2021-01-18 00:46:05 +01:00

415 lines
13 KiB
Lua

setDefaultTab("HP")
storage.lootStatus = ""
healPanelName = "healbot"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('HealBot')
Button
id: combos
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
]])
ui:setId(healPanelName)
if not storage[healPanelName] or not storage[healPanelName].spellTable or not storage[healPanelName].itemTable then
storage[healPanelName] = {
enabled = false,
spellTable = {},
itemTable = {}
}
end
ui.title:setOn(storage[healPanelName].enabled)
ui.title.onClick = function(widget)
storage[healPanelName].enabled = not storage[healPanelName].enabled
widget:setOn(storage[healPanelName].enabled)
end
ui.combos.onClick = function(widget)
healWindow:show()
healWindow:raise()
healWindow:focus()
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
healWindow = g_ui.createWidget('HealWindow', rootWidget)
healWindow:hide()
local refreshSpells = function()
if storage[healPanelName].spellTable and #storage[healPanelName].spellTable > 0 then
for i, child in pairs(healWindow.spells.spellList:getChildren()) do
child:destroy()
end
for _, entry in pairs(storage[healPanelName].spellTable) do
local label = g_ui.createWidget("SpellEntry", healWindow.spells.spellList)
label.enabled:setChecked(entry.enabled)
label.enabled.onClick = function(widget)
entry.enabled = not entry.enabled
label.enabled:setChecked(entry.enabled)
end
label.remove.onClick = function(widget)
table.removevalue(storage[healPanelName].spellTable, entry)
reindexTable(storage[healPanelName].spellTable)
label:destroy()
end
label:setText("(MP>" .. entry.cost .. ") " .. entry.origin .. entry.sign .. entry.value .. ":" .. entry.spell)
end
end
end
refreshSpells()
local refreshItems = function()
if storage[healPanelName].itemTable and #storage[healPanelName].itemTable > 0 then
for i, child in pairs(healWindow.items.itemList:getChildren()) do
child:destroy()
end
for _, entry in pairs(storage[healPanelName].itemTable) do
local label = g_ui.createWidget("SpellEntry", healWindow.items.itemList)
label.enabled:setChecked(entry.enabled)
label.enabled.onClick = function(widget)
entry.enabled = not entry.enabled
label.enabled:setChecked(entry.enabled)
end
label.remove.onClick = function(widget)
table.removevalue(storage[healPanelName].itemTable, entry)
reindexTable(storage[healPanelName].itemTable)
label:destroy()
end
label:setText(entry.origin .. entry.sign .. entry.value .. ":" .. entry.item)
end
end
end
refreshItems()
healWindow.spells.MoveUp.onClick = function(widget)
local input = healWindow.spells.spellList:getFocusedChild()
if not input then return end
local index = healWindow.spells.spellList:getChildIndex(input)
if index < 2 then return end
local move
if storage[healPanelName].spellTable and #storage[healPanelName].spellTable > 0 then
for _, entry in pairs(storage[healPanelName].spellTable) do
if entry.index == index -1 then
move = entry
end
if entry.index == index then
move.index = index
entry.index = index -1
end
end
end
table.sort(storage[healPanelName].spellTable, function(a,b) return a.index < b.index end)
healWindow.spells.spellList:moveChildToIndex(input, index - 1)
healWindow.spells.spellList:ensureChildVisible(input)
end
healWindow.spells.MoveDown.onClick = function(widget)
local input = healWindow.spells.spellList:getFocusedChild()
if not input then return end
local index = healWindow.spells.spellList:getChildIndex(input)
if index >= healWindow.spells.spellList:getChildCount() then return end
local move
local move2
if storage[healPanelName].spellTable and #storage[healPanelName].spellTable > 0 then
for _, entry in pairs(storage[healPanelName].spellTable) do
if entry.index == index +1 then
move = entry
end
if entry.index == index then
move2 = entry
end
end
if move and move2 then
move.index = index
move2.index = index + 1
end
end
table.sort(storage[healPanelName].spellTable, function(a,b) return a.index < b.index end)
healWindow.spells.spellList:moveChildToIndex(input, index + 1)
healWindow.spells.spellList:ensureChildVisible(input)
end
healWindow.items.MoveUp.onClick = function(widget)
local input = healWindow.items.itemList:getFocusedChild()
if not input then return end
local index = healWindow.items.itemList:getChildIndex(input)
if index < 2 then return end
local move
if storage[healPanelName].itemTable and #storage[healPanelName].itemTable > 0 then
for _, entry in pairs(storage[healPanelName].itemTable) do
if entry.index == index -1 then
move = entry
end
if entry.index == index then
move.index = index
entry.index = index - 1
end
end
end
table.sort(storage[healPanelName].itemTable, function(a,b) return a.index < b.index end)
healWindow.items.itemList:moveChildToIndex(input, index - 1)
healWindow.items.itemList:ensureChildVisible(input)
end
healWindow.items.MoveDown.onClick = function(widget)
local input = healWindow.items.itemList:getFocusedChild()
if not input then return end
local index = healWindow.items.itemList:getChildIndex(input)
if index >= healWindow.items.itemList:getChildCount() then return end
local move
local move2
if storage[healPanelName].itemTable and #storage[healPanelName].itemTable > 0 then
for _, entry in pairs(storage[healPanelName].itemTable) do
if entry.index == index +1 then
move = entry
end
if entry.index == index then
move2 = entry
end
end
if move and move2 then
move.index = index
move2.index = index + 1
end
end
table.sort(storage[healPanelName].itemTable, function(a,b) return a.index < b.index end)
healWindow.items.itemList:moveChildToIndex(input, index + 1)
healWindow.items.itemList:ensureChildVisible(input)
end
healWindow.spells.addSpell.onClick = function(widget)
local spellFormula = healWindow.spells.spellFormula:getText():trim()
local manaCost = tonumber(healWindow.spells.manaCost:getText())
local spellTrigger = tonumber(healWindow.spells.spellValue:getText())
local spellSource = healWindow.spells.spellSource:getCurrentOption().text
local spellEquasion = healWindow.spells.spellCondition:getCurrentOption().text
local source
local equasion
if not manaCost then
warn("HealBot: incorrect mana cost value!")
