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			45 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local context = G.botContext
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| 
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| context.SlotOther = InventorySlotOther
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| context.SlotHead = InventorySlotHead
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| context.SlotNeck = InventorySlotNeck
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| context.SlotBack = InventorySlotBack
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| context.SlotBody = InventorySlotBody
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| context.SlotRight = InventorySlotRight
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| context.SlotLeft = InventorySlotLeft
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| context.SlotLeg = InventorySlotLeg
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| context.SlotFeet = InventorySlotFeet
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| context.SlotFinger = InventorySlotFinger
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| context.SlotAmmo = InventorySlotAmmo
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| context.SlotPurse = InventorySlotPurse
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| 
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| context.getInventoryItem = function(slot) return context.player:getInventoryItem(slot) end
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| context.getSlot = context.getInventoryItem
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| 
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| context.getHead = function() return context.getInventoryItem(context.SlotHead) end
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| context.getNeck = function() return context.getInventoryItem(context.SlotNeck) end
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| context.getBack = function() return context.getInventoryItem(context.SlotBack) end
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| context.getBody = function() return context.getInventoryItem(context.SlotBody) end
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| context.getRight = function() return context.getInventoryItem(context.SlotRight) end
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| context.getLeft = function() return context.getInventoryItem(context.SlotLeft) end
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| context.getLeg = function() return context.getInventoryItem(context.SlotLeg) end
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| context.getFeet = function() return context.getInventoryItem(context.SlotFeet) end
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| context.getFinger = function() return context.getInventoryItem(context.SlotFinger) end
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| context.getAmmo = function() return context.getInventoryItem(context.SlotAmmo) end
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| context.getPurse = function() return context.getInventoryItem(context.SlotPurse) end
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| 
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| context.getContainers = function() return g_game.getContainers() end
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| context.getContainer = function(index) return g_game.getContainer(index) end
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| 
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| context.moveToSlot = function(item, slot, count)
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|   if type(item) == 'number' then
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|     item = context.findItem(item)
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|   end
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|   if not item then
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|     return
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|   end
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|   if count == nil then
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|     count = item:getCount()
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|   end
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|   return g_game.move(item, {x=65535, y=slot, z=0}, count)
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| end | 
