2020-01-21 23:45:52 +01:00

330 lines
11 KiB
Lua

actionPanel1 = nil
actionPanel2 = nil
local actionConfig
local hotkeyAssignWindow
local actionButtonsInPanel = 50
ActionTypes = {
USE = 0,
USE_SELF = 1,
USE_TARGET = 2,
USE_WITH = 3
}
ActionColors = {
empty = '#00000022',
text = '#88888844',
itemUse = '#8888FF44',
itemUseSelf = '#00FF0044',
itemUseTarget = '#FF000044',
itemUseWith = '#F5B32544'
}
function init()
local bottomPanel = modules.game_interface.getBottomPanel()
actionPanel1 = g_ui.loadUI('actionbar', bottomPanel)
bottomPanel:moveChildToIndex(actionPanel1, 1)
actionPanel2 = g_ui.loadUI('actionbar', bottomPanel)
bottomPanel:moveChildToIndex(actionPanel2, 1)
actionConfig = g_configs.create("/actionbar.otml")
setupActionPanel(1, actionPanel1)
setupActionPanel(2, actionPanel2)
connect(g_game, {
onGameStart = online,
onGameEnd = offline
})
if g_game.isOnline() then
show()
end
end
function terminate()
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline
})
saveConfig()
-- remove hotkeys
for index, panel in ipairs({actionPanel1, actionPanel2}) do
for i, child in ipairs(panel.tabBar:getChildren()) do
local gameRootPanel = modules.game_interface.getRootPanel()
if child.hotkey then
g_keyboard.unbindKeyPress(child.hotkey, child.callback, gameRootPanel)
end
end
end
actionPanel1:destroy()
actionPanel2:destroy()
end
function show()
actionPanel1:setOn(g_settings.getBoolean("actionBar1", false))
actionPanel2:setOn(g_settings.getBoolean("actionBar2", false))
end
function hide()
actionPanel1:setOn(false)
actionPanel2:setOn(false)
end
function switchMode(newMode)
if newMode then
actionPanel1:setImageColor('#ffffff88')
actionPanel2:setImageColor('#ffffff88')
else
actionPanel1:setImageColor('white')
actionPanel2:setImageColor('white')
end
end
function online()
show()
end
function offline()
hide()
if hotkeyAssignWindow then
hotkeyAssignWindow:destroy()
hotkeyAssignWindow = nil
end
saveConfig()
end
function setupActionPanel(index, panel)
local rawConfig = actionConfig:getNode('actions_' .. index) or {}
local config = {}
for i, buttonConfig in pairs(rawConfig) do -- sorting, because key in rawConfig is string
config[tonumber(i)] = buttonConfig
end
for i=1,actionButtonsInPanel do
local action = g_ui.createWidget('ActionButton', panel.tabBar)
setupAction(index, action, config[i])
end
panel.nextButton.onClick = function()
panel.tabBar:moveChildToIndex(panel.tabBar:getLastChild(), 1)
end
panel.prevButton.onClick = function()
panel.tabBar:moveChildToIndex(panel.tabBar:getFirstChild(), panel.tabBar:getChildCount())
end
end
function saveConfig()
for index, panel in ipairs({actionPanel1, actionPanel2}) do
local config = {}
for i, child in ipairs(panel.tabBar:getChildren()) do
table.insert(config, {
text = child.text:getText(),
item = child.item:getItemId(),
count = child.item:getItemCount(),
action = child.actionType,
hotkey = child.hotkey
})
end
actionConfig:setNode('actions_' .. index, config)
end
actionConfig:save()
end
function setupAction(index, action, config)
action.item:setShowCount(false)
action.onMouseRelease = actionOnMouseRelease
action.callback = function(k, c, ticks) executeAction(action, ticks) end
if config then
action.hotkey = config.hotkey
if action.hotkey then
local gameRootPanel = modules.game_interface.getRootPanel()
g_keyboard.bindKeyPress(action.hotkey, action.callback, gameRootPanel)
end
action.hotkeyLabel:setText(action.hotkey or "")
action.text:setText(config.text)
if action.text:getText():len() > 0 then
action:setBorderColor(ActionColors.text)
end
if config.item > 0 then
setupActionType(action, config.action)
end
action.item:setItemId(config.item)
action.item:setItemCount(config.count)
end
action.item.onItemChange = actionOnItemChange
end
function setupActionType(action, actionType)
action.actionType = actionType
if action.actionType == ActionTypes.USE then
action:setBorderColor(ActionColors.itemUse)
elseif action.actionType == ActionTypes.USE_SELF then
action:setBorderColor(ActionColors.itemUseSelf)
elseif action.actionType == ActionTypes.USE_TARGET then
action:setBorderColor(ActionColors.itemUseTarget)
elseif action.actionType == ActionTypes.USE_WITH then
action:setBorderColor(ActionColors.itemUseWith)
end
end
function executeAction(action, ticks)
if type(ticks) ~= 'number' then ticks = 0 end
local actionDelay = 100
if ticks == 0 then
actionDelay = 200 -- for first use
elseif action.actionDelayTo ~= nil and g_clock.millis() < action.actionDelayTo then
return
end
if action.text:getText():len() > 0 then
modules.game_console.sendMessage(action.text:getText())
action.actionDelayTo = g_clock.millis() + actionDelay
elseif action.item:getItemId() > 0 then
if action.actionType == ActionTypes.USE then
