otclientv8/modules/client_entergame/characterlist.lua

423 lines
12 KiB
Lua

CharacterList = { }
-- private variables
local charactersWindow
local loadBox
local characterList
local errorBox
local waitingWindow
local autoReconnectButton
local updateWaitEvent
local resendWaitEvent
local loginEvent
local autoReconnectEvent
local lastLogout = 0
-- private functions
local function tryLogin(charInfo, tries)
tries = tries or 1
if tries > 50 then
return
end
if g_game.isOnline() then
if tries == 1 then
g_game.safeLogout()
end
loginEvent = scheduleEvent(function() tryLogin(charInfo, tries+1) end, 100)
return
end
CharacterList.hide()
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken, G.sessionKey)
g_logger.info("Login to " .. charInfo.worldHost .. ":" .. charInfo.worldPort)
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
connect(loadBox, { onCancel = function()
loadBox = nil
g_game.cancelLogin()
CharacterList.show()
end })
-- save last used character
g_settings.set('last-used-character', charInfo.characterName)
g_settings.set('last-used-world', charInfo.worldName)
end
local function updateWait(timeStart, timeEnd)
if waitingWindow then
local time = g_clock.seconds()
if time <= timeEnd then
local percent = ((time - timeStart) / (timeEnd - timeStart)) * 100
local timeStr = string.format("%.0f", timeEnd - time)
local progressBar = waitingWindow:getChildById('progressBar')
progressBar:setPercent(percent)
local label = waitingWindow:getChildById('timeLabel')
label:setText(tr('Trying to reconnect in %s seconds.', timeStr))
updateWaitEvent = scheduleEvent(function() updateWait(timeStart, timeEnd) end, 1000 * progressBar:getPercentPixels() / 100 * (timeEnd - timeStart))
return true
end
end
if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
end
local function resendWait()
if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if charactersWindow then
local selected = characterList:getFocusedChild()
if selected then
local charInfo = { worldHost = selected.worldHost,
worldPort = selected.worldPort,
worldName = selected.worldName,
characterName = selected.characterName }
tryLogin(charInfo)
end
end
end
end
local function onLoginWait(message, time)
CharacterList.destroyLoadBox()
waitingWindow = g_ui.displayUI('waitinglist')
local label = waitingWindow:getChildById('infoLabel')
label:setText(message)
updateWaitEvent = scheduleEvent(function() updateWait(g_clock.seconds(), g_clock.seconds() + time) end, 0)
resendWaitEvent = scheduleEvent(resendWait, time * 1000)
end
function onGameLoginError(message)
CharacterList.destroyLoadBox()
errorBox = displayErrorBox(tr("Login Error"), message)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
end
scheduleAutoReconnect()
end
function onGameLoginToken(unknown)
CharacterList.destroyLoadBox()
-- TODO: make it possible to enter a new token here / prompt token
errorBox = displayErrorBox(tr("Two-Factor Authentification"), 'A new authentification token is required.\nPlease login again.')
errorBox.onOk = function()
errorBox = nil
EnterGame.show()
end
end
function onGameConnectionError(message, code)
CharacterList.destroyLoadBox()
if (not g_game.isOnline() or code ~= 2) and not errorBox then -- code 2 is normal disconnect, end of file
local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
errorBox = displayErrorBox(tr("Connection Error"), text)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
end
end
scheduleAutoReconnect()
end
function onGameUpdateNeeded(signature)
CharacterList.destroyLoadBox()
errorBox = displayErrorBox(tr("Update needed"), tr('Enter with your account again to update your client.'))
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
end
end
function onGameEnd()
scheduleAutoReconnect()
CharacterList.showAgain()
end
function onLogout()
lastLogout = g_clock.millis()
end
function scheduleAutoReconnect()
if lastLogout + 2000 > g_clock.millis() then
return
end
if autoReconnectEvent then
removeEvent(autoReconnectEvent)
end
autoReconnectEvent = scheduleEvent(executeAutoReconnect, 2500)
end
function executeAutoReconnect()
if not autoReconnectButton or not autoReconnectButton:isOn() or g_game.isOnline() then
return
end
if errorBox then
errorBox:destroy()
errorBox = nil
end
CharacterList.doLogin()
end
-- public functions
function CharacterList.init()
if USE_NEW_ENERGAME then return end
connect(g_game, { onLoginError = onGameLoginError })
connect(g_game, { onLoginToken = onGameLoginToken })
connect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
connect(g_game, { onConnectionError = onGameConnectionError })
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
connect(g_game, { onLoginWait = onLoginWait })
connect(g_game, { onGameEnd = onGameEnd })
connect(g_game, { onLogout = onLogout })
if G.characters then
CharacterList.create(G.characters, G.characterAccount)
end
end
function CharacterList.terminate()
if USE_NEW_ENERGAME then return end
disconnect(g_game, { onLoginError = onGameLoginError })
disconnect(g_game, { onLoginToken = onGameLoginToken })
disconnect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
disconnect(g_game, { onConnectionError = onGameConnectionError })
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
