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			17 lines
		
	
	
		
			479 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			479 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| attribute vec2 a_Vertex;
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| attribute vec2 a_TexCoord;
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| uniform mat3 u_TextureMatrix;
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| varying vec2 v_TexCoord;
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| varying vec2 v_TexCoord2;
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| uniform mat3 u_TransformMatrix;
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| uniform mat3 u_ProjectionMatrix;
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| uniform vec2 u_Offset;
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| 
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| void main()
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| {
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|     gl_Position = vec4((u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0)).xy, 1.0, 1.0);
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|     v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
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|     v_TexCoord2 = (u_TextureMatrix * vec3(a_TexCoord + u_Offset,1.0)).xy;
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| }
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| 
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