2022-06-06 22:04:52 +00:00

47 lines
1.3 KiB
Lua

-- tools tab
setDefaultTab("Tools")
if type(storage.moneyItems) ~= "table" then
storage.moneyItems = {3031, 3035}
end
macro(1000, "Exchange money", function()
if not storage.moneyItems[1] then return end
local containers = g_game.getContainers()
for index, container in pairs(containers) do
if not container.lootContainer then -- ignore monster containers
for i, item in ipairs(container:getItems()) do
if item:getCount() == 100 then
for m, moneyId in ipairs(storage.moneyItems) do
if item:getId() == moneyId.id then
return g_game.use(item)
end
end
end
end
end
end
end)
local moneyContainer = UI.Container(function(widget, items)
storage.moneyItems = items
end, true)
moneyContainer:setHeight(35)
moneyContainer:setItems(storage.moneyItems)
UI.Separator()
macro(60000, "Send message on trade", function()
local trade = getChannelId("advertising")
if not trade then
trade = getChannelId("trade")
end
if trade and storage.autoTradeMessage:len() > 0 then
sayChannel(trade, storage.autoTradeMessage)
end
end)
UI.TextEdit(storage.autoTradeMessage or "I'm using OTClientV8!", function(widget, text)
storage.autoTradeMessage = text
end)
UI.Separator()