if g_game.getClientVersion() < 740 then
local item = g_game.findPlayerItem(action.item:getItemId(), hotKey.subType or -1)
if item then
g_game.use(item)
end
else
g_game.useInventoryItem(action.item:getItemId())
end
action.actionDelayTo = g_clock.millis() + actionDelay
elseif action.actionType == ActionTypes.USE_SELF then
if g_game.getClientVersion() < 740 then
local item = g_game.findPlayerItem(action.item:getItemId(), hotKey.subType or -1)
if item then
g_game.useWith(item, g_game.getLocalPlayer())
end
else
g_game.useInventoryItemWith(action.item:getItemId(), g_game.getLocalPlayer(), action.item:getItemSubType() or -1)
end
action.actionDelayTo = g_clock.millis() + actionDelay
elseif action.actionType == ActionTypes.USE_TARGET then
local attackingCreature = g_game.getAttackingCreature()
if not attackingCreature then
local item = Item.create(action.item:getItemId())
if g_game.getClientVersion() < 740 then
local tmpItem = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
if not tmpItem then return end
item = tmpItem
end
modules.game_interface.startUseWith(item, action.item:getItemSubType() or - 1)
return
end
if not attackingCreature:getTile() then return end
if g_game.getClientVersion() < 740 then
local item = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
if item then
g_game.useWith(item, attackingCreature, action.item:getItemSubType() or -1)
end
else
g_game.useInventoryItemWith(action.item:getItemId(), attackingCreature, action.item:getItemSubType() or -1)
end
action.actionDelayTo = g_clock.millis() + actionDelay
elseif action.actionType == ActionTypes.USE_WITH then
local item = Item.create(action.item:getItemId())
if g_game.getClientVersion() < 740 then
local tmpItem = g_game.findPlayerItem(action.item:getItemId(), action.item:getItemSubType() or -1)
if not tmpItem then return true end
item = tmpItem
end
modules.game_interface.startUseWith(item, action.item:getItemSubType() or - 1)
end
end
end
function actionOnMouseRelease(action, mousePosition, mouseButton)
if mouseButton == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
if action.item:getItemId() > 0 and action.item:getItem():isMultiUse() then
menu:addOption(tr('Use on yourself'), function() return setupActionType(action, ActionTypes.USE_SELF) end)
menu:addOption(tr('Use on target'), function() return setupActionType(action, ActionTypes.USE_TARGET) end)
menu:addOption(tr('With crosshair'), function() return setupActionType(action, ActionTypes.USE_WITH) end)
end
menu:addSeparator()
menu:addOption(tr('Set text'), function()
modules.game_textedit.singlelineEditor(action.text:getText(), function(newText)
action.item:setItemId(0)
action.text:setText(newText)
if action.text:getText():len() > 0 then
action:setBorderColor(ActionColors.text)
end
end)
end)
menu:addOption(tr('Set hotkey'), function()
if hotkeyAssignWindow then
hotkeyAssignWindow:destroy()
end
local assignWindow = g_ui.createWidget('ActionAssignWindow', rootWidget)
assignWindow:grabKeyboard()
assignWindow.comboPreview.keyCombo = ''
assignWindow.onKeyDown = function(assignWindow, keyCode, keyboardModifiers)
local keyCombo = determineKeyComboDesc(keyCode, keyboardModifiers)
assignWindow.comboPreview:setText(tr('Current action hotkey: %s', keyCombo))
assignWindow.comboPreview.keyCombo = keyCombo
assignWindow.comboPreview:resizeToText()
return true
end
assignWindow.onDestroy = function()
hotkeyAssignWindow = nil
end
assignWindow.addButton.onClick = function()
local gameRootPanel = modules.game_interface.getRootPanel()
if action.hotkey then
g_keyboard.unbindKeyPress(action.hotkey, action.callback, gameRootPanel)
end
action.hotkey = assignWindow.comboPreview.keyCombo
if action.hotkey then
g_keyboard.bindKeyPress(action.hotkey, action.callback, gameRootPanel)
end
action.hotkeyLabel:setText(action.hotkey or "")
assignWindow:destroy()
end
hotkeyAssignWindow = assignWindow
end)
menu:addSeparator()
menu:addOption(tr('Clear'), function()
action.item:setItem(nil)
action.text:setText("")
action.hotkeyLabel:setText("")
local gameRootPanel = modules.game_interface.getRootPanel()
if action.hotkey then
g_keyboard.unbindKeyPress(action.hotkey, action.callback, gameRootPanel)
end
action.hotkey = nil
action.actionType = nil
action:setBorderColor(ActionColors.empty)
end)
menu:display(mousePosition)
return true
elseif mouseButton == MouseLeftButton then
action.callback()
return true
end
return false
end
function actionOnItemChange(widget)
local action = widget:getParent()
if action.item:getItemId() > 0 then
action.text:setText("")
if action.item:getItem():isMultiUse() then
if not action.actionType or action.actionType <= 1 then
setupActionType(action, ActionTypes.USE_WITH)
end
else
setupActionType(action, ActionTypes.USE)
end
end
end