39 lines
1022 B
Lua

function init()
connect(g_game, {
onImbuementWindow = onImbuementWindow,
onCloseImbuementWindow = onCloseImbuementWindow
})
end
function terminate()
disconnect(g_game, {
onImbuementWindow = onImbuementWindow,
onCloseImbuementWindow = onCloseImbuementWindow
})
end
function onImbuementWindow(itemId, slots, activeSlots, imbuements, needItems)
print("window " .. slots)
for i, slot in pairs(activeSlots) do
local duration = slot.duration
local removalCost = slot.removalCost
local imbuement = slot.imbuement
for i, source in pairs(imbuement.sources) do
print(source.description, source.item:getId(), source.item:getCount())
end
end
for i, imbuement in ipairs(imbuements) do
for i, source in pairs(imbuement.sources) do
print(source.description, source.item:getId(), source.item:getCount())
end
end
for i, item in ipairs(needItems) do
print(item:getId(), item:getCount())
end
end
function onCloseImbuementWindow()
print("close")
end