2022-06-06 22:04:52 +00:00

146 lines
3.1 KiB
Lua

setDefaultTab("Tools")
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Dropper')
Button
id: edit
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Edit
]])
local edit = setupUI([[
Panel
height: 150
Label
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
margin-top: 5
text-align: center
text: Trash:
BotContainer
id: TrashItems
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 32
Label
anchors.top: prev.bottom
margin-top: 5
anchors.left: parent.left
anchors.right: parent.right
text-align: center
text: Use:
BotContainer
id: UseItems
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 32
Label
anchors.top: prev.bottom
margin-top: 5
anchors.left: parent.left
anchors.right: parent.right
text-align: center
text: Drop if below 150 cap:
BotContainer
id: CapItems
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 32
]])
edit:hide()
if not storage.dropper then
storage.dropper = {
enabled = false,
trashItems = { 283, 284, 285 },
useItems = { 21203, 14758 },
capItems = { 21175 }
}
end
local config = storage.dropper
local showEdit = false
ui.edit.onClick = function(widget)
showEdit = not showEdit
if showEdit then
edit:show()
else
edit:hide()
end
end
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
ui.title:setOn(config.enabled)
end
UI.Container(function()
config.trashItems = edit.TrashItems:getItems()
end, true, nil, edit.TrashItems)
edit.TrashItems:setItems(config.trashItems)
UI.Container(function()
config.useItems = edit.UseItems:getItems()
end, true, nil, edit.UseItems)
edit.UseItems:setItems(config.useItems)
UI.Container(function()
config.capItems = edit.CapItems:getItems()
end, true, nil, edit.CapItems)
edit.CapItems:setItems(config.capItems)
local function properTable(t)
local r = {}
for _, entry in pairs(t) do
table.insert(r, entry.id)
end
return r
end
macro(200, function()
if not config.enabled then return end
local tables = {properTable(config.capItems), properTable(config.useItems), properTable(config.trashItems)}
local containers = getContainers()
for i=1,3 do
for _, container in pairs(containers) do
for __, item in ipairs(container:getItems()) do
for ___, userItem in ipairs(tables[i]) do
if item:getId() == userItem then
return i == 1 and freecap() < 150 and dropItem(item) or
i == 2 and use(item) or
i == 3 and dropItem(item)
end
end
end
end
end
end)