disconnect(g_game, { onLoginWait = onLoginWait })
disconnect(g_game, { onGameEnd = onGameEnd })
disconnect(g_game, { onLogout = onLogout })
if charactersWindow then
characterList = nil
charactersWindow:destroy()
charactersWindow = nil
end
if loadBox then
g_game.cancelLogin()
loadBox:destroy()
loadBox = nil
end
if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
end
if updateWaitEvent then
removeEvent(updateWaitEvent)
updateWaitEvent = nil
end
if resendWaitEvent then
removeEvent(resendWaitEvent)
resendWaitEvent = nil
end
if loginEvent then
removeEvent(loginEvent)
loginEvent = nil
end
CharacterList = nil
end
function CharacterList.create(characters, account, otui)
if not otui then otui = 'characterlist' end
if charactersWindow then
charactersWindow:destroy()
end
charactersWindow = g_ui.displayUI(otui)
characterList = charactersWindow:getChildById('characters')
autoReconnectButton = charactersWindow:getChildById('autoReconnect')
-- characters
G.characters = characters
G.characterAccount = account
characterList:destroyChildren()
local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
local focusLabel
for i,characterInfo in ipairs(characters) do
local widget = g_ui.createWidget('CharacterWidget', characterList)
for key,value in pairs(characterInfo) do
local subWidget = widget:getChildById(key)
if subWidget then
if key == 'outfit' then -- it's an exception
subWidget:setOutfit(value)
else
local text = value
if subWidget.baseText and subWidget.baseTranslate then
text = tr(subWidget.baseText, text)
elseif subWidget.baseText then
text = string.format(subWidget.baseText, text)
end
subWidget:setText(text)
end
end
end
-- these are used by login
widget.characterName = characterInfo.name
widget.worldName = characterInfo.worldName
widget.worldHost = characterInfo.worldIp
widget.worldPort = characterInfo.worldPort
connect(widget, { onDoubleClick = function () CharacterList.doLogin() return true end } )
if i == 1 or (g_settings.get('last-used-character') == widget.characterName and g_settings.get('last-used-world') == widget.worldName) then
focusLabel = widget
end
end
if focusLabel then
characterList:focusChild(focusLabel, KeyboardFocusReason)
addEvent(function() characterList:ensureChildVisible(focusLabel) end)
end
characterList.onChildFocusChange = function()
removeEvent(autoReconnectEvent)
autoReconnectEvent = nil
end
-- account
local status = ''
if account.status == AccountStatus.Frozen then
status = tr(' (Frozen)')
elseif account.status == AccountStatus.Suspended then
status = tr(' (Suspended)')
end
if account.subStatus == SubscriptionStatus.Free and account.premDays < 1 then
accountStatusLabel:setText(('%s%s'):format(tr('Free Account'), status))
else
if account.premDays == 0 or account.premDays == 65535 then
accountStatusLabel:setText(('%s%s'):format(tr('Gratis Premium Account'), status))
else
accountStatusLabel:setText(('%s%s'):format(tr('Premium Account (%s) days left', account.premDays), status))
end
end
if account.premDays > 0 and account.premDays <= 7 then
accountStatusLabel:setOn(true)
else
accountStatusLabel:setOn(false)
end
autoReconnectButton.onClick = function(widget)
local autoReconnect = not g_settings.getBoolean('autoReconnect', true)
autoReconnectButton:setOn(autoReconnect)
g_settings.set('autoReconnect', autoReconnect)
end
end
function CharacterList.destroy()
CharacterList.hide(true)
if charactersWindow then
characterList = nil
charactersWindow:destroy()
charactersWindow = nil
end
end
function CharacterList.show()
if loadBox or errorBox or not charactersWindow then return end
charactersWindow:show()
charactersWindow:raise()
charactersWindow:focus()
local autoReconnect = g_settings.getBoolean('autoReconnect', true)
autoReconnectButton:setOn(autoReconnect)
end
function CharacterList.hide(showLogin)
removeEvent(autoReconnectEvent)
autoReconnectEvent = nil
showLogin = showLogin or false
charactersWindow:hide()
if showLogin and EnterGame and not g_game.isOnline() then
EnterGame.show()
end
end
function CharacterList.showAgain()
if characterList and characterList:hasChildren() then
CharacterList.show()
end
end
function CharacterList.isVisible()
if charactersWindow and charactersWindow:isVisible() then
return true
end
return false
end
function CharacterList.doLogin()
removeEvent(autoReconnectEvent)
autoReconnectEvent = nil
local selected = characterList:getFocusedChild()
if selected then
local charInfo = { worldHost = selected.worldHost,
worldPort = selected.worldPort,
worldName = selected.worldName,
characterName = selected.characterName }
charactersWindow:hide()
if loginEvent then
removeEvent(loginEvent)
loginEvent = nil
end
tryLogin(charInfo)
else
displayErrorBox(tr('Error'), tr('You must select a character to login!'))
end
end
function CharacterList.destroyLoadBox()
if loadBox then
loadBox:destroy()
loadBox = nil
end
end
function CharacterList.cancelWait()
if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
end
if updateWaitEvent then
removeEvent(updateWaitEvent)
updateWaitEvent = nil
end
if resendWaitEvent then
removeEvent(resendWaitEvent)
resendWaitEvent = nil
end
CharacterList.destroyLoadBox()
CharacterList.showAgain()
end