2022-06-06 22:04:52 +00:00

272 lines
8.3 KiB
Lua

local panelName = "alarms"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Alarms')
Button
id: alerts
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Edit
]])
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
enabled = false,
playerAttack = false,
playerDetected = false,
playerDetectedLogout = false,
creatureDetected = false,
healthBelow = false,
healthValue = 40,
manaBelow = false,
manaValue = 50,
privateMessage = false,
ignoreFriends = true,
warnBoss = false,
bossName = '[B]'
}
end
local config = storage[panelName]
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
-- new var's validation
config.messageText = config.messageText or ""
config.bossName = config.bossName or ""
rootWidget = g_ui.getRootWidget()
if rootWidget then
alarmsWindow = UI.createWindow('AlarmsWindow', rootWidget)
alarmsWindow:hide()
alarmsWindow.closeButton.onClick = function(widget)
alarmsWindow:hide()
end
alarmsWindow.playerAttack:setOn(config.playerAttack)
alarmsWindow.playerAttack.onClick = function(widget)
config.playerAttack = not config.playerAttack
widget:setOn(config.playerAttack)
end
alarmsWindow.playerDetected:setOn(config.playerDetected)
alarmsWindow.playerDetected.onClick = function(widget)
config.playerDetected = not config.playerDetected
widget:setOn(config.playerDetected)
end
alarmsWindow.playerDetectedLogout:setChecked(config.playerDetectedLogout)
alarmsWindow.playerDetectedLogout.onClick = function(widget)
config.playerDetectedLogout = not config.playerDetectedLogout
widget:setChecked(config.playerDetectedLogout)
end
alarmsWindow.creatureDetected:setOn(config.creatureDetected)
alarmsWindow.creatureDetected.onClick = function(widget)
config.creatureDetected = not config.creatureDetected
widget:setOn(config.creatureDetected)
end
alarmsWindow.healthBelow:setOn(config.healthBelow)
alarmsWindow.healthBelow.onClick = function(widget)
config.healthBelow = not config.healthBelow
widget:setOn(config.healthBelow)
end
alarmsWindow.healthValue.onValueChange = function(scroll, value)
config.healthValue = value
alarmsWindow.healthBelow:setText("Health < " .. config.healthValue .. "%")
end
alarmsWindow.healthValue:setValue(config.healthValue)
alarmsWindow.manaBelow:setOn(config.manaBelow)
alarmsWindow.manaBelow.onClick = function(widget)
config.manaBelow = not config.manaBelow
widget:setOn(config.manaBelow)
end
alarmsWindow.manaValue.onValueChange = function(scroll, value)
config.manaValue = value
alarmsWindow.manaBelow:setText("Mana < " .. config.manaValue .. "%")
end
alarmsWindow.manaValue:setValue(config.manaValue)
alarmsWindow.privateMessage:setOn(config.privateMessage)
alarmsWindow.privateMessage.onClick = function(widget)
config.privateMessage = not config.privateMessage
widget:setOn(config.privateMessage)
end
alarmsWindow.ignoreFriends:setOn(config.ignoreFriends)
alarmsWindow.ignoreFriends.onClick = function(widget)
config.ignoreFriends = not config.ignoreFriends
widget:setOn(config.ignoreFriends)
end
alarmsWindow.warnBoss:setOn(config.warnBoss)
alarmsWindow.warnBoss.onClick = function(widget)
config.warnBoss = not config.warnBoss
widget:setOn(config.warnBoss)
end
alarmsWindow.bossName:setText(config.bossName)
alarmsWindow.bossName.onTextChange = function(widget, text)
config.bossName = text
end
alarmsWindow.warnMessage:setOn(config.warnMessage)
alarmsWindow.warnMessage.onClick = function(widget)
config.warnMessage = not config.warnMessage
widget:setOn(config.warnMessage)
end
alarmsWindow.messageText:setText(config.messageText)
alarmsWindow.messageText.onTextChange = function(widget, text)
config.messageText = text
end
local pName = player:getName()
onTextMessage(function(mode, text)
if config.enabled and config.playerAttack and string.match(text, "hitpoints due to an attack") and not string.match(text, "hitpoints due to an attack by a ") then
playSound("/sounds/Player_Attack.ogg")
g_window.setTitle(pName .. " - Player Attacks!")
return
end
if config.warnMessage and config.messageText:len() > 0 then
text = text:lower()
local parts = string.split(config.messageText, ",")
for i=1,#parts do
local part = parts[i]
part = part:trim()
part = part:lower()
if text:find(part) then
delay(1500)
playSound(g_resources.fileExists("/sounds/Special_Message.ogg") and "/sounds/Special_Message.ogg" or "/sounds/Private_Message.ogg")
g_window.setTitle(pName .. " - Special Message Detected: "..part)
return
end
end
end
end)
macro(100, function()
if not config.enabled then
return
end
local specs = getSpectators()
if config.playerDetected then
for _, spec in ipairs(specs) do
if spec:isPlayer() and spec:getName() ~= name() then
local specPos = spec:getPosition()
if (not config.ignoreFriends or not isFriend(spec)) and math.max(math.abs(posx()-specPos.x), math.abs(posy()-specPos.y)) <= 8 then
playSound("/sounds/Player_Detected.ogg")
delay(1500)
g_window.setTitle(pName .. " - Player Detected! "..spec:getName())
if config.playerDetectedLogout then
modules.game_interface.tryLogout(false)
end
return
end
end
end
end
if config.creatureDetected then
for _, spec in ipairs(specs) do
if not spec:isPlayer() then
local specPos = spec:getPosition()
if math.max(math.abs(posx()-specPos.x), math.abs(posy()-specPos.y)) <= 8 then
playSound("/sounds/Creature_Detected.ogg")
delay(1500)
g_window.setTitle(pName .. " - Creature Detected! "..spec:getName())
return
end
end
end
end
if config.warnBoss then
-- experimental, but since we check only names i think the best way would be to combine all spec's names into one string and then check it to avoid multiple loops
if config.bossName:len() > 0 then
local names = string.split(config.bossName, ",")
local combinedString = ""
for _, spec in ipairs(specs) do
local specPos = spec:getPosition()
if math.max(math.abs(posx() - specPos.x), math.abs(posy() - specPos.y)) <= 8 then
local name = spec:getName():lower()
-- add special sign between names to avoid unwanted combining mistakes
combinedString = combinedString .."&"..name
end
end
for i=1,#names do
local name = names[i]
name = name:trim()
name = name:lower()
if combinedString:find(name) then
playSound(g_resources.fileExists("/sounds/Special_Creature.ogg") and "/sounds/Special_Creature.ogg" or "/sounds/Creature_Detected.ogg")
delay(1500)
g_window.setTitle(pName .. " - Special Creature Detected: "..name)
return
end
end
end
end
if config.healthBelow then
if hppercent() <= config.healthValue then
playSound("/sounds/Low_Health.ogg")
delay(1500)
g_window.setTitle(pName .. " - Low Health! only: "..hppercent().."%")
return
end
end
if config.manaBelow then
if manapercent() <= config.manaValue then
playSound("/sounds/Low_Mana.ogg")
delay(1500)
g_window.setTitle(pName .. " - Low Mana! only: "..manapercent().."%")
return
end
end
end)
onTalk(function(name, level, mode, text, channelId, pos)
if mode == 4 and config.enabled and config.privateMessage then
playSound("/sounds/Private_Message.ogg")
g_window.setTitle(pName .. " - Private Message from: " .. name)
return
end
end)
end
ui.alerts.onClick = function(widget)
alarmsWindow:show()
alarmsWindow:raise()
alarmsWindow:focus()
end