2021-04-07 21:31:27 +00:00

26 lines
889 B
Lua

function init()
-- add manually your shaders from /data/shaders
-- map shaders
g_shaders.createShader("map_default", "/shaders/map_default_vertex", "/shaders/map_default_fragment")
g_shaders.createShader("map_rainbow", "/shaders/map_rainbow_vertex", "/shaders/map_rainbow_fragment")
g_shaders.addTexture("map_rainbow", "/images/shaders/rainbow.png")
-- use modules.game_interface.gameMapPanel:setShader("map_rainbow") to set shader
-- outfit shaders
g_shaders.createOutfitShader("outfit_default", "/shaders/outfit_default_vertex", "/shaders/outfit_default_fragment")
g_shaders.createOutfitShader("outfit_rainbow", "/shaders/outfit_rainbow_vertex", "/shaders/outfit_rainbow_fragment")
g_shaders.addTexture("outfit_rainbow", "/images/shaders/rainbow.png")
-- you can use creature:setOutfitShader("outfit_rainbow") to set shader
end
function terminate()
end