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66 lines
2.0 KiB
Lua
66 lines
2.0 KiB
Lua
local context = G.botContext
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local Panels = context.Panels
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Panels.AttackLeaderTarget = function(parent)
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local toAttack = nil
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context.onMissle(function(missle)
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if not context.storage.attackLeader or context.storage.attackLeader:len() == 0 then
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return
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end
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local src = missle:getSource()
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if src.z ~= context.posz() then
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return
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end
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local from = g_map.getTile(src)
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local to = g_map.getTile(missle:getDestination())
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if not from or not to then
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return
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end
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local fromCreatures = from:getCreatures()
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local toCreatures = to:getCreatures()
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if #fromCreatures ~= 1 or #toCreatures ~= 1 then
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return
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end
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local c1 = fromCreatures[1]
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if c1:getName():lower() == context.storage.attackLeader:lower() then
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toAttack = toCreatures[1]
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end
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end)
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context.macro(50, "Attack leader's target", nil, function()
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if toAttack and context.storage.attackLeader:len() > 0 then
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g_game.attack(toAttack)
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toAttack = nil
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end
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end, parent)
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context.addTextEdit("attackLeader", context.storage.attackLeader or "player name", function(widget, text)
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context.storage.attackLeader = text
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end, parent)
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end
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Panels.LimitFloor = function(parent)
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context.onPlayerPositionChange(function(pos)
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if context.storage.limitFloor then
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local gameMapPanel = modules.game_interface.getMapPanel()
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if gameMapPanel then
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gameMapPanel:lockVisibleFloor(pos.z)
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end
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end
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end)
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local switch = context.addSwitch("limitFloor", "Don't show higher floors", function(widget)
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widget:setOn(not widget:isOn())
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context.storage.limitFloor = widget:isOn()
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local gameMapPanel = modules.game_interface.getMapPanel()
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if gameMapPanel then
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if context.storage.limitFloor then
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gameMapPanel:lockVisibleFloor(context.posz())
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else
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gameMapPanel:unlockVisibleFloor()
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end
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end
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end, parent)
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switch:setOn(context.storage.limitFloor)
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end
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