppliesWindow:focus()
end
SuppliesWindow.close.onClick = function(widget)
SuppliesWindow:hide()
end
end
local potions = {268, 237, 238, 23373, 266, 236, 239, 7643, 23375, 7642, 23374}
local runes = {3725, 3203, 3161, 3147, 3178, 3177, 3153, 3148, 3197, 3149, 3164, 3166, 3200, 3192, 3188, 3190, 3189, 3191, 3198, 3182, 3158, 3152, 3174, 3180, 3165, 3173, 3172, 3176, 3195, 3179, 3175, 3155, 3202, 3160, 3156}
local ammo = {3446, 16142, 6528, 7363, 3450, 16141, 25785, 14252, 3447, 3449, 15793, 25757, 774, 16143, 763, 761, 7365, 3448, 762, 21470, 7364, 14251, 7368, 25759, 3287, 7366, 3298, 25758}
macro(250, function()
if not storage[suppliesPanelName].sortSupplies then return end
local sortPotions = storage[suppliesPanelName].potionBp > 100
local sortRunes = storage[suppliesPanelName].runeBp > 100
local sortAmmo = storage[suppliesPanelName].ammoBp > 100
local potionsContainer = nil
local runesContainer = nil
local ammoContainer = nil
-- set the containers
if not potionsContainer or not runesContainer or not ammoContainer then
for i, container in pairs(getContainers()) do
if not containerIsFull(container) then
if sortPotions and container:getContainerItem():getId() == storage[suppliesPanelName].potionBp then
potionsContainer = container
elseif sortRunes and container:getContainerItem():getId() == storage[suppliesPanelName].runeBp then
runesContainer = container
elseif sortAmmo and container:getContainerItem():getId() == storage[suppliesPanelName].ammoBp then
ammoContainer = container
end
end
end
end
-- potions
if potionsContainer then
for i, container in pairs(getContainers()) do
if (container:getContainerItem():getId() ~= storage[suppliesPanelName].potionBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) and not string.find(container:getName():lower(), "loot") then
for j, item in pairs(container:getItems()) do
if table.find(potions, item:getId()) then
return g_game.move(item, potionsContainer:getSlotPosition(potionsContainer:getItemsCount()), item:getCount())
end
end
end
end
end
-- runes
if runesContainer then
for i, container in pairs(getContainers()) do
if (container:getContainerItem():getId() ~= storage[suppliesPanelName].runeBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) and not string.find(container:getName():lower(), "loot") then
for j, item in pairs(container:getItems()) do
if table.find(runes, item:getId()) then
return g_game.move(item, runesContainer:getSlotPosition(runesContainer:getItemsCount()), item:getCount())
end
end
end
end
end
-- ammo
if ammoContainer then
for i, container in pairs(getContainers()) do
if (container:getContainerItem():getId() ~= storage[suppliesPanelName].ammoBp and (string.find(container:getName(), "backpack") or string.find(container:getName(), "bag") or string.find(container:getName(), "chess"))) and not string.find(container:getName():lower(), "loot") then
for j, item in pairs(container:getItems()) do
if table.find(ammo, item:getId()) then
return g_game.move(item, ammoContainer:getSlotPosition(ammoContainer:getItemsCount()), item:getCount())
end
end
end
end
end
end)
UI.Separator()
SuppliesPanel(setDefaultTab("Cave"))