otclientv8/layouts/retro/styles/40-inventory.otui
2021-12-13 00:30:25 +00:00

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InventoryItem < Item
$on:
image-source: /images/ui/item-blessed
HeadSlot < InventoryItem
id: slot1
image-source: /images/game/slots/head
&position: {x=65535, y=1, z=0}
$on:
image-source: /images/game/slots/head-blessed
BodySlot < InventoryItem
id: slot4
image-source: /images/game/slots/body
&position: {x=65535, y=4, z=0}
$on:
image-source: /images/game/slots/body-blessed
LegSlot < InventoryItem
id: slot7
image-source: /images/game/slots/legs
&position: {x=65535, y=7, z=0}
$on:
image-source: /images/game/slots/legs-blessed
FeetSlot < InventoryItem
id: slot8
image-source: /images/game/slots/feet
&position: {x=65535, y=8, z=0}
$on:
image-source: /images/game/slots/feet-blessed
NeckSlot < InventoryItem
id: slot2
image-source: /images/game/slots/neck
&position: {x=65535, y=2, z=0}
$on:
image-source: /images/game/slots/neck-blessed
LeftSlot < InventoryItem
id: slot6
image-source: /images/game/slots/left-hand
&position: {x=65535, y=6, z=0}
$on:
image-source: /images/game/slots/left-hand-blessed
FingerSlot < InventoryItem
id: slot9
image-source: /images/game/slots/finger
&position: {x=65535, y=9, z=0}
$on:
image-source: /images/game/slots/finger-blessed
BackSlot < InventoryItem
id: slot3
image-source: /images/game/slots/back
&position: {x=65535, y=3, z=0}
$on:
image-source: /images/game/slots/back-blessed
RightSlot < InventoryItem
id: slot5
image-source: /images/game/slots/right-hand
&position: {x=65535, y=5, z=0}
$on:
image-source: /images/game/slots/right-hand-blessed
AmmoSlot < InventoryItem
id: slot10
image-source: /images/game/slots/ammo
&position: {x=65535, y=10, z=0}
$on:
image-source: /images/game/slots/ammo-blessed
PurseButton < UIButton
id: purseButton
size: 34 12
!tooltip: tr('Open purse')
icon-source: /images/game/slots/purse
icon-clip: 0 0 34 12
$on:
icon-clip: 0 12 34 12
$pressed:
icon-clip: 0 12 34 12
CombatBox < UICheckBox
size: 20 20
image-clip: 0 0 20 20
margin-left: 4
$checked:
image-clip: 0 20 20 20
InventoryButton < Button
height: 18
margin-top: 2
text-align: center
font: cipsoftFont
color: white
size: 45 18
text-offset: 2 2
SoulCapLabel < GameLabel
text-align: center
color: #FFFFFF
font: cipsoftFont
margin-top: 4
text-offset: 0 3
width: 36
height: 20
icon-source: /images/game/slots/soulcap
FightOffensiveBox < CombatBox
image-source: /images/game/combatmodes/fightoffensive
FightBalancedBox < CombatBox
image-source: /images/game/combatmodes/fightbalanced
FightDefensiveBox < CombatBox
image-source: /images/game/combatmodes/fightdefensive
ChaseModeBox < CombatBox
image-source: /images/game/combatmodes/chasemode
SafeFightBox < CombatBox
image-source: /images/game/combatmodes/safefight
MountButton < CombatBox
image-source: /images/game/combatmodes/mount
InventoryWindow < HeadlessMiniWindow
icon: /images/topbuttons/inventory
height: 178
id: inventoryWindow
@onClose: modules.game_inventory.onMiniWindowClose()
&save: true
&autoOpen: 3
&forceOpen: true
MiniWindowContents
anchors.left: parent.left
margin-top: 0
UIButton
id: minimizeButton
anchors.top: parent.top
anchors.left: parent.left
size: 14 14
image-source: /images/ui/miniwindow_buttons
image-clip: 0 0 14 14
margin-top: 3
margin-left: 4
$hover:
image-clip: 0 14 14 14
$pressed:
image-clip: 0 28 14 14
$on:
image-clip: 14 0 14 14
$on hover:
image-clip: 14 14 14 14
$on pressed:
image-clip: 14 28 14 14
@onClick: |
self:getParent():getParent().minimizeButton:onClick()
Panel
id: inventoryPanel
margin-right: 63
margin-top: 2
anchors.fill: parent
HeadSlot
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 3
BodySlot
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 3
LegSlot
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 3
FeetSlot
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 3
NeckSlot
anchors.top: slot1.top
anchors.right: slot1.left
margin-top: 13
margin-right: 5
LeftSlot
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 3
FingerSlot
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 3
BackSlot
anchors.top: slot1.top
anchors.left: slot1.right
margin-top: 13
margin-left: 5
RightSlot
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 3
AmmoSlot
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 3
SoulCapLabel
id: soulLabel
anchors.top: slot10.bottom
anchors.horizontalCenter: slot10.horizontalCenter
SoulCapLabel
id: capLabel
anchors.top: slot9.bottom
anchors.horizontalCenter: slot9.horizontalCenter
PurseButton
anchors.left: slot3.left
anchors.bottom: slot3.top
margin-bottom: 3
Panel
id: conditionPanel
layout:
type: horizontalBox
height: 22
padding: 2
anchors.top: slot8.bottom
anchors.left: slot6.left
anchors.right: slot5.right
margin-top: 4
border-width: 1
border-color: #00000077
background-color: #ffffff22
Panel
margin-top: 5
anchors.fill: parent
anchors.left: prev.right
FightOffensiveBox
id: fightOffensiveBox
anchors.left: parent.left
anchors.top: parent.top
margin-left: 8
ChaseModeBox
id: chaseModeBox
anchors.left: prev.right
anchors.top: parent.top
FightBalancedBox
id: fightBalancedBox
margin-top: 22
anchors.left: parent.left
anchors.top: parent.top
margin-left: 8
SafeFightBox
id: safeFightBox
margin-top: 22
anchors.left: prev.right
anchors.top: parent.top
FightDefensiveBox
id: fightDefensiveBox
margin-top: 44
anchors.left: parent.left
anchors.top: parent.top
margin-left: 8
MountButton
id: mountButton
margin-top: 44
anchors.left: prev.right
anchors.top: parent.top
Panel
id: buttonsPanel
margin-top: 4
margin-right: 5
anchors.fill: parent
anchors.top: prev.bottom
layout:
type: verticalBox
UIButton
id: buttonPvp
height: 20
icon: /images/game/combatmodes/pvp
icon-clip: 0 0 42 20
$on:
icon-clip: 0 20 42 20
InventoryButton
!text: tr('Stop')
@onClick: g_game.stop(); g_game.cancelAttackAndFollow()
InventoryButton
!text: tr('Options')
@onClick: modules.client_options.toggle()
InventoryButton
!text: tr('Hotkeys')
@onClick: modules.game_hotkeys.toggle()
InventoryButton
!text: tr('Logout')
@onClick: modules.game_interface.tryLogout()