healWindow.spells.spellFormula:setText('')
healWindow.spells.spellValue:setText('')
healWindow.spells.manaCost:setText('')
return
end
if not spellTrigger then
warn("HealBot: incorrect condition value!")
healWindow.spells.spellFormula:setText('')
healWindow.spells.spellValue:setText('')
healWindow.spells.manaCost:setText('')
return
end
if spellSource == "Current Mana" then
source = "MP"
elseif spellSource == "Current Health" then
source = "HP"
elseif spellSource == "Mana Percent" then
source = "MP%"
else
source = "HP%"
end
if spellEquasion == "Above" then
equasion = ">"
elseif spellEquasion == "Below" then
equasion = "<"
else
equasion = "="
end
if spellFormula:len() > 0 then
table.insert(storage[healPanelName].spellTable, {index = #storage[healPanelName].spellTable+1, spell = spellFormula, sign = equasion, origin = source, cost = manaCost, value = spellTrigger, enabled = true})
healWindow.spells.spellFormula:setText('')
healWindow.spells.spellValue:setText('')
healWindow.spells.manaCost:setText('')
end
refreshSpells()
end
healWindow.items.addItem.onClick = function(widget)
local id = healWindow.items.itemId:getItemId()
local trigger = tonumber(healWindow.items.itemValue:getText())
local src = healWindow.items.itemSource:getCurrentOption().text
local eq = healWindow.items.itemCondition:getCurrentOption().text
local source
local equasion
if not trigger then
warn("HealBot: incorrect trigger value!")
healWindow.items.itemId:setItemId(0)
healWindow.items.itemValue:setText('')
return
end
if src == "Current Mana" then
source = "MP"
elseif src == "Current Health" then
source = "HP"
elseif src == "Mana Percent" then
source = "MP%"
else
source = "HP%"
end
if eq == "Above" then
equasion = ">"
elseif eq == "Below" then
equasion = "<"
else
equasion = "="
end
if id > 100 then
table.insert(storage[healPanelName].itemTable, {index = #storage[healPanelName].itemTable+1,item = id, sign = equasion, origin = source, value = trigger, enabled = true})
refreshItems()
healWindow.items.itemId:setItemId(0)
healWindow.items.itemValue:setText('')
end
end
healWindow.closeButton.onClick = function(widget)
healWindow:hide()
end
end
-- spells
macro(100, function()
if not storage[healPanelName].enabled or modules.game_cooldown.isGroupCooldownIconActive(2) or #storage[healPanelName].spellTable == 0 then return end
for _, entry in pairs(storage[healPanelName].spellTable) do
if canCast(entry.spell) and entry.enabled then
if entry.origin == "HP%" then
if entry.sign == "=" and hppercent() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and hppercent() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and hppercent() <= entry.value then
say(entry.spell)
return
end
elseif entry.origin == "HP" then
if entry.sign == "=" and hp() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and hp() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and hp() <= entry.value then
say(entry.spell)
return
end
elseif entry.origin == "MP%" then
if entry.sign == "=" and manapercent() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and manapercent() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and manapercent() <= entry.value then
say(entry.spell)
return
end
elseif entry.origin == "MP" then
if entry.sign == "=" and mana() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and mana() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and mana() <= entry.value then
say(entry.spell)
return
end
end
end
end
end)
-- items
macro(500, function()
if TargetBot.isOff() then storage.lootStatus = "" end
if not storage[healPanelName].enabled or storage.isUsing or #storage[healPanelName].itemTable == 0 then return end
if storage.lootStatus:len() > 0 then
delay(500)
end
for _, entry in pairs(storage[healPanelName].itemTable) do
local item = findItem(entry.item)
if item and entry.enabled then
if entry.origin == "HP%" then
if entry.sign == "=" and hppercent() == entry.value then
useWith(entry.item, player)
return
elseif entry.sign == ">" and hppercent() >= entry.value then
useWith(entry.item, player)
return
elseif entry.sign == "<" and hppercent() <= entry.value then
useWith(entry.item, player)
return
end
elseif entry.origin == "HP" then
if entry.sign == "=" and hp() == tonumberentry.value then
useWith(entry.item, player)
return
elseif entry.sign == ">" and hp() >= entry.value then
useWith(entry.item, player)
return
elseif entry.sign == "<" and hp() <= entry.value then
useWith(entry.item, player)
return
end
elseif entry.origin == "MP%" then
if entry.sign == "=" and manapercent() == entry.value then
useWith(entry.item, player)
return
elseif entry.sign == ">" and manapercent() >= entry.value then
useWith(entry.item, player)
return
elseif entry.sign == "<" and manapercent() <= entry.value then
useWith(entry.item, player)
return
end
elseif entry.origin == "MP" then
if entry.sign == "=" and mana() == entry.value then
useWith(entry.item, player)
return
elseif entry.sign == ">" and mana() >= entry.value then
useWith(entry.item, player)
return
elseif entry.sign == "<" and mana() <= entry.value then
useWith(entry.item, player)
return
end
end
end
end